Sky
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Posts posted by Sky
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it don't work
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here :
C:\Program Files\MTA San Andreas\mods\map_editor\maps
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it don't work again
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no, it don't work again
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i have add it in stunt.lua
[b]fadeCamera( thePlayer, true)[/b] function consoleCreateVehicle ( player, commandName, first, second, third ) if ( player ) then local id, x, y, z, r, d = 0, 0, 0, 0, 0, 5 local plate = false r = getPlayerRotation ( player ) x, y, z = getElementPosition ( player ) x = x + ( ( math.cos ( math.rad ( r ) ) ) * d ) y = y + ( ( math.sin ( math.rad ( r ) ) ) * d ) if ( third ) then id = getVehicleIDFromName ( first .. " " .. second ) plate = third elseif ( second ) then if ( getVehicleIDFromName ( first .. " " .. second ) ) then id = getVehicleIDFromName ( first .. " " .. second ) else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end plate = second end else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end end local veh = false if ( plate == false ) then veh = createVehicle ( id, x, y, z, 0, 0, r ) --toggleVehicleRespawn ( veh, false ) else veh = createVehicle ( id, x, y, z, 0, 0, r, plate ) --toggleVehicleRespawn ( veh, false ) end if ( veh == false ) then outputConsole ( "Failed to create vehicle.", player ) end end end function consoleAttachTrailer ( player, commandName, trailerid, vehicleid ) if ( player ) then if ( vehicleid ) then local sx, sy, id, x, y, z, r, d = 0, 0, 0, 0, 0, 0, 0, 5 r = getPlayerRotation ( player ) sx, sy, z = getElementPosition ( player ) x = sx + ( math.cos ( math.rad ( r ) ) * d ) y = sy + ( math.sin ( math.rad ( r ) ) * d ) local veh = createVehicle ( tonumber ( vehicleid ), x, y, z, 0, 0, r ) x = sx + ( ( math.cos ( math.rad ( r ) ) ) * ( d + 7.5 ) ) y = sy + ( ( math.sin ( math.rad ( r ) ) ) * ( d + 7.5 ) ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, 0, 0, r ) if ( veh and trailer ) then --toggleVehicleRespawn ( veh, false ) --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create vehicle and/or trailer.", player ) end else if ( isPlayerInVehicle ( player ) ) then local veh = getPlayerOccupiedVehicle ( player ) local sx, sy, id, x, y, z, rx, ry, rz, d = 0, 0, 0, 0, 0, 0, 0, 0, 0, 7.5 rx, ry, rz = getVehicleRotation ( veh ) sx, sy, z = getElementPosition ( veh ) x = sx + ( ( math.cos ( math.rad ( rz + 270 ) ) ) * d ) y = sy + ( ( math.sin ( math.rad ( rz + 270 ) ) ) * d ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, rx, ry, rz ) if ( trailer ) then --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create trailer.", player ) end else outputConsole ( "You must be in a vehicle if VEHICLEID argument is excluded.", player ) end end end end local root = getRootElement () local thisResourceRoot = getResourceRootElement(getThisResource()) function thisResourceStart () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info." ) local players = getElementsByType ( "player" ) for k,v in ipairs(players) do bindKey ( v, "=", "down", "Lights on/off", toggleVehicleLights ) bindKey ( v, "l", "down", "Lock/unlock door", toggleVehicleLock ) end end function playerWasted ( ammo, killer, weapon ) local x, y, z = getElementPosition ( source ) setTimer ( destroyElement, 3000, 1, createBlip ( x, y, z, 0, 2, 255, 255, 255, 170 ) ) end function playerJoin () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info.", source ) bindKey ( source, "=", "down", toggleVehicleLights, "Lights on/off" ) bindKey ( source, "l", "down", toggleVehicleLock, "Lock/unlock door" ) end function stunt ( command ) outputChatBox ( "/createvehicle - Boutton 'i' (Teleportation) - 'l' (lock his car/son vehicule", playerSource) end addCommandHandler ( "stunt", stunt ) addEventHandler ( "onResourceStart", thisResourceRoot, thisResourceStart ) addEventHandler ( "onPlayerWasted", root, playerWasted ) addEventHandler ( "onPlayerJoin", root, playerJoin ) addCommandHandler ( "createvehicle", consoleCreateVehicle )
but it don't work
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Hi all,
I've updated my chat icon code, if anyone wants to check it out.
I've now written it so that the bubble shrinks in size as you get further from it. I've also fixed a few problems involving players that disconnect while chatting.
Give it a shot, and let me know what you think.
thank you ! it work
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50p: no, it don't work
gothem: i have search here, but i don't have find : http://development.mtasa.com/index.php? ... ap_manager
what do i must add ?
PS: the map i use is it :
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it's correct no ? ( i have delete some line because i have reach the nomber max of letter ^^ )
Thx.
-
Hi,
i have made a Stunt mode, but it don't work !
i have made it :
meta.xml :
<meta> <info author="Sky" version="1.0" type="gamemode" name="Stunt"/> <script src="stunt.lua" /> <config src="help.xml" type="client" /> </meta>
help.xml :
<help> blablabla.. <help/>
stunt.lua :
function consoleCreateVehicle ( player, commandName, first, second, third ) if ( player ) then local id, x, y, z, r, d = 0, 0, 0, 0, 0, 5 local plate = false r = getPlayerRotation ( player ) x, y, z = getElementPosition ( player ) x = x + ( ( math.cos ( math.rad ( r ) ) ) * d ) y = y + ( ( math.sin ( math.rad ( r ) ) ) * d ) if ( third ) then id = getVehicleIDFromName ( first .. " " .. second ) plate = third elseif ( second ) then if ( getVehicleIDFromName ( first .. " " .. second ) ) then id = getVehicleIDFromName ( first .. " " .. second ) else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end plate = second end else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end end local veh = false if ( plate == false ) then veh = createVehicle ( id, x, y, z, 0, 0, r ) --toggleVehicleRespawn ( veh, false ) else veh = createVehicle ( id, x, y, z, 0, 0, r, plate ) --toggleVehicleRespawn ( veh, false ) end if ( veh == false ) then outputConsole ( "Failed to create vehicle.", player ) end end end function consoleAttachTrailer ( player, commandName, trailerid, vehicleid ) if ( player ) then if ( vehicleid ) then local sx, sy, id, x, y, z, r, d = 0, 0, 0, 0, 0, 0, 0, 5 r = getPlayerRotation ( player ) sx, sy, z = getElementPosition ( player ) x = sx + ( math.cos ( math.rad ( r ) ) * d ) y = sy + ( math.sin ( math.rad ( r ) ) * d ) local veh = createVehicle ( tonumber ( vehicleid ), x, y, z, 0, 0, r ) x = sx + ( ( math.cos ( math.rad ( r ) ) ) * ( d + 7.5 ) ) y = sy + ( ( math.sin ( math.rad ( r ) ) ) * ( d + 7.5 ) ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, 0, 0, r ) if ( veh and trailer ) then --toggleVehicleRespawn ( veh, false ) --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create vehicle and/or trailer.", player ) end else if ( isPlayerInVehicle ( player ) ) then local veh = getPlayerOccupiedVehicle ( player ) local sx, sy, id, x, y, z, rx, ry, rz, d = 0, 0, 0, 0, 0, 0, 0, 0, 0, 7.5 rx, ry, rz = getVehicleRotation ( veh ) sx, sy, z = getElementPosition ( veh ) x = sx + ( ( math.cos ( math.rad ( rz + 270 ) ) ) * d ) y = sy + ( ( math.sin ( math.rad ( rz + 270 ) ) ) * d ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, rx, ry, rz ) if ( trailer ) then --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create trailer.", player ) end else outputConsole ( "You must be in a vehicle if VEHICLEID argument is excluded.", player ) end end end end local root = getRootElement () local thisResourceRoot = getResourceRootElement(getThisResource()) function thisResourceStart () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info." ) local players = getElementsByType ( "player" ) for k,v in ipairs(players) do bindKey ( v, "=", "down", "Lights on/off", toggleVehicleLights ) bindKey ( v, "l", "down", "Lock/unlock door", toggleVehicleLock ) end end function playerWasted ( ammo, killer, weapon ) local x, y, z = getElementPosition ( source ) setTimer ( destroyElement, 3000, 1, createBlip ( x, y, z, 0, 2, 255, 255, 255, 170 ) ) end function playerJoin () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info.", source ) bindKey ( source, "=", "down", toggleVehicleLights, "Lights on/off" ) bindKey ( source, "l", "down", toggleVehicleLock, "Lock/unlock door" ) end function stunt ( command ) outputChatBox ( "/createvehicle - Boutton 'i' (Teleportation) - 'l' (lock his car/son vehicule", playerSource) end addCommandHandler ( "stunt", stunt ) addEventHandler ( "onResourceStart", thisResourceRoot, thisResourceStart ) addEventHandler ( "onPlayerWasted", root, playerWasted ) addEventHandler ( "onPlayerJoin", root, playerJoin ) addCommandHandler ( "createvehicle", consoleCreateVehicle )
and the map in a new .zip :
meta.xml:
<meta> <info type="map" gamemodes="Stunt" name="perfectstunt" /> <race src="perfectstunt.map" /> </meta>
stunt.map : i have convert it's ok .
and when i start the gamemode ( /votemap Stunt stunt ) i have nothing .
what is the probleme ?
thank you .
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it don't work again with fallout and hay
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o_0 the script bug with me, the logo start in full screen
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ah ? what is the script , because it don't work with me ?
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who can help me :
how to install the script ???
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the script don't work in Fallout and Hay
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thank you very much !
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i'm asking of a skin selector .
example : /selectskin 53
thx.
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nobody can help me plz ?
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hi,
i have a question , this is for random skin selection, but how for skin selection by nickname ?
thx.
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i'm french, it's too hard for me
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i m a noob with lua
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up
plz
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uhh ok ..
what is the script then ??
thx.
Hay
in Scripting
Posted
upppppppp