-
Posts
21,935 -
Joined
-
Last visited
-
Days Won
6
Everything posted by Castillo
-
Go to the phpMyAdmin and give access to your IP.
-
Well, then whoever wrote it, was wrong. You must put the IP for the mysql server.
-
Then why do you put 'localhost' as host?
-
Find that user you put on mysql.lua and grant all privelegies to it.
-
On the phpMyAdmin page.
-
Do this: Save one data at once, until you find which is causing the error.
-
Podes guardar un dato en su cuenta ( tienen que estar logueados ), y al entrar, cada ves verificas, y ahi mostras el spawn. Deberias usar: getAccountData setAccountData
-
Well, seems like user: "a2480772_nhunor5" has to privilegies to connect.
-
I use this compiler: https://forum.multitheftauto.com/viewtop ... 08&t=33905
-
So, because you didn't like it, you removed it? is that a joke or what? you can't remove what connects to mysql. Download mta paradise again, set the details on the mysql.lua of your mysql server and should work.
-
That can't be all the content, I remember it had a lot more inside.
-
All the content of "mysql.lua".
-
Post the whole script now.
-
You must grant all privilegies to your IP on phpMyAdmin if I'm right.
-
Remove that "end".
-
-- Create Peds.xml and insert tags -- function createFileHandler ( ) local file = xmlCreateFile ( "peds/peds.xml", "peds" ) xmlSaveFile ( file ) end addCommandHandler ( "addpedfile", createFileHandler ) function pedfunc ( player, cmd, id ) if isObjectInACLGroup ( "user." .. getAccountName ( getPlayerAccount ( player ) ), aclGetGroup ( "lvl 5" ) ) then if ( id == "" ) then outputChatBox ( "Ped-System: Error, the command is /addped ", player, 255, 0, 0 ) return end local x, y, z = getElementPosition ( player ) local rot = getPedRotation ( player ) local int = getElementInterior ( player ) local dim = getElementDimension ( player ) local file = xmlLoadFile ( "peds/peds.xml" ) if ( file ) then local newChild = xmlFindChild ( file, "peds", 0 ) xmlNodeSetAttribute ( newChild, "id", id ) xmlNodeSetAttribute ( newChild, "x", x ) xmlNodeSetAttribute ( newChild, "x", x ) xmlNodeSetAttribute ( newChild, "y", y ) xmlNodeSetAttribute ( newChild, "z", z ) xmlNodeSetAttribute ( newChild, "rotation", rot ) xmlNodeSetAttribute ( newChild, "int", int ) xmlNodeSetAttribute ( newChild, "dim", dim ) xmlSaveFile ( file ) created = createPed ( id, x+1, y, z, rot, int, dim ) setElementInterior ( created, int ) setElementDimension ( created, dim ) setPedRotation ( created, rot ) setElementFrozen ( created, true ) outputChatBox ( "Ped-System: You have successfully made a ped with an ID of #ff0000".. id .."#00ff00!", player, 0, 255, 0, true ) else outputChatBox ( "Ped-System: Failed to load XML file!", player, 255, 0, 0 ) end else outputChatBox ( "Ped-System: This command is only for admins!", player, 255, 0, 0 ) end end addCommandHandler ( "addped", pedfunc ) xmlSaveFile was missing.
-
You obviously messed up the mysql.lua file, post it here.
-
That's wrong, these events doesn't has any player argument for who died, only 'source' which is the player that died. @S.K: This should save weapons: playerWeapons = { } addEventHandler ( 'onPlayerWasted', root, function ( ) skin = getElementModel ( source ) setElementData( source, 'skin-save', skin ) playerWeapons [ source ] = getPlayerWeapons ( source ) end ) addEventHandler ( 'onPlayerSpawn', root, function ( ) setElementModel ( source, getElementData ( source, 'skin-save' ) ) if ( playerWeapons [ source ] ) then for weapon, ammo in pairs ( playerWeapons [ source ] ) do giveWeapon ( source, weapon, ammo ) end playerWeapons [ source ] = nil end end ) function getPlayerWeapons ( player ) local weaponsTable = { } for slot = 1, 12 do local weapon = getPedWeapon ( player, slot ) local ammo = getPedTotalAmmo ( player, slot ) if ( weapon > 0 and ammo > 0 ) then weaponsTable [ weapon ] = ammo end end return weaponsTable end
-
Here you go: http://www.mediafire.com/?4ibdj8y32pex1qn
-
Go to the resource: "sql/mysql.lua".
-
Or he can simple use this resource: https://community.multitheftauto.com/ind ... tails&id=4
-
Simplemente creas una tabla y al morir obtenes los datos del jugador y los guardas dentro con su userdata como index.
-
El unico problema sera con las no-ciudades.
-
2: Podes crear una tabla temporal y al morir poner los datos ( armas, skin, etc ), y al spawnear se los das. 3: Podes guardar una data especial y al loguearte, verificas si la tiene, y si no, le das el skin 123, y lo spawneas en el aeropuerto.
