function playerDamage_text ( attacker, weapon, bodypart, loss, player )
if ( bodypart == 9 ) then
local pedSlot = getPedWeaponSlot ( attacker )
if (pedSlot == 6) then
killPed ( source)
triggerClientEvent(attacker,"playKillSound",root)
elseif (pedSlot == 5) then
setElementHealth(player,getElementHealth(player)-50)
triggerClientEvent(attacker,"playKillSound2",root)
end
end
end
addEventHandler ( "onPlayerDamage", getRootElement (), playerDamage_text )