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Ace_Gambit

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Everything posted by Ace_Gambit

  1. You can create GTA SA menus with the DX draw functions.
  2. The dimensions of a label do not apply to the font size afaik. All it does is make the visible area bigger in case you want multiple lines for example.
  3. Ace_Gambit

    GUI Images

    Probably some kind of speed-o-meter with a rotating needle. Edit: I've just had a look at the source but correct me if I'm wrong. It seems like CEGUI does not support rotating of native CEGUI elements very well. I could however find this post on their forums. In other words, maybe it's easy to implement when the new CEGUI version is released.
  4. Ace_Gambit

    about 1.0

    1) I don't have the correct answer to that but afiak those are two different entities. The main difference (I assume) is that players are always synchronized and representing remote clients whereas peds are primarily meant for client side purposes. 2) When 1.0 is released it should contain all the functions mentioned on the wiki. 3) Some old functions are bugged in the nightly builds. Try to find out what's causing your map not to load and post your issues in the bug tracker (make sure the report doesn't exist already). 4) In my experience it is. 5) Yes, but the configuration syntax is slightly different. You must fetch the server configuration files from the repository. 6) What do you mean by that? DP2 modules should work with nightly builds afaik. 7) The source was released to encourage coders to anticipate in the project. You can however download the nightly builds to upgrade your game mode without having to build it from source. 8 ) No. I hope that answers some of your questions.
  5. Ace_Gambit

    Login GUI

    if (source) then --spawnPlayer(source, x, y, z) fadeCamera(source, true) outputChatBox("Welcome to My Server", source) end
  6. Ace_Gambit

    Login GUI

    There is a typo in the wiki example. Change "client" to "source".
  7. This is an example in its simplest form. local CASH_INCREASE = 1000 -- increase by $1000 local INTERVAL = 5000 -- increase every 5 seconds function givePlayersMoney() for _, player in ipairs(getElementsByType("player") or {}) do givePlayerMoney(player, CASH_INCREASE) end setTimer(givePlayersMoney, INTERVAL, 1) end givePlayersMoney()
  8. This error usually indicates that you've either made a typo in the event naming or the client script has an error causing the entire client script to halt before fully loading.
  9. They are working towards a stable version. Each revision is a step closer to the final release. All builds are release candidates but meant for developers to either cooperate debugging or fix their code for the next release. You can download the nightly builds if you are not interested in debugging the source but just want to upgrade your code. If you want to cooperate or are just interested you can fetch the latest source from the repository and build your own binaries. And if you want none of that you can just stick to DP2.3. I hope this answer cleared it up a bit.
  10. Make sure you get the latest build (current revision is 77). Also setCameraMode does no longer exist. You must use setCameraTarget to go back to chasing mode afaik.
  11. With the project being open source hopefully things will speed up instead of slowing down.
  12. In the latter case it does serve a purpose .
  13. Ah-ha, i got some base for it A C&C style menu with structures you can place and they build up + RTS cam by eAi Cool. I hope you guys ship the next version with an RTS game mode .
  14. It think the aim of my game mode is different. The goal is to destroy as many properties of other players as you can and reach the highest rank (King of San Andreas). It's almost like the criminal rating system in SP. You can also rank up by capturing resources and build properties. These properties can consist of tech buildings (weapons), factories (vehicles), defensive structures and static structures (like walls). Like in Command & Conquer you must capture resources in order to build in the first place but you are free to build anywhere on the map.
  15. Grrrrr... My secret idea for when DP3 would be out, spoiled... >.> There are a lot of different varieties possible because there are so few (if not none) RTS game modes. I am sure what you are making is totally different from what I am working on .
  16. I don't have the resources to own a public server. But I am sure if the game mode is good that other server owners will run it. I am working on an RTS mode with the descriptions above but instead I'll release it in the community centre after it's done and let people decide what to do with it.
  17. Capture resources, build factories, tech buildings and defensive structures etc. And with the upcoming ped functions you could in theory even script units.
  18. Try to make an RTS game mode. That would truly be unique.
  19. This post just made my day. I'm off to bed.
  20. Enable debug script level 3. Maybe it will output a script error of some kind.
  21. It was probably easier to create the script from scratch to begin with. All the effort you spend trying to adapt the existing script to your needs could have been used to create a fully working map editor script. Not that it is of any use to you now... EDIT: If you are stilling planning to head in the same direction you can also make created objects children of their creator. That's much easier because you can simply iterate through the children of a parent.
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