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Sky

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  1. Sky

    Hay

    upppppppp
  2. i have add it in stunt.lua [b]fadeCamera( thePlayer, true)[/b] function consoleCreateVehicle ( player, commandName, first, second, third ) if ( player ) then local id, x, y, z, r, d = 0, 0, 0, 0, 0, 5 local plate = false r = getPlayerRotation ( player ) x, y, z = getElementPosition ( player ) x = x + ( ( math.cos ( math.rad ( r ) ) ) * d ) y = y + ( ( math.sin ( math.rad ( r ) ) ) * d ) if ( third ) then id = getVehicleIDFromName ( first .. " " .. second ) plate = third elseif ( second ) then if ( getVehicleIDFromName ( first .. " " .. second ) ) then id = getVehicleIDFromName ( first .. " " .. second ) else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end plate = second end else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end end local veh = false if ( plate == false ) then veh = createVehicle ( id, x, y, z, 0, 0, r ) --toggleVehicleRespawn ( veh, false ) else veh = createVehicle ( id, x, y, z, 0, 0, r, plate ) --toggleVehicleRespawn ( veh, false ) end if ( veh == false ) then outputConsole ( "Failed to create vehicle.", player ) end end end function consoleAttachTrailer ( player, commandName, trailerid, vehicleid ) if ( player ) then if ( vehicleid ) then local sx, sy, id, x, y, z, r, d = 0, 0, 0, 0, 0, 0, 0, 5 r = getPlayerRotation ( player ) sx, sy, z = getElementPosition ( player ) x = sx + ( math.cos ( math.rad ( r ) ) * d ) y = sy + ( math.sin ( math.rad ( r ) ) * d ) local veh = createVehicle ( tonumber ( vehicleid ), x, y, z, 0, 0, r ) x = sx + ( ( math.cos ( math.rad ( r ) ) ) * ( d + 7.5 ) ) y = sy + ( ( math.sin ( math.rad ( r ) ) ) * ( d + 7.5 ) ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, 0, 0, r ) if ( veh and trailer ) then --toggleVehicleRespawn ( veh, false ) --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create vehicle and/or trailer.", player ) end else if ( isPlayerInVehicle ( player ) ) then local veh = getPlayerOccupiedVehicle ( player ) local sx, sy, id, x, y, z, rx, ry, rz, d = 0, 0, 0, 0, 0, 0, 0, 0, 0, 7.5 rx, ry, rz = getVehicleRotation ( veh ) sx, sy, z = getElementPosition ( veh ) x = sx + ( ( math.cos ( math.rad ( rz + 270 ) ) ) * d ) y = sy + ( ( math.sin ( math.rad ( rz + 270 ) ) ) * d ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, rx, ry, rz ) if ( trailer ) then --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create trailer.", player ) end else outputConsole ( "You must be in a vehicle if VEHICLEID argument is excluded.", player ) end end end end local root = getRootElement () local thisResourceRoot = getResourceRootElement(getThisResource()) function thisResourceStart () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info." ) local players = getElementsByType ( "player" ) for k,v in ipairs(players) do bindKey ( v, "=", "down", "Lights on/off", toggleVehicleLights ) bindKey ( v, "l", "down", "Lock/unlock door", toggleVehicleLock ) end end function playerWasted ( ammo, killer, weapon ) local x, y, z = getElementPosition ( source ) setTimer ( destroyElement, 3000, 1, createBlip ( x, y, z, 0, 2, 255, 255, 255, 170 ) ) end function playerJoin () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info.", source ) bindKey ( source, "=", "down", toggleVehicleLights, "Lights on/off" ) bindKey ( source, "l", "down", toggleVehicleLock, "Lock/unlock door" ) end function stunt ( command ) outputChatBox ( "/createvehicle - Boutton 'i' (Teleportation) - 'l' (lock his car/son vehicule", playerSource) end addCommandHandler ( "stunt", stunt ) addEventHandler ( "onResourceStart", thisResourceRoot, thisResourceStart ) addEventHandler ( "onPlayerWasted", root, playerWasted ) addEventHandler ( "onPlayerJoin", root, playerJoin ) addCommandHandler ( "createvehicle", consoleCreateVehicle ) but it don't work
  3. 50p: no, it don't work gothem: i have search here, but i don't have find : http://development.mtasa.com/index.php? ... ap_manager what do i must add ? PS: the map i use is it : <map> <spawnpoint posX="-1270.573486" posY="-343.592255" posZ="13.808815" rot="360"/> <spawnpoint posX="-1409.330933" posY="-198.068878" posZ="25.097878" rot="360"/> <spawnpoint posX="-1569.554810" posY="-211.525467" posZ="13.804344" rot="360"/> <spawnpoint posX="-1356.282593" posY="48.886826" posZ="14.145460" rot="360"/> <spawnpoint posX="-1795.750000" posY="539.724854" posZ="234.547791" rot="360"/> <spawnpoint posX="-1785.942261" posY="554.555481" posZ="234.547791" rot="360"/> <spawnpoint posX="-1821.666016" posY="558.052368" posZ="234.550995" rot="360"/> <spawnpoint posX="-986.004089" posY="-1056.597290" posZ="412.321106" rot="360"/> <spawnpoint posX="-970.293091" posY="-1056.714722" posZ="412.321106" rot="360"/> <spawnpoint posX="-1423.047852" posY="-555.285034" posZ="13.808815" rot="360"/> <object id="object (2)" posX="-1366.733154" posY="-37.948898" posZ="14.195759" rotX="0" rotY="0" rotZ="44.999991" model="1634" /> <object id="object (3)" 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rotY="0" rotZ="-44.999991" model="3374" /> <object id="object (414)" posX="-1035.734375" posY="441.399872" posZ="15.040852" rotX="0" rotY="0" rotZ="-44.999991" model="3374" /> <object id="object (415)" posX="-1020.816223" posY="443.348175" posZ="15.033609" rotX="0" rotY="0" rotZ="-44.999991" model="3374" /> <object id="object (416)" posX="-1027.291992" posY="453.560974" posZ="15.040852" rotX="0" rotY="0" rotZ="-44.999991" model="3374" /> </map> it's correct no ? ( i have delete some line because i have reach the nomber max of letter ^^ ) Thx.
  4. Hi, i have made a Stunt mode, but it don't work ! i have made it : meta.xml : <meta> <info author="Sky" version="1.0" type="gamemode" name="Stunt"/> <script src="stunt.lua" /> <config src="help.xml" type="client" /> </meta> help.xml : <help> blablabla.. <help/> stunt.lua : function consoleCreateVehicle ( player, commandName, first, second, third ) if ( player ) then local id, x, y, z, r, d = 0, 0, 0, 0, 0, 5 local plate = false r = getPlayerRotation ( player ) x, y, z = getElementPosition ( player ) x = x + ( ( math.cos ( math.rad ( r ) ) ) * d ) y = y + ( ( math.sin ( math.rad ( r ) ) ) * d ) if ( third ) then id = getVehicleIDFromName ( first .. " " .. second ) plate = third elseif ( second ) then if ( getVehicleIDFromName ( first .. " " .. second ) ) then id = getVehicleIDFromName ( first .. " " .. second ) else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end plate = second end else id = getVehicleIDFromName ( first ) if ( not id ) then id = tonumber ( first ) end end local veh = false if ( plate == false ) then veh = createVehicle ( id, x, y, z, 0, 0, r ) --toggleVehicleRespawn ( veh, false ) else veh = createVehicle ( id, x, y, z, 0, 0, r, plate ) --toggleVehicleRespawn ( veh, false ) end if ( veh == false ) then outputConsole ( "Failed to create vehicle.", player ) end end end function consoleAttachTrailer ( player, commandName, trailerid, vehicleid ) if ( player ) then if ( vehicleid ) then local sx, sy, id, x, y, z, r, d = 0, 0, 0, 0, 0, 0, 0, 5 r = getPlayerRotation ( player ) sx, sy, z = getElementPosition ( player ) x = sx + ( math.cos ( math.rad ( r ) ) * d ) y = sy + ( math.sin ( math.rad ( r ) ) * d ) local veh = createVehicle ( tonumber ( vehicleid ), x, y, z, 0, 0, r ) x = sx + ( ( math.cos ( math.rad ( r ) ) ) * ( d + 7.5 ) ) y = sy + ( ( math.sin ( math.rad ( r ) ) ) * ( d + 7.5 ) ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, 0, 0, r ) if ( veh and trailer ) then --toggleVehicleRespawn ( veh, false ) --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create vehicle and/or trailer.", player ) end else if ( isPlayerInVehicle ( player ) ) then local veh = getPlayerOccupiedVehicle ( player ) local sx, sy, id, x, y, z, rx, ry, rz, d = 0, 0, 0, 0, 0, 0, 0, 0, 0, 7.5 rx, ry, rz = getVehicleRotation ( veh ) sx, sy, z = getElementPosition ( veh ) x = sx + ( ( math.cos ( math.rad ( rz + 270 ) ) ) * d ) y = sy + ( ( math.sin ( math.rad ( rz + 270 ) ) ) * d ) local trailer = createVehicle ( tonumber ( trailerid ), x, y, z, rx, ry, rz ) if ( trailer ) then --toggleVehicleRespawn ( trailer, false ) if ( attachTrailerToVehicle ( veh, trailer ) == false ) then outputConsole ( "Failed to attach vehicle.", player ) end else outputConsole ( "Failed to create trailer.", player ) end else outputConsole ( "You must be in a vehicle if VEHICLEID argument is excluded.", player ) end end end end local root = getRootElement () local thisResourceRoot = getResourceRootElement(getThisResource()) function thisResourceStart () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info." ) local players = getElementsByType ( "player" ) for k,v in ipairs(players) do bindKey ( v, "=", "down", "Lights on/off", toggleVehicleLights ) bindKey ( v, "l", "down", "Lock/unlock door", toggleVehicleLock ) end end function playerWasted ( ammo, killer, weapon ) local x, y, z = getElementPosition ( source ) setTimer ( destroyElement, 3000, 1, createBlip ( x, y, z, 0, 2, 255, 255, 255, 170 ) ) end function playerJoin () outputChatBox ( "Script stunt. Type /stunt for more info. Tapez /stunt pour plus d'info.", source ) bindKey ( source, "=", "down", toggleVehicleLights, "Lights on/off" ) bindKey ( source, "l", "down", toggleVehicleLock, "Lock/unlock door" ) end function stunt ( command ) outputChatBox ( "/createvehicle - Boutton 'i' (Teleportation) - 'l' (lock his car/son vehicule", playerSource) end addCommandHandler ( "stunt", stunt ) addEventHandler ( "onResourceStart", thisResourceRoot, thisResourceStart ) addEventHandler ( "onPlayerWasted", root, playerWasted ) addEventHandler ( "onPlayerJoin", root, playerJoin ) addCommandHandler ( "createvehicle", consoleCreateVehicle ) and the map in a new .zip : meta.xml: <meta> <info type="map" gamemodes="Stunt" name="perfectstunt" /> <race src="perfectstunt.map" /> </meta> stunt.map : i have convert it's ok . and when i start the gamemode ( /votemap Stunt stunt ) i have nothing . what is the probleme ? thank you .
  5. it don't work again with fallout and hay
  6. o_0 the script bug with me, the logo start in full screen
  7. ah ? what is the script , because it don't work with me ?
  8. Sky

    Hay

    Could you tell me what I should replace and what I must add plz ? i'm not very good with lua
  9. who can help me : how to install the script ???
  10. Sky

    Hay

    hi, I would like to know if it possible to when a player is arrived at the top of Hay, he won grenades usable for 1 minutes , and when it's time up, the map restart . thx . (sorry for my english ^^)
  11. the script don't work in Fallout and Hay
  12. Sky

    what is wrong ?

    thank you very much !
  13. i'm asking of a skin selector . example : /selectskin 53 thx.
  14. Sky

    what is wrong ?

    nobody can help me plz ?
  15. hi, i have a question , this is for random skin selection, but how for skin selection by nickname ? thx.
  16. Sky

    what is wrong ?

    i'm french, it's too hard for me
  17. Sky

    what is wrong ?

    i m a noob with lua
  18. Sky

    what is wrong ?

    uhh ok .. what is the script then ?? thx.
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