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Everything posted by Castillo
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The only way to do this is editing the script itself.
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Lo que podes hacer es crear un colshape temporario y buscar los vehiculos dentro al usar el click derecho. bindKey createColTube getDistanceBetweenPoints3D
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-- server side: function elementClicked ( theButton, theState, thePlayer ) if ( theButton == "right" ) and ( theState == "down" ) then if ( getElementType ( source ) == "vehicle" ) then outputChatBox ( "El vehiculo es un: ".. getVehicleName ( source ), thePlayer ) end end end addEventHandler ( "onElementClicked", getRootElement(), elementClicked )
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Por secundario queres decir con el boton derecho? ese es el mismo evento, tiene un argumento.
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We don't help with stolen scripts.
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That's what it seems to be happening.
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That means spawnPoints table is empty, that's why it doesn't output "FOR".
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Instead of: outputChatBox("BEFOREFOR") Add: outputChatBox ( #spawnPoints )
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I said at which function argument, anyway, try this and see what the script outputs: outputChatBox ( tostring ( element.model ) ) outputChatBox ( tostring ( element.posX ) ) outputChatBox ( tostring ( element.posY ) ) outputChatBox ( tostring ( element.posZ ) ) outputChatBox ( tostring ( element.rotX ) ) outputChatBox ( tostring ( element.rotY ) ) outputChatBox ( tostring ( element.rotZ ) ) spawn = createVehicle ( element.model, element.posX, element.posY, element.posZ, element.rotX, element.rotY, element.rotZ )
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At which argument?
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Wnd = guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Free Vehicles", true ) guiSetAlpha( Wnd, 1 ) button = guiCreateButton ( 0.5, 0.8, 0.45, 0.15, "Close", true, Wnd ) button1 = guiCreateButton ( 0.01, 0.8, 0.45, 0.15, "Accept", true, Wnd ) label = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "Double Click Vehicle to take it.", true, Wnd ) showCursor(false) guiSetVisible( Wnd, false ) guiWindowSetSizable( Wnd, false ) guiWindowSetMovable( Wnd, false ) vehicles = { {"BMX", 481}, {"Bike", 509}, {"Mountain Bike", 510}, {":O", 462}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Wnd) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end function use() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehice", localPlayer, model) end end end addEventHandler("onClientGUIClick", button1, use, false) function close() if (source == button) then guiSetVisible(Wnd,false) showCursor(false) end end addEventHandler("onClientGUIClick", button, close) function showGUI2() guiSetVisible(Wnd,true) showCursor(true) end addEvent("showGUI2",true) addEventHandler("showGUI2", getRootElement(), showGUI2)
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And what is that error?
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Do you have any error regarding the vehicle creation?
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Thanks. So you all know, it doesn't let you chat between servers.
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Podrias editar esta: https://wiki.multitheftauto.com/wiki/DxDrawImage3D
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Si queres que al matar un jugador te de dinero, usa esto: addEventHandler ( "onPlayerWasted", root, function ( _, killer ) if ( killer and killer ~= source and getElementType ( killer ) == "player" ) then givePlayerMoney ( killer, 500 ) end end )
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Hello there. I would like to present you the resource I'm working on, which is MTAM ( Multi Theft Auto Messenger ), the idea of this resource is to create something like MSN but inside MTA, as a resource, of course, it'll allow players to register usernames where they'll be able to manage their contacts, set an avatar, a shared message, chat with contacts, multiple contact conversations, and much more, the resource still has a lot of work left. Some screenshots: Note: You can't chat between servers.
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Que tiene que ver el exp_system con ganar dinero?
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Go to the resource and open folder "maps", then edit the file "shops.map".
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addEventHandler ( "onPlayerChat", root, function ( msg, msgType ) if ( msgType == 0 ) then local r, g, b = getPlayerNametagColor ( source ) outputChatBox ( getPlayerName ( source ) ..": #0000FF".. msg, root, r, g, b, true ) cancelEvent ( ) end end )
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De todo el mensaje? o solo lo que dicen?
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Cual texto? el del chat?
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Use onPlayerWasted + spawnPlayer.
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thePlayer = who used the command. _ = the command name, I named the argument like this because I was not using, I could have named it anything else anyway.
