local function getPositionFromElementAtOffset ( element, x,y,z ) 
    if not x or not y or not z then  return false  end 
  
    local matrix = getElementMatrix(element) 
  
    local offX = x * matrix[1][1] + y * matrix[2][1] + z * matrix[3][1] + matrix[4][1] 
    local offY = x * matrix[1][2] + y * matrix[2][2] + z * matrix[3][2] + matrix[4][2] 
    local offZ = x * matrix[1][3] + y * matrix[2][3] + z * matrix[3][3] + matrix[4][3] 
  
    return offX, offY, offZ 
end 
  
 
local x, y, z = getPositionFromElementAtOffset( player, 0, 5, 0 )