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Stevvo

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Posts posted by Stevvo

  1. And we have a lot of skilled people amongst the community. I am sure someone will be able to recreate the gta3 handling.

    In SA, planes have an additional section of values in the handling.cfg, unfortunately DP3 does not yet have functions to set these.

    Here is a copypaste of the extra values for planes:

                        ThrustFallOff     YawStab           Roll            Pitch       FormLift        GearUpR   WindMult  MoveRes         TurnRes.y           SpeedRes.x      SpeedRes.z 
                 Thrust          Yaw              SideSlip       RollStab        PitchStab       AttackLift   GearDownL              TurnRes.x       TurnRes.z           SpeedRes.y 
    

  2. Would be cool to see this again, but i feel that the art of flying the gta3 dodo was an integral part of dodo duels. Flying the dodo in SA is a joke.

    We have the handling functions in DP3, but i guess recreating the gta3 dodo handling would be pretty hard, im not sure how far different the handling.cfg file is between gta3 and SA.

    Flying the gta3 dodo was something that took true skill.

  3. Would be cool to see this again, but i feel that the art of flying the gta3 dodo was an integral part of dodo duels. Flying the dodo in SA is a joke.

    We have the handling functions in DP3, but i guess recreating the gta3 dodo handling would be pretty hard, im not sure how far different the handling.cfg file is between gta3 and SA.

    Flying the gta3 dodo was something that took true skill.

  4. There is hundreds of memory address storing the water level for different points, so to have a function that would change them all wouldn't be very practicle.

    The mod you link to there sets the water level in a config file before gta starts, MTA cannot do that.

    So yea, it would be a cool function, but i doubt it will happen.

  5. I was wondering, is a replacement to ASE in the works for DP3? Quite frankly, ASE sucks.

    They are also going to be shutting down their master servers any day now, they sent out emails saying the servers would be shutting down in 45 days, these where sent in march.

  6. :). need to convert them sa-mpers
    I have an idea. How about we all go over to the sa-mp forums and servers and advertise MTA by saying that sa-mp sucks and MTA is 100x better because it has better sinc, more script possibilities with the servers, and will be having peds soon.

    Erm... nope.

    Regardless of your view of Kyeman/SAMP, that is not a good way to deal with it.

    And about MTA having better sync... that isn't strictly true, in MTA, players become"desycned" where they will not take dmg more often than in SAMP.

    Anyway, this is an MTA forum, so lets talk about MTA, not SAMP.

  7. once the mapeditor is released it could change something... it will basically customize the freeroam lol...

    Yea, i would like to see a server where any player can use the mapeditor, in a sandbox style, much like GMOD.

    There could also be some creative use of object placement scripts, for example a gamemode where you have a certain number of objects for each player to build a bridge, with two teams competing to build it first.

  8. Looking around and playing on some of the servers, i get the feeling that there isn't really one server that fully uses the awesome potential of MTA:DM at the moment.

    Most servers just run the same boring freeroam scripts. With a bit of hard work, some truely awesome scripts and servers could be created, the developers have provided a platform that gives huge creative freedom to server owners, however most owners just run similar, empty servers.

    Do you guys agree?

  9. 1. How to make a usable ammunation

    2. how to make usable food vendors

    3. how to spawn in the town in desert (your'll know if u play on the server)

    4. start off with weapons like, pistol and rifle

    5. so ppl can use spawn codes like /skin 123 or /vehicle bullet

    6. when cars get destroyed, they stay destroyed

    7. car ruins disappear after a certain amount of time, or instantly

    For 1 and 2, get the script in this thread: viewtopic.php?f=91&t=21627

    For 3, take a look at the Spawnmnager resource: http://www.development.mtasa.com/index. ... awnmanager

    For 4, give players weapons in the onSpawnpointUse event of the Spawnmanager resource.

    For 5, Check out this resource: http://www.mtabeta.com/index.html?p=res ... ails&id=43

    For 6 and 7, start a timer in the OnvehicleExplode event to use the DestroyElement function on the vehicle.

    All of that information can be easily found on the forums or the wiki, search around next time :P

  10. Great idea, however taking a quick look at the code, the script only runs on the clients, meaning the spikes will only show for the creator of the strips.

    To make this work, you would have to use some sort of client-server interaction.

    Whilst it would work if you made the entire script serverside, there is lag with client-server interaction, so the best way would probably to have most the code clientside, with small parts serverside to trigger cleintside functions.

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