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Posts
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Joined
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11
Everything posted by TAPL
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I don't understand, you have already other topic and answered already. https://forum.multitheftauto.com/viewtopic.php?f=91&t=48495
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ما يجي فيه عربي setPlayerName بس ذول !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ لازم تسوي ألمنت داتا مثال setElementData(player, "name", "الأسم عربي هنا") getPlayerName و بعدها بدل ما تستخدم getElementData أستخدم في كل المودات getPlayerName يعني تغير كل أكواد getElementData بـ مثال getElementData(player, "name")
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Say this to Mr.T9, not me lol.
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-- Server Side -- local price_chainsaw = "400" local price_m4 = "250" local price_ak = "200" local price_tec9 = "450" local price_mp5 = "150" local price_knife = "500" local price_uzi = "400" local price_sniper = "250" local price_shotgun = "200" local price_spaz12 = "650" local price_deserteagle = "150" local price_molotovcocktails= "1000" local price_rifle = "100" local price_satchel = "1800" local price_grenade = "1500" function BuyWeaponOnServer(weapon_name) local player_money = getPlayerMoney(source) if(weapon_name == "weapon_chainsaw") then if(player_money >= tonumber(price_chainsaw)) then giveWeapon(source, 9) takePlayerMoney(source, tonumber(price_chainsaw)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_m4") then if(player_money >= tonumber(price_m4)) then giveWeapon(source, 31, 450) takePlayerMoney(source, tonumber(price_m4)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_ak") then if(player_money >= tonumber(price_ak)) then giveWeapon(source, 30, 450) takePlayerMoney(source, tonumber(price_ak)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_tec9") then if(player_money >= tonumber(price_tec9)) then giveWeapon(source, 32, 450) takePlayerMoney(source, tonumber(price_tec9)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_mp5") then if(player_money >= tonumber(price_mp5)) then giveWeapon(source, 29, 450) takePlayerMoney(source, tonumber(price_mp5)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_knife") then if(player_money >= tonumber(price_knife)) then giveWeapon(source, 4) takePlayerMoney(source, tonumber(price_knife)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_uzi") then if(player_money >= tonumber(price_uzi)) then giveWeapon(source, 28, 450) takePlayerMoney(source, tonumber(price_uzi)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_sniper") then if(player_money >= tonumber(price_sniper)) then giveWeapon(source, 34, 450) takePlayerMoney(source, tonumber(price_sniper)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_shotgun") then if(player_money >= tonumber(price_shotgun)) then giveWeapon(source, 25, 450) takePlayerMoney(source, tonumber(price_shotgun)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_spaz12") then if(player_money >= tonumber(price_spaz12)) then giveWeapon(source, 27, 450) takePlayerMoney(source, tonumber(price_spaz12)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_deserteagle") then if(player_money >= tonumber(price_deserteagle)) then giveWeapon(source, 24, 450) takePlayerMoney(source, tonumber(price_deserteagle)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_molotovcocktails") then if(player_money >= tonumber(price_molotovcocktails)) then giveWeapon(source, 18, 10) takePlayerMoney(source, tonumber(price_molotovcocktails)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_rifle") then if(player_money >= tonumber(price_rifle)) then giveWeapon(source, 33, 200) takePlayerMoney(source, tonumber(price_rifle)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_satchel") then if(player_money >= tonumber(price_satchel)) then giveWeapon(source, 39, 10) takePlayerMoney(source, tonumber(price_satchel)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_grenade") then if(player_money >= tonumber(price_grenade)) then giveWeapon(source, 16, 10) takePlayerMoney(source, tonumber(price_grenade)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end end end addEvent("onClientBuyWeapon", true) addEventHandler("onClientBuyWeapon", root, BuyWeaponOnServer) -- Client Side -- GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(119,119,815,504,"ShopWeapon By KING-ABADY {Saudi}~{Zombie}",false) guiWindowSetSizable(GUIEditor_Window[1],false) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Image[1] = guiCreateStaticImage(203,162,85,78,"images/1.png",false,GUIEditor_Window[1]) GUIEditor_Image[2] = guiCreateStaticImage(28,167,106,68,"images/2.png",false,GUIEditor_Window[1]) GUIEditor_Image[3] = guiCreateStaticImage(505,390,117,61,"images/3.png",false,GUIEditor_Window[1]) GUIEditor_Image[4] = guiCreateStaticImage(684,368,95,87,"images/4.png",false,GUIEditor_Window[1]) GUIEditor_Image[5] = guiCreateStaticImage(60,269,88,78,"images/5.png",false,GUIEditor_Window[1]) GUIEditor_Image[6] = guiCreateStaticImage(199,270,86,81,"images/20.png",false,GUIEditor_Window[1]) GUIEditor_Image[7] = guiCreateStaticImage(320,282,135,59,"images/25.png",false,GUIEditor_Window[1]) GUIEditor_Image[8] = guiCreateStaticImage(541,266,70,84,"images/26.png",false,GUIEditor_Window[1]) GUIEditor_Image[9] = guiCreateStaticImage(32,403,125,66,"images/28.png",false,GUIEditor_Window[1]) GUIEditor_Image[10] = guiCreateStaticImage(189,377,129,87,"images/29.png",false,GUIEditor_Window[1]) GUIEditor_Image[11] = guiCreateStaticImage(336,400,117,63,"images/27.png",false,GUIEditor_Window[1]) GUIEditor_Image[12] = guiCreateStaticImage(326,172,136,62,"images/30.png",false,GUIEditor_Window[1]) GUIEditor_Image[13] = guiCreateStaticImage(493,171,153,56,"images/31.png",false,GUIEditor_Window[1]) GUIEditor_Image[14] = guiCreateStaticImage(652,273,127,70,"images/32.png",false,GUIEditor_Window[1]) GUIEditor_Image[15] = guiCreateStaticImage(683,166,113,70,"images/33.png",false,GUIEditor_Window[1]) GUIEditor_Image[16] = guiCreateStaticImage(45,19,122,110,"images/H.png",false,GUIEditor_Window[1]) GUIEditor_Image[17] = guiCreateStaticImage(330,16,123,119,"images/A.png",false,GUIEditor_Window[1]) GUIEditor_Image[18] = guiCreateStaticImage(486,15,131,121,"images/J.png",false,GUIEditor_Window[1]) GUIEditor_Image[19] = guiCreateStaticImage(187,17,124,117,"images/M.png",false,GUIEditor_Window[1]) GUIEditor_Image[20] = guiCreateStaticImage(653,13,129,127,"images/S.png",false,GUIEditor_Window[1]) GUIEditor_Button[16] = guiCreateButton(63,125,82,27,"1000$",false,GUIEditor_Window[1]) GUIEditor_Button[17] = guiCreateButton(209,126,82,27,"2000$",false,GUIEditor_Window[1]) GUIEditor_Button[18] = guiCreateButton(355,125,82,27,"1500$",false,GUIEditor_Window[1]) GUIEditor_Button[19] = guiCreateButton(514,125,82,27,"2000$",false,GUIEditor_Window[1]) speed = guiCreateButton(677,125,82,27,"3000$",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(9,149,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],0,0,255) GUIEditor_Label[2] = guiCreateLabel(9,258,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[2],0,255,0) GUIEditor_Label[3] = guiCreateLabel(10,371,804,22,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[3],255,0,0) btn_buy_deserteagle = guiCreateButton(61,240,83,23,"150$",false,GUIEditor_Window[1]) btn_buy_knife = guiCreateButton(200,239,83,23,"500$",false,GUIEditor_Window[1]) btn_buy_ak = guiCreateButton(359,239,83,23,"200$",false,GUIEditor_Window[1]) btn_buy_m4 = guiCreateButton(546,239,83,23,"250$",false,GUIEditor_Window[1]) btn_buy_mp5 = guiCreateButton(707,239,83,23,"150$",false,GUIEditor_Window[1]) btn_buy_grenade = guiCreateButton(58,352,83,23,"1500$",false,GUIEditor_Window[1]) btn_buy_uzi = guiCreateButton(200,352,83,23,"400$",false,GUIEditor_Window[1]) btn_buy_rifle = guiCreateButton(360,352,83,23,"100$",false,GUIEditor_Window[1]) btn_buy_molotovcocktails = guiCreateButton(546,351,83,23,"1000$",false,GUIEditor_Window[1]) btn_buy_tec9 = guiCreateButton(709,350,70,23,"450$",false,GUIEditor_Window[1]) btn_buy_spaz12 = guiCreateButton(61,467,83,23,"650$",false,GUIEditor_Window[1]) btn_buy_sniper = guiCreateButton(200,464,83,23,"250$",false,GUIEditor_Window[1]) btn_buy_shotgun = guiCreateButton(361,461,83,23,"200$",false,GUIEditor_Window[1]) btn_buy_chainsaw = guiCreateButton(547,460,83,23,"400$",false,GUIEditor_Window[1]) btn_buy_satchel = guiCreateButton(708,460,83,23,"1800$",false,GUIEditor_Window[1]) function BuyWeapon(button, state) if (button == "left") then if(source == btn_buy_chainsaw) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_chainsaw") elseif(source == btn_buy_m4) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4") elseif(source == btn_buy_ak) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_ak") elseif(source == btn_buy_tec9) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_tec9") elseif(source == btn_buy_mp5) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_mp5") elseif(source == btn_buy_knife) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_knife") elseif(source == btn_buy_uzi) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_uzi") elseif(source == btn_buy_sniper) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_sniper") elseif(source == btn_buy_shotgun) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_shotgun") elseif(source == btn_buy_spaz12) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_spaz12") elseif(source == btn_buy_deserteagle) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_deserteagle") elseif(source == btn_buy_molotovcocktails) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_molotovcocktails") elseif(source == btn_buy_rifle) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_rifle") elseif(source == btn_buy_satchel) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_satchel") elseif(source == btn_buy_grenade) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_grenade") end end end addEventHandler("onClientGUIClick", root, BuyWeapon) bindKey("F2", "down", function() guiSetVisible(GUIEditor_Window[1], not guiGetVisible(GUIEditor_Window[1])) showCursor(guiGetVisible(GUIEditor_Window[1])) guiSetInputEnabled(guiGetVisible(GUIEditor_Window[1])) end)
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<meta> <info name="Weapon Shop" author="Ninguem , Stanley Sathler" description="" version="2.0.1" type="script"></info> <script src="client.lua" type="client"></script> <file src="images/1.png" /> <file src="images/2.png" /> <file src="images/3.png" /> <file src="images/4.png" /> <file src="images/5.png" /> <file src="images/20.png" /> <file src="images/25.png" /> <file src="images/26.png" /> <file src="images/27.png" /> <file src="images/28.png" /> <file src="images/29.png" /> <file src="images/30.png" /> <file src="images/31.png" /> <file src="images/32.png" /> <file src="images/33.png" /> <file src="images/H.png" /> <file src="images/A.png" /> <file src="images/S.png" /> <file src="images/J.png" /> <file src="images/M.png" /> </meta> وش دخل الميتا اتوقع الخطأ في ربط سيرفر معه كلينت أنت مو حاط ملف السيرفر بالميتا "Weapon Shop" author="Ninguem , Stanley Sathler" description="" version="2.0.1" type="script">
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أستخدم الألمنت داتا مثال setElementData(player, "Class", "FBI")
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سحب سلاح واحد مع أمكانية تحديد عدد الطلقات الي تبي تسحبها https://wiki.multitheftauto.com/wiki/TakeWeapon أو سحب كل الأسلحة https://wiki.multitheftauto.com/wiki/TakeAllWeapons
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-- Client Side -- GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Label = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(119,119,815,504,"ShopWeapon By KING-ABADY {Saudi}~{Zombie}",false) guiWindowSetSizable(GUIEditor_Window[1],false) -- guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Image[1] = guiCreateStaticImage(203,162,85,78,"images/1.png",false,GUIEditor_Window[1]) GUIEditor_Image[2] = guiCreateStaticImage(28,167,106,68,"images/2.png",false,GUIEditor_Window[1]) GUIEditor_Image[3] = guiCreateStaticImage(505,390,117,61,"images/3.png",false,GUIEditor_Window[1]) GUIEditor_Image[4] = guiCreateStaticImage(684,368,95,87,"images/4.png",false,GUIEditor_Window[1]) GUIEditor_Image[5] = guiCreateStaticImage(60,269,88,78,"images/5.png",false,GUIEditor_Window[1]) GUIEditor_Image[6] = guiCreateStaticImage(199,270,86,81,"images/20.png",false,GUIEditor_Window[1]) GUIEditor_Image[7] = guiCreateStaticImage(320,282,135,59,"images/25.png",false,GUIEditor_Window[1]) GUIEditor_Image[8] = guiCreateStaticImage(541,266,70,84,"images/26.png",false,GUIEditor_Window[1]) GUIEditor_Image[9] = guiCreateStaticImage(32,403,125,66,"images/28.png",false,GUIEditor_Window[1]) GUIEditor_Image[10] = guiCreateStaticImage(189,377,129,87,"images/29.png",false,GUIEditor_Window[1]) GUIEditor_Image[11] = guiCreateStaticImage(336,400,117,63,"images/27.png",false,GUIEditor_Window[1]) GUIEditor_Image[12] = guiCreateStaticImage(326,172,136,62,"images/30.png",false,GUIEditor_Window[1]) GUIEditor_Image[13] = guiCreateStaticImage(493,171,153,56,"images/31.png",false,GUIEditor_Window[1]) GUIEditor_Image[14] = guiCreateStaticImage(652,273,127,70,"images/32.png",false,GUIEditor_Window[1]) GUIEditor_Image[15] = guiCreateStaticImage(683,166,113,70,"images/33.png",false,GUIEditor_Window[1]) GUIEditor_Image[16] = guiCreateStaticImage(45,19,122,110,"images/H.png",false,GUIEditor_Window[1]) GUIEditor_Image[17] = guiCreateStaticImage(330,16,123,119,"images/A.png",false,GUIEditor_Window[1]) GUIEditor_Image[18] = guiCreateStaticImage(486,15,131,121,"images/J.png",false,GUIEditor_Window[1]) GUIEditor_Image[19] = guiCreateStaticImage(187,17,124,117,"images/M.png",false,GUIEditor_Window[1]) GUIEditor_Image[20] = guiCreateStaticImage(653,13,129,127,"images/S.png",false,GUIEditor_Window[1]) GUIEditor_Button[16] = guiCreateButton(63,125,82,27,"1000$",false,GUIEditor_Window[1]) GUIEditor_Button[17] = guiCreateButton(209,126,82,27,"2000$",false,GUIEditor_Window[1]) GUIEditor_Button[18] = guiCreateButton(355,125,82,27,"1500$",false,GUIEditor_Window[1]) GUIEditor_Button[19] = guiCreateButton(514,125,82,27,"2000$",false,GUIEditor_Window[1]) GUIEditor_Button[20] = guiCreateButton(677,125,82,27,"3000$",false,GUIEditor_Window[1]) GUIEditor_Label[1] = guiCreateLabel(9,149,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[1],0,0,255) GUIEditor_Label[2] = guiCreateLabel(9,258,803,15,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[2],0,255,0) GUIEditor_Label[3] = guiCreateLabel(10,371,804,22,"___________________________________________________________________________________________________________________",false,GUIEditor_Window[1]) guiLabelSetColor(GUIEditor_Label[3],255,0,0) btn_buy_deserteagle = guiCreateButton(61,240,83,23,"150$",false,GUIEditor_Window[1]) btn_buy_knife = guiCreateButton(200,239,83,23,"500$",false,GUIEditor_Window[1]) btn_buy_ak = guiCreateButton(359,239,83,23,"200$",false,GUIEditor_Window[1]) btn_buy_m4 = guiCreateButton(546,239,83,23,"250$",false,GUIEditor_Window[1]) btn_buy_mp5 = guiCreateButton(707,239,83,23,"150$",false,GUIEditor_Window[1]) btn_buy_grenade = guiCreateButton(58,352,83,23,"1500$",false,GUIEditor_Window[1]) btn_buy_uzi = guiCreateButton(200,352,83,23,"400$",false,GUIEditor_Window[1]) btn_buy_rifle = guiCreateButton(360,352,83,23,"100$",false,GUIEditor_Window[1]) btn_buy_molotovcocktails = guiCreateButton(546,351,83,23,"1000$",false,GUIEditor_Window[1]) btn_buy_tec9 = guiCreateButton(709,350,70,23,"450$",false,GUIEditor_Window[1]) btn_buy_spaz12 = guiCreateButton(61,467,83,23,"650$",false,GUIEditor_Window[1]) btn_buy_sniper = guiCreateButton(200,464,83,23,"250$",false,GUIEditor_Window[1]) btn_buy_shotgun = guiCreateButton(361,461,83,23,"200$",false,GUIEditor_Window[1]) btn_buy_chainsaw = guiCreateButton(547,460,83,23,"400$",false,GUIEditor_Window[1]) btn_buy_satchel = guiCreateButton(708,460,83,23,"1800$",false,GUIEditor_Window[1]) function BuyWeapon(button, state) if (button == "left") then if(source == btn_buy_chainsaw) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_chainsaw") elseif(source == btn_buy_m4) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_m4") elseif(source == btn_buy_ak) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_ak") elseif(source == btn_buy_tec9) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_tec9") elseif(source == btn_buy_mp5) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_mp5") elseif(source == btn_buy_knife) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_knife") elseif(source == btn_buy_uzi) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_uzi") elseif(source == btn_buy_sniper) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_sniper") elseif(source == btn_buy_shotgun) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_shotgun") elseif(source == btn_buy_spaz12) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_spaz12") elseif(source == btn_buy_deserteagle) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_deserteagle") elseif(source == btn_buy_molotovcocktails) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_molotovcocktails") elseif(source == btn_buy_rifle) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_rifle") elseif(source == btn_buy_satchel) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_satchel") elseif(source == btn_buy_grenade) then triggerServerEvent("onClientBuyWeapon", localPlayer, "weapon_grenade") end end end addEventHandler("onClientGUIClick", root, BuyWeapon) -- Server Side -- local price_chainsaw = "400" local price_m4 = "250" local price_ak = "200" local price_tec9 = "450" local price_mp5 = "150" local price_knife = "500" local price_uzi = "400" local price_sniper = "250" local price_shotgun = "200" local price_spaz12 = "650" local price_deserteagle = "150" local price_molotovcocktails= "1000" local price_rifle = "100" local price_satchel = "1800" local price_grenade = "1500" function BuyWeaponOnServer(weapon_name) local player_money = getPlayerMoney(source) local player_account = getPlayerAccount(source) if(getAccountData(player_account, "GunLicense") == true) then if(weapon_name == "weapon_chainsaw") then if(player_money >= tonumber(price_chainsaw)) then giveWeapon(source, 9) takePlayerMoney(source, tonumber(price_chainsaw)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_m4") then if(player_money >= tonumber(price_m4)) then giveWeapon(source, 31, 450) takePlayerMoney(source, tonumber(price_m4)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_ak") then if(player_money >= tonumber(price_ak)) then giveWeapon(source, 30, 450) takePlayerMoney(source, tonumber(price_ak)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_tec9") then if(player_money >= tonumber(price_tec9)) then giveWeapon(source, 32, 450) takePlayerMoney(source, tonumber(price_tec9)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_mp5") then if(player_money >= tonumber(price_mp5)) then giveWeapon(source, 29, 450) takePlayerMoney(source, tonumber(price_mp5)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_knife") then if(player_money >= tonumber(price_knife)) then giveWeapon(source, 4) takePlayerMoney(source, tonumber(price_knife)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_uzi") then if(player_money >= tonumber(price_uzi)) then giveWeapon(source, 28, 450) takePlayerMoney(source, tonumber(price_uzi)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_sniper") then if(player_money >= tonumber(price_sniper)) then giveWeapon(source, 34, 450) takePlayerMoney(source, tonumber(price_sniper)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_shotgun") then if(player_money >= tonumber(price_shotgun)) then giveWeapon(source, 25, 450) takePlayerMoney(source, tonumber(price_shotgun)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_spaz12") then if(player_money >= tonumber(price_spaz12)) then giveWeapon(source, 27, 450) takePlayerMoney(source, tonumber(price_spaz12)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_deserteagle") then if(player_money >= tonumber(price_deserteagle)) then giveWeapon(source, 24, 450) takePlayerMoney(source, tonumber(price_deserteagle)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_molotovcocktails") then if(player_money >= tonumber(price_molotovcocktails)) then giveWeapon(source, 18, 10) takePlayerMoney(source, tonumber(price_molotovcocktails)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_rifle") then if(player_money >= tonumber(price_rifle)) then giveWeapon(source, 33, 200) takePlayerMoney(source, tonumber(price_rifle)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_satchel") then if(player_money >= tonumber(price_satchel)) then giveWeapon(source, 39, 10) takePlayerMoney(source, tonumber(price_satchel)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end elseif(weapon_name == "weapon_grenade") then if(player_money >= tonumber(price_grenade)) then giveWeapon(source, 16, 10) takePlayerMoney(source, tonumber(price_grenade)) outputChatBox("لقد اشتريت السلاح.", source, 0, 255, 0) else outputChatBox("لاتملك المال الكافي للشراء.", source, 255, 0, 0) end end end end addEvent("onClientBuyWeapon", true) addEventHandler("onClientBuyWeapon", root, BuyWeaponOnServer)
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if you make it zip and still not working, mostly you have a folder inside the zip file. if you still can't get it work, upload your resource at http://www.mediafire.com i'll take a look.
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As far as i know rar not working in MTA, you have to make it zip or folder.
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The example in wiki explained it. https://wiki.multitheftauto.com/wiki/OnClientGUIComboBoxAccepted just change this if ( text ~= "" ) then to if ( text == "Model 1" ) then
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LabelName = guiCreateLabel(3,210,300,70,"Your Name:",false,WindowName) function refresh() if guiGetVisible(WindowName) then guiSetText(LabelName,"Your Name: "..getPlayerName(localPlayer)) end end addEventHandler("onClientRender", root, refresh)
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vehicle = {} local TableMarker = { {x = 1556.6724853516, y = -1606.4342041016, z = 12.3}, {x = 1544.0750732422, y = -1609.6583241953, z = 12.3} } addEventHandler("onResourceStart", resourceRoot, function() for _, m in ipairs (TableMarker) do local marker = createMarker(m.x, m.y, m.z) addEventHandler("onMarkerHit", marker, onHit) end end) function onHit(player) if getElementType(player) == "player" and not isPedInVehicle(player) then if isElement(vehicle[player]) then destroyElement(vehicle[player]) end local x, y, z = getElementPosition(player, x, y, z) vehicle[player] = createVehicle(596, x, y, z) warpPedIntoVehicle(player, vehicle[player]) end end
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what the are you talking about? The VIP Gui is (Admin Panel) > open it > give yourself Armor > give yourself Vehicle > give yourself $ (set Money?) > give yourself Jetpack. This is what he think about VIP <=== (LoL).
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What do ACL have to do with such thing?
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https://community.multitheftauto.com/ind ... ls&id=5802 Original https://community.multitheftauto.com/ind ... ls&id=5794 DONE
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مو بس الميتا كمان الكود غير الافنت و ضبط الأرجمنت
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Note: Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They are essentially for display only. https://wiki.multitheftauto.com/wiki/CreateVehicle
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ذا الكود مخبوص و مبرمج بطريقة خاطئة وفيه أخطاء و المشكلة الكل ينسخه و يحطه بشوبه الي كله أكواد كوبي بست إذا تبون كوبي بست خلكم على عماكم بس كذا ما بيشتغل الصوت عند الكل
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if car then destroyElement(car) local x,y,z = getElementPosition( getLocalPlayer()) car = createVehicel(522,x,y,z) else local x,y,z = getElementPosition( getLocalPlayer()) car = createVehicel(522,x,y,z) هذا حطه لما يدخل الماركر lol?
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How about stop spamming the forum?
