@Michael#: You're wrong as well, outputChatBox client side doesn't has a visibleTo argument.
-- client side:
addEventHandler ( "onClientPlayerWeaponFire", root,
function ( _, _, _, _, _, _, uHit )
if ( uHit and getElementType ( uHit ) == "vehicle" ) then
triggerServerEvent ( "sendMessage", localPlayer, uHit )
end
end
)
-- server side:
addEvent ( "sendMessage", true )
addEventHandler ( "sendMessage", root,
function ( vehicle )
if ( vehicle ) then
outputChatBox ( getPlayerName ( source ) .." shooted on ".. getVehicleName ( vehicle ), root, 255, 255, 255, false )
end
end
)