local marker1 = createMarker(0, 0, 5, "cylinder", 2, 0, 255, 0, 255)
local marker2 = createMarker(50, 50, 50, "cylinder", 2, 0, 255, 0, 255)
function markerfix(hitElement)
if (source == marker1) or (source == marker2) then
if getElementType(hitElement) == "player" then
local ve = getPedOccupiedVehicle(hitElement)
if ve then
fixVehicle(ve)
takePlayerMoney(hitElement, 350)
end
end
end
end
addEventHandler("onMarkerHit", root, markerfix)