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NotAvailable

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Everything posted by NotAvailable

  1. I do NOT understand this i have readed this like 10 times... and it confuses me
  2. Patience, Dont do anything stupid.
  3. This is like Broph.lua but then little bit more edited
  4. ..... LoL!
  5. I cannot fully understand you?
  6. Maybe wrong sided Slient side. Server side
  7. read again what he asked please, you are giving a resource that detects acl groups not save his team into his account. Hey i searched 10 secnds for it thats very long man!
  8. here is 1: https://community.multitheftauto.com/index.php?p= ... ils&id=612
  9. Yh i know, But thats team friendly fire
  10. hmm... just a Copyright Have fun with the resource ^^
  11. I know. I searched for many hours on this forum or a friendly fire script... I found nothing. So i made 1
  12. Hi, I made a new resource called: "Anti-FriendlyFire" Information: Its a anti DM script, If a player tries to kill you, You wont lose any health. Suitable for: [slothman's Zombie Resource] [RolePlay] Etc, DOWNLOAD: https://community.multitheftauto.com/index.php?p= ... ils&id=986 Regards, Jesseunit
  13. HAHA! everybody is wrong. He means the object: VGNcarshade1 LoL!
  14. ok... But cant i do like: onClientPedWeaponFire playSound("colt45.mp3",true)
  15. Hi, Im trying to replace the " Colt 45's " Gun sound, But i dont know how. Can someone help me with this? Regards, Jesseunit
  16. look on mta wiki
  17. When the zombies are Spawning Random
  18. Yes i know its the same here LAGG LAAG AND LAAGG
  19. Yo maurize do something like: giveWeapon (source, 22, 40)
  20. hey i made a bulletproof script.. But i only want that 1 car has it Ex. a "Enforcer" here is my script: function enterPlane(theVehicle, seat, jacked) if (getVehicleType(theVehicle) == Helicopter) then setVehicleDoorsUndamageable(theVehicle, true) setVehicleDamageProof(theVehicle, true) outputChatBox("* WARNING: You have entered a VIP / Admin Vehicle EXIT now or you get Kicked / Banned!", source) end end addEventHandler("onPlayerVehicleEnter", getRootElement(), enterPlane)
  21. Hi, Im trying to make a Friendly Fire script So players cannot shoot on they're teammates But i dont know how? Can someone give me a LITTLE start So i can finish it myself so i can learn about it. Regards, Jesseunit
  22. Hi, i got an Auto Teamscript And i got 2 teams: VIP & Players But only the VIP people get in the VIP team.. The normal players stay in no teams here is the CONFIG.xml <team name="Players" color="#FFFFFF" tag="[Crew]" aclGroup="Everyone" /> <team name="Admin(s)" color="#FF0000" tag="[Crew]" aclGroup="Admin" /> Here is the lua file: ------------ -- Events -- ------------ function playerJoined() check(source) end addEventHandler("onPlayerJoin",getRootElement(),playerJoined) function playerChangedNick(oldNick,newNick) -- Use timer to wait until the nick really has changed setTimer(check,1000,1,source) end addEventHandler("onPlayerChangeNick",getRootElement(),playerChangedNick) function playerQuit() removePlayerFromTeam(source) end addEventHandler("onPlayerQuit",getRootElement(),playerQuit) -- Check for ACL Groups on login/logout function loggedIn() check(source) end addEventHandler("onPlayerLogin",getRootElement(),loggedIn) function loggedOut() check(source) end addEventHandler("onPlayerLogout",getRootElement(),loggedOut) -- Holds the teams as defined in the settings local teams = {} --- -- Reads the settings and creates the teams if enabled. -- function initiate() local rootNode = getResourceConfig("config.xml") local children = xmlNodeGetChildren(rootNode) if children == false then return end for _,node in pairs(children) do local attributes = xmlNodeGetAttributes(node) local name = attributes.name local color = {getColorFromString(attributes.color)} if not color[1] then color = {255,255,255} end teams[name] = attributes teams[name].color = color if not toboolean(get("noEmptyTeams")) then teams[name].team = createTeam(name,unpack(color)) end end for k,v in pairs(getElementsByType("player")) do check(v) end end addEventHandler("onResourceStart",getResourceRootElement(),initiate) --------------- -- Functions -- --------------- --- -- Checks the player's nick and ACL Groups and sets his team if necessary. -- -- @param player player: The player element -- function check(player) if not isElement(player) or getElementType(player) ~= "player" then debug("No player") return end local nick = getPlayerName(player) local accountName = getAccountName(getPlayerAccount(player)) for name,data in pairs(teams) do local tagMatch = false local aclGroupMatch = false if data.tag ~= nil and string.find(nick,data.tag,1,true) then tagMatch = true end if data.aclGroup ~= nil and accountName and isObjectInACLGroup("user."..accountName,aclGetGroup(data.aclGroup)) then aclGroupMatch = true end if data.required == "both" then if tagMatch and aclGroupMatch then addPlayerToTeam(player,name) return end else if tagMatch or aclGroupMatch then addPlayerToTeam(player,name) return end end end removePlayerFromTeam(player) setPlayerTeam(player,nil) end --- -- Adds a player to the team appropriate for the name. -- It is not checked if the team is really defined in the table, since -- it should only be called if it is. -- -- Creates the team if it doesn't exist. -- -- @param player player: The player element -- @param string name: The name of the team -- function addPlayerToTeam(player,name) local team = teams[name].team if not isElement(team) or getElementType(team) ~= "team" then team = createTeam(teams[name].name,unpack(teams[name].color)) teams[name].team = team end setPlayerTeam(player,team) debug("Added player '"..getPlayerName(player).."' to team '"..name.."'") end --- -- Removes a player from a team. Also checks if any team -- needs to be removed. -- -- @param player player: The player element -- function removePlayerFromTeam(player) setPlayerTeam(player,nil) debug("Removed player '"..getPlayerName(player).."' from team") if toboolean(get("noEmptyTeams")) then for k,v in pairs(teams) do local team = v.team if isElement(team) and getElementType(team) == "team" then if countPlayersInTeam(team) == 0 then destroyElement(team) end end end end end --- -- Converts a string-boolean into a boolean. -- -- @param string string: The string (e.g. "false") -- @return true/false Returns false if the string is "false" or evaluates to false (nil/false), true otherwise -- function toboolean(string) if string == "false" or not string then return false end return true end ----------- -- Debug -- ----------- -- Little debug function to turn on/off debug setElementData(getResourceRootElement(),"debug",true) function debug(string) if getElementData(getResourceRootElement(),"debug") then outputDebugString("autoteams: "..string) end end Regards, Jesseunit
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