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Posts
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Everything posted by 1B0Y
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Using someone's idea and re-creating his own is illegal? pssh. You all are here whining that it looks similar to the FFS one and that it's "stolen" and etc. Maybe so? Where's the proof?.. He's here to develop his scripting skills and show some of his work that he's doing, even if it is based on an idea that came from another server. So what? Leave the boy alone.
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You need a player parameter on the MessagePlayer function. Source will be nil. Fix below. function MessagePlayer(player,text) outputChatBox(text,player) end function onGraczJoin() MessagePlayer(source,"Welcome to the kewun's beta test server") spawnPlayer(source, 0,0,5,0,0,0) -- Insert rest of code here end addEventHandler("onPlayerJoin", getRootElement(), onGraczJoin)
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Try turning Windows Defender on to see if it resolves an issue. Since ccw said it's happening because of a NVIDIA driver, it'd be a good idea to update the graphics drivers as well to see if that also resolves it. You can find the latest drivers on NVIDIA's website
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Resource Compiler What is it? Resource Compiler is an automated script that eliminates the hassle of manually compiling each and every script in your resources with the effort of typing in one command into the server console. How does it work? By parsing the meta file, we can grab each script in your resource and send them to luac.multitheftauto.com where it's compiled. While the files are being compiled, a new resource is created called [RESOURCENAME]_compiled. This contains the compiled version of your scripts and doesn't affect your original resource in any way. How to use? Very simple. Type: compiler compile RESOURCE_NAME into your server console and let the magic happen. Simple! Downloads https://community.multitheftauto.com/index.php?p=resources&s=details&id=13172 http://178.62.115.63/gtalife/mta/downloads/Resource_compiler.zip Feedback and bug reports are appreciated. I'll hope to get around to fixing any issues as soon as possible
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Started about 5 minutes ago. Channel is full due to the amount of bots connected. Just a heads up for those who can't get into the channel.. Update: current channels being affected by this: UPDATE: Looks like the attack has ended...
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Windows: Make sure that port 22003, 22005 and 22125 are opened in the firewall. Google will tell you how to do this. Linux: Make sure that port 22003, 22005 and 22125 are open in iptables. Ask someone in GTANet on how to do this.
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Update: Computer's fixed, files recovered and had a meeting last night to decide what to do with the project from now. Check the latest news article for more information about our upcoming changes towards the gamemode AND information about our dev stream. Update Part 2: San Andreas Life's website is now online. You can find our changelog, updates on staff, bans, downloads and much more on there. URL: http://sanandreaslife.com
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Update: After 2 hours of reinstalling Windows 10, pulling my games off my backup hard drive and reconfiguring the software I used, the computer's back to normal. Now I just need to pull the core files off my hard drive (which means i have to take the graphics card back out...) You should expect us back to work on this later this week.
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Regarding the project not being developed on: A few days ago after returning from a 3 week vacation, my computer has recently ran into a few issues that seems to be Windows 10 related and AMD related. Every time I go to boot MTA and the world loads in, my computer would randomly reboot itself (as if I hit the reset button on my case). After running through hours of diagnostics on all of my components, it's all down to the Operating System. How am I going to fix this? Because the OS is being dumb (thanks Microsoft...), i'm reverting back to Win8.1 as soon as possible. Along with this, i'll be getting another graphics card due to the recent issues i've been having with the AMD drivers for my graphics card. How long will this take? Thanks to a ol' good pal of mine, he's lending me his GTX 670 graphics card for a few weeks until I can arrange to purchase a new one. Hopefully i'm back online and working later this week depending on how we go. For more information about the project or suggestions on how the hell to fix my AMD drivers, visit us in our channel at GTANet (Information on the main page).
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No problem, we just needed to do the account stuff first so that we have a core to work on (since the rev 11 requires accounts)
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True, and the cutscene sys has already been completed. Just need to create a file for the sys to load from for that part. Re-organising my todo list...
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New information about San Andreas Life's website added to the news section. Enjoy We'll start adding more images, videos and even live-stream our work when we get a little further down the road. Keep an eye on the news section (or our IRC network) for more info.
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Sounds like a mod rather than a script.
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It'd be nice to see placed objects as well
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PAID REQ|MTA DayZ - Enter-able Houses(VIP Bases/Admin Bases)
1B0Y replied to Callum1243's topic in Resources
You could try asking the developers at DayZ MTA's forum to see if they're willing to make this? -
It's been compiled from the start and yet it's still being updated. What makes you think it'll be abandoned any time soon?...
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With the debug option now available, would you guys like to see script functionality outputted to the console for debugging purposes or just leave it as-is?
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string.find(text,"mtasa://")
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Due to some memory limitation in GTA, MTA objects are limited to a certain distance. However, this might help: https://wiki.multitheftauto.com/wiki/Se ... Streamable
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guiGridListGetSelectedItem can return nil if nothing is selected. Create a if statement to check if that function is not returning nil and then load the data from the table.
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Place your files on a free webhost. using fetchRemote functionality, the file will be sent to the client which then you can load using engineLoadTXD and etc. Issue is, clients will have to redownload this file over and over when they connect.
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Changing font using MTA functions: nope Changing font using shaders: yep. That's if you can assign a shader to part of the car.
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local accountSkins = { ["James"] = 0 --CJ skin ["Jack"] = 1 --No idea what skin this is } function onPlayerLogin(_,account) local account = getAccountName(account) if (accountSkins[account]) then setPlayerSkin(source,accountSkins[account]) end end addEventHandler("onPlayerLogin",root,onPlayerLogin)
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That'll come later down the road @quivak. Still tweaking with DXGUI to behave itself Update: You can now talk to us @ #sanandreaslife. Details are in the main post.
