Jump to content

Castillo

Retired Staff
  • Posts

    21,935
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by Castillo

  1. Castillo

    loggin admin

    What exactly are you trying to do?
  2. triggerServerEvent ( "kickplayer", getLocalPlayer(), text ) Is because you are triggering the local player as source.
  3. It's simple, go to "freeroam/vehicles.xml" and you simply add another category: "Real Cars"> "541" name="Ford GT" />
  4. You mean: setPlayerBlurLevel
  5. What are you talking about manve? MTA paradise is a public game mode made by Mabako.
  6. That checks if the player has $100 or more.
  7. No, el "zombieProof" debe estar en una radar area.
  8. Usa: getPlayerAccount getAccountName
  9. Que es lo que intentas hacer? porque talvez no sea la mejor manera.
  10. Well, would be helpful if you told us what's wrong and if you are getting any error.
  11. Anda a "client/interiors.lua" y remplaza la funcion: "onClientColShapeHit" por esta: function onClientColShapeHit( hitElement, matching_dimension ) if( hitElement ~= _local ) then return end local num = markerFromCol[ source ] if( num == nil ) then return end if( markers[num].Dimension >= 0 ) then matching_dimension = true setElementDimension( source, getElementDimension( _local ) ) end if( not matching_dimension ) then return end if( markers[num].Blip == nil and markers[num].MType ~= nil ) then markers[num].Blip = createBlip( markers[num].X, markers[num].Y, markers[num].Z, markers[num].MType, 1, 255, 255, 255, 255, 0, 9999 ) setElementParent( markers[num].Blip, markers[num].Col ) setElementDimension( markers[num].Blip, getElementDimension( _local ) ) end if( markers[num].Marker == nil ) then markers[num].Marker = createMarker( markers[num].X, markers[num].Y, markers[num].Z, "arrow", 2, 120, 255, 255, 200 ) setElementParent( markers[num].Marker, markers[num].Col ) setElementDimension( markers[num].Marker, getElementDimension( _local ) ) end end
  12. I did this and it started spamming the chat box: local mapName, placeText local screenHeight, screenWidth = guiGetScreenSize ( ) function deleteTimeHandler ( map, place ) removeEventHandler ( "onClientRender", root, renderText ) mapName, placeText = map, place addEventHandler ( "onClientRender", root, renderText ) end addEvent ( "onDeleting", true ) addEventHandler ( "onDeleting", getRootElement(), deleteTimeHandler ) function renderText ( ) outputChatBox ( "RENDERING" ) dxDrawText ( mapName, 44, screenHeight - 43, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, "default" ) end
  13. I don't really understand what do you mean, how could the movement be different if the object is server side?
  14. Postea el codigo de creacion del blip, ya que esos es el colshape, y no tiene nada que ver.
  15. createBlip ( 1552.4996337891, -1677.3264160156, 15.1953125, 30 ) createBlip ( -1604.5458984375, 712.25848388672, 12.8671875, 30 ) createBlip ( 2340.9245605469, 2456.0463867188, 13.96875, 30 ) function createSAPDTeam ( ) SAPDteam = createTeam ( "Army", 100, 149, 237 ) end addEventHandler ( "onResourceStart", resourceRoot, createSAPDTeam ) function joinSAPD ( ) setPlayerTeam ( source, SAPDteam ) setElementModel ( source, 280 ) giveWeapon ( source, 3 ) setAccountData ( getPlayerAccount ( source ), "team", "police" ) outputChatBox ( "You are now SAPD agent.", source, 0, 255, 0 ) end addEvent ( "setSAPD", true ) addEventHandler ( "setSAPD", root, joinSAPD ) function removeSAPD ( ) setPlayerTeam ( source, 0 ) takeWeapon ( source, 3 ) local playeraccount = getPlayerAccount ( source ) if ( getAccountData ( playeraccount, "standardskin" ) == 0 ) then setElementModel ( source, 0 ) else setElementModel ( source, getAccountData ( playeraccount, "standardskin" ) ) end outputChatBox ( "You are now an unemployed.", source, 255, 0, 0 ) end addEvent ( "removeSAPD", true ) addEventHandler ( "removeSAPD", root, removeSAPD )
  16. The position of the text must be wrong, because I just tested it and the function is working, it's drawing it, but not where you can see it.
  17. That doesn't make any sense. @illestiraqi: Server side, createTeam is a server side only function.
  18. Is really easy, create a new resource, create a lua script on it, then place this: createTeam ( "HELLO WORLD", 0, 70, 0 )
  19. Castillo

    Help ??

    Topic moved to support section.
  20. Should work, ur sure that there's no errors?
  21. Podes ponerle la propiedad de "AlwaysOnTop". guiSetProperty
×
×
  • Create New...