Got few questions about this version of MTA 1.1:
All actual scripts and resources will work fully on MTA 1.1?
Is there already a release date for MTA 1.1?
If answer on 1st questio is NO, then, we must update all resources or just few or many functions?
What exactly I want is to retreive money, wins, age, etc of a player from a resource that have those values to put them on scoreboard, but I dont want that the addScoreboardColumn function had to be on the same resource!
Hey there, this is my first post.
I want to know if LUA can globalize variables through resources.
Example:
**You have one variable on a clientside/serverside resource called R1
wich contains his own meta.xml and one LUA file script.lua
In script.lua you have the next variable:
local XL3 = "Content"
local LX10 = 0
**You have other resource with the same description but name: R2
His LUA file named file.lua
In file.lua you want to use the variable "XL3" and "LX10" from R1 on R2
if (XL3 == "Content") then
LX10 = 1
++My point is simple, not so complicated like this, but want to know if in this script language is possible
On VB.net to use global variables you can declare them on a Module
On C# to use global variables you must call the variable from file and specify their use (rw)
Hope you can help me! Thanks