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mabako

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Everything posted by mabako

  1. I'm 99% sure of this now, as using a timer before creating the vehicle results in all vehicles colored fine.
  2. I've thought about that and a small GUI widget, so you can buy e.g. for $5000 and it shows you how much is left, and you can fly only for the way you've bought.
  3. you should use getAccount( source )
  4. uh-oh. are you sure it's an armor vest? And the thing is, i can't give players jetpack in interiors. And even if i would, how would they get rid of them? That's my point, I need to think about how I do it.
  5. mabako

    what is wrong ?

    It isn't a really hard script... What's so hard about it?
  6. Updated to r2pl1 - added Ammu-Nation stores all accross the country, where they are in singleplayer... You may modify the shops.map to fit your needs, especially which articles are available at which stores (AMMUN1 - AMMUN5) and at which prices/with which ammo. I've noticed the second map bug on my GTA-map now, the ammunation from El Querebados is 2000 feet off, and the cluckin' bell in Market isn't there There's only 2 big drawbacks - you can't use Armor yet (I've no icon for it), and Jetpacks aren't useable currently. Feel free to make an armor-icon in the same style as the weapon icons, I'd really appreciate it. And for Jetpacks... later maybe, pl1 was just a small patch-level, not a "new" release with a lot changed - althought I've optimized some parts of the code - Jetpack control is a cool idea of myself but I'm not yet finally sure about how to make it possible. Enjoy
  7. Unfortunally, there's no setVehicleRandomColor like it could, based on the vehiclecolors.conf it might be possible - scripting is too, but takes some time (shouldn't take much)
  8. It's not possible with scripting, and I don't know whetever it's easy to achieve at all - but it should be into the Suggestions forum, as noone except the Devs can "script" it for you
  9. The progress on Ammu-Nations is pretty good, but I can't finish it today - I got find some points for the "buy"-marker, and gotta see which weapons to finally choose. http://mabako.net/mta-screen0025.png Also I may point out, Armor and Jetpacks will come later - but not yet. For armor, I'd need a image in the same style as all those above are... I got one for jetpacks though, so for them to work, i need to finish my small, handy application "JetpackControl" - which allows you to apply and remove a jetpack everywhere.
  10. I didn't create it, it's just from the cellphone.txd (or something like that) in the gta3.img, so have fun.
  11. Hi, after I've tested stuff a bit, i noticed something odd: when you start the gamemode at server-startup (in the mtaserver.conf, or in a resource there), there're black cars. When you jsut stop the mode, and restart it, all car's colors are fine, so it seems to me it's creating all vehicles BEFORE loading the vehiclecolors.conf I'm looking forward to see this fixed (As is shouldn't be a complex problem) cheers mabako
  12. mabako

    what is wrong ?

    You need to write it first...
  13. There's a project called GTA-Berlin (http://gtaberlin.de) already, so I assume you could use their objects and just need to place them on the maps then - when they agree with your plans
  14. type 'debugscript 3' in the client and try if it outputs some errors/infos that show what's not working correctly, e.g. wrong parameters or an error somewhere else in the script
  15. Resources need to be .zip-files or folders, NOT .rar.
  16. there are a couple of banks in LS and LV only... LS: - southwest of the police station - east of unity station - south of madd dogg's villa, east of the burger shot and before the intersection - south of madd dogg's villa, west of the burger shot LV: - the shopping mall to the east, Creek-district - 3 near the starfish casino&old venturas stip, also a couple of fast-food shops there - south of emerald isle - south of the police station
  17. yeah, I've already have the images for ammunation-weapons: no seriously, i need to change the table-layout in the shops.lua a bit, it isn't an EXTREME amount of work (like this was, coding all the interior and spawn script), but i still need all ammunation locations... I've noticed the map i got with GTA doesn't show the market-cluckin' bell, so I still use the coords from the interiors.zip-resource - just a bit modified, as explained above (I'm mainly worried about the fact all rotations are wrong, so I keep falling out of the interior until i find the correct angle ).
  18. Updated to r2 - added fast-food restaurants - Cluckin' Bell, Well Stacked Pizza Co. and Burger Shot - all over San Andreas, includes interior markers You should not load the resource "interiors" - which is, by the way, fps-killing and especially weird at rotations and ratios real-interiors - fake-interiors (such as a restaurant has ~10 interior markers, but only one interior). Also, my interior_lite-script supports the "noweapon"-tag, whcih means you CANT shoot in those restaurants above, plus the "marker"-tag for radar-icons
  19. for all those who wanna see what's done regarding the shop-thing, you might have a look Click (can't put an IMG here, it's 802x602 )
  20. weapons and player skins/... dont work in DP1 neither in DP2. Just wait when it'll be added.
  21. mabako

    Headshot Issue

    make sure you don't have the headshot-resource loaded when trying your script, or any other resource which implents it.
  22. May I ask what the virtual scripting team is? I can't remember I've ever heard of it
  23. do you have money on the server? unless you change it, it requires you to have $100 or more - else it wouldn't work. You can change it in the settings though If you got absolutely no money (0$), you might wanna re-download the file - there's a message added in that case, and a small fix.
  24. it repairs your vehicle using fixVehicle and sets full health. You should get a message when you enter the pay n spray and stop your vehicle saying something like "vehicle repaired"
  25. Hi, since I thought it'd be handy for some scripts (e.g. freeroams) to have some not-native features available in MTA, I wrote a small script Features (atm) all single-player pay'n'sprays available, pay'n'spray icons are fading in when you're near them, you can create a list of disallowed vehicles (planes, boats and police vehicles are already added) single-Player Fast-Food restaurants available, icons and markers fading in when you're near them, prices, names and images are changeable in shops.map/images-folder All single-player ammunations with a slightly changed item list, you may obtain all Pistols, Shotguns, SMG, Assault Rifles, Rifles, Grenades and Parachutes in all ammunation-stores, all with the same price - individual stuffing can be achieved modifying the shops.map You may obtain a Jetpack from your nearest Weapon vendor, you can apply and remove the jetpack at any given time (when you're on ground), as long as you put enough fuel in. Download mtabeta.com alternate download Events onPayNSpray( vehicle, driver ) -- cancel this event to prevent someone respraying his vehicle onPayNSprayFix( vehicle, driver ) -- tells you when someone resprayed his vehicle, e.g for removing wanted stars onShopBuyArticle( player, shopID, articleID ) -- see shops.map for ids, e.g. FDCHICK (Cluckin' Bell) CLUHEAL (Salad) planned features for this script in some kind of next release Armor <-- ICON NEEDED Tuning-Shops Stay tuned mabako
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