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Ace_Gambit

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Everything posted by Ace_Gambit

  1. I forgot to mention that client-side created vehicles are not visible to anyone with the exception of the creator. As a result you may want to create them in a server-side script and use setVehicleLocked function to lock or unlock vehicles.
  2. You will have to create a client-side lua script that creates the vehicles at xyz. Then you will have to include the script in the resource meta XML file.
  3. I guess you can. But you will have to add the line to the lua script file and not the map file.
  4. I am not familiar with the stealth game mode. But if you create client side vehicles they are locked to anyone by default. http://development.mtasa.com/index.php? ... ateVehicle
  5. What does it do..?? Nothing! If you havn't tested it then why post it, it's good to show your work but it does nothing all it does is says a function that does nothing. You really have to work on your attitude. I am trying to help here. This isn't a restaurant where you can just walk in and expect us to serve you like that. Instead you could ask me kindly what this function does and how it works. So ask NICELY!
  6. Not tested... function lockVehicle(theVehicle) local lockedParam = getElementData(theVehicle, "lockedParam") setVehicleLocked(theVehicle, lockedParam) setElementData(theVehicle, "lockedParam", (not lockedParam)) end
  7. I've had that with other skins as well. I'll try to find out what skins I used when that bug happened.
  8. I would like to add that you can not use your own imported sounds in dp2. You will have to use the sound template provided.
  9. Teamwork maps are fun when you are drunk because everyone's selfish and wants to win the race. The race often ends in total chaos with people tripping over each other to get to the finish line first .
  10. What exactly isn't working? Do you get error messages or warnings? There's a syntax error in your code: lobal b = spawnPlayer(player, spawnX[rand], spawnY[rand], spawnZ[rand], 0, randInt(9,288)) Instead of: local b = spawnPlayer(player, spawnX[rand], spawnY[rand], spawnZ[rand], 0, randInt(9,288))
  11. There's no map editor resource in the DP. You must use the MTA Race editor instead and convert it to a DM compatible map.
  12. But i dont know how you all can help me with this, i think i need to search a model that is not so big or so. Thanks for all! That can't be solved unless you create your own low polygon version of the carriers. That's the price you'll have to pay for wanting to have that model in you game mode .
  13. lol topic. But seriously I only found out about the DP release just one month ago when I came back from my computer less Africa trip. I was like wtf?! And then I loled .
  14. Ace_Gambit

    Center MTA:SA

    All my maps have been deleted. If anyone has a copy of Disco Frisco please pm me, thanks.
  15. If they are not listed in the server function list I guess not.
  16. Try this: http://development.mtasa.com/index.php? ... placeModel
  17. LOL. That "all you need" part sounds like 80% of your gamemode. Look it up on http://development.mtasa.com/ because some features are very easy to script and you'll learn from it too...a win win situation .
  18. Yes, Notepad++ is nice for writing scripts. I use Visual Studio to edit map and xml files because it has an auto-format function .
  19. The limit is the same as MTA Race.
  20. function player_Wasted ( ammo, attacker, weapon, bodypart ) if ( attacker and attacker ~= source ) then givePlayerMoney ( attacker, 100 ) end end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) Gives $100 for every kill.
  21. Give us some more details like operating system, installed firewalls, prossible routers connected etc etc etc.
  22. Ace_Gambit

    Center MTA:SA

    I hope they do because I lost the map file of my Disco Frisco map and I want to covert it .
  23. That sounds awesome. More reason to finish my gamemode .
  24. Hi, Yes, you can use your own models, textures, collision data and such to replace existing game objects. Check out this page for more info: http://development.mtasa.com/index.php? ... _functions
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