Sorry, got no idea what an RE4 camera is (resident evil 4?), but I'm basing the following code on previous posts;
local GLP = getLocalPlayer()
function updateCamera ()
x,y,z = getElementPosition (GLP)
setPedAimTarget (GLP,x,y+100,z)
rx,ry,rz = getPedTargetEnd (GLP)
setPedAimTarget (GLP,rx,ry+100,rz+0.7)
setCameraMatrix (x+0.5,y-0.5,z+0.7,rx-0.1,ry,z+0.4)
end
addEventHandler("onClientPreRender",getRootElement(),updateCamera)