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izstas

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Everything posted by izstas

  1. Is there any difference between these functions?
  2. Thanks. But can you help me with my case, please? I am trying to add anti-aliasing setting to MTA (http://bugs.mtasa.com/view.php?id=5727) Here what I am did: http://pastebin.com/0HqTqMe1 But the setting doesn't applied. I think I need to call some function to apply it, but I don't know how to find it... EDIT: The report assigned to sebassje now, I'll look what I am doing wrong.
  3. Never did it... I understand that it isn't simple, but... please explain if you can. I tried to use OllyDbg, looked for some function adresses from MTA source - I understand that there is a function, but nothing more... I am bad with Assembler.
  4. I have (old) Wiki account (Izstas), but I lost the password. If I trying to restore password via E-Mail it says that there's no address for my account. How can I restore my account?
  5. izstas

    Season Greetings

    Do you really need 4294967295 players limit ?
  6. Each resource runs in own Lua VM (AFAIK), so global variables is available only inside the resource.
  7. Oh, unfortunately I don't know. I'll post more info when I get.
  8. "---" is same person. He played some time before and some time after the problem.
  9. Why it can happen? [2010-12-05 20:12:38] QUIT: --- left the game [Timed out] [2010-12-05 20:13:25] CONNECT: --- connected (IP: --- Serial: --- Version: 1.0.4-9.02033.2) [2010-12-05 20:13:25] QUIT: --- left the game [Quit] [2010-12-05 20:14:13] CONNECT: --- connected (IP: --- Serial: --- Version: 1.0.4-9.02033.2) [2010-12-05 20:14:13] QUIT: --- left the game [Quit]
  10. If I am calling getElementHealth (for event source) in onClientPedDamage event handler I'll get a 1) value from server 2) value before damage 3) value after damage?
  11. I love it Is there any progress with it? EDIT: Is your Zombies resource has better synchronization or AI? If it is, can you port it to SlothBot?
  12. I'm using custom MTA elements for some data that used only on server - for example, I have map file where I defined the list of camera matrixes that used when player joins, on server side. Is it rationally or not? Will MTA client receive all elements, including redundant on client side?
  13. Please backport this (respectively 1829 and 1831) to MTA 1.0.4, I really want this feature now I tried to port it manually (also I did small tweak - changed SERVER_UPDATE_INTERVAL from constant to setting in coreconfig.xml but it maybe not really needed) and it looks like working, excepting that I got timeout after "Entering the game". I think it's not bug, just network library disallows join with modified client. Thanks
  14. Community is down now, please make a download mirror
  15. On GitHub I see network module for 1.0.3, but not for 1.0.4. Where I can get it?
  16. Thanks, it's easier to develop if I can don't care about compatibility with 1.0 But anyway looks like MTA is not compatible with VC2010 and I should install VC2008.
  17. I started to try implement it on MTA 1.1 trunk code. And need some help from developers. I started from client part. To sync it, I found that I need to change CPacketHandler::Packet_MapInfo and CWorldRPCs::SetWeatherBlended. Is it true? I think I should to keep compatibility with servers that won't support blending duration. Or no? If yes, the weather data in Packet_MapInfo is processed in the beginning of this function. If I won't change this and try to read blending duration after bitStream.Read ( ucBlendedWeatherHour ); I can get invalid data, because currently there bHasSkyGradient after ucBlendedWeatherHour. How to resolve this problem? Maybe read blending duration in the function's end (I expect that bitStream.Read will return false if no more data)? P.S. I compiled unmodified (only edited one CEGUI code string because it wasn't compiling) 1.1 client from trunk with VC2010, downloaded data files (bass.dll etc), but can't connect to 1.0.4 server (client shows "Entering the game" for some seconds and reports about timeout after this). Is it normal? I know that MTA should be compiled with VC2008, but... So I can't check my changes now... Is it problem of compatibility with VC2010 and client works fine with VC2008 compiler?
  18. Oh, can you find it? I found only function for displaying cyrilic in server console only, it not works for GUI...
  19. How I can get all player weapons (weapon and ammo)? getPlayerWeapon supports only current weapon on server side. I need to use client function or there is another way?
  20. How this function will work with custom minute duration (for example, 60000 - real minute)? Weather will be changed within 2 real minutes too? or 2 real hours? or it won't work?
  21. How this function will work with custom minute duration (for example, 60000 - real minute)? Weather will be changed within 2 real minutes too? or 2 real hours? or it won't work?
  22. I know it... But I think that MTA Team should give higher priority to this...
  23. I know it... But I think that MTA Team should give higher priority to this...
  24. Now MTA supports cyrilic in chat, but not in GUI. Please add support for it. And can I replace some client files manually to add this support?
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