ok well that did certainly get rid of the map opening in the beginning. i have some spawn code, i would like to get it to use that under the same circumstances as the map opening but i was having a really hard time.
This is the spawn code I have:
function spawnThePlayer ( player )
local where = randInt(1,4)
if ( where == 1 ) then
local spawn = spawnPlayer ( player, -294+randInt(0,10), 1025+randInt(0,10), 20, 90, randInt(9,288) )
elseif ( where == 2 ) then
local spawn = spawnPlayer ( player, -84+randInt(0,10), 1214+randInt(0,10), 20, 90, randInt(9,288) )
elseif ( where == 3 ) then
local spawn = spawnPlayer ( player, 83+randInt(0,10), 1172+randInt(0,10), 19, 90, randInt(9,288) )
else
local spawn = spawnPlayer ( player, -217+randInt(0,10), 994+randInt(0,10), 20, 90, randInt(9,288) )
end
fadeCamera(player,true)
end
This is where the map opened.
if isPlayerDead(g_Me) then
end
What i tried to do it get that code directly into there but it appears to not work. Any help? It is really appreciated.
Max