local screenW, screenH = guiGetScreenSize ( )
function Player_Render ( )
if isPedInVehicle ( localPlayer ) then
local vehicle = getPedOccupiedVehicle ( localPlayer )
local driver = getVehicleOccupant ( vehicle, 0 )
if ( driver ) then
dxDrawText ( getPlayerName ( driver ), screenW - 100 - 60, (screenH - 26) / 2 - 160, (screenW - 100 - 60) + 100, ( (screenH - 26) / 2 - 160) + 26, tocolor(153, 153, 153, 255), 0.80, "sans", "center", "center", false, false, true, false, false )
end
end
end
--// Triggering //---
addEventHandler ( "onClientVehicleEnter", getRootElement(),
function ( thePlayer )
if ( thePlayer == localPlayer ) then
addEventHandler ( "onClientRender", getRootElement(), Player_Render )
end
end
)
addEventHandler ( "onClientVehicleExit", getRootElement(),
function ( thePlayer )
if ( thePlayer == localPlayer ) then
removeEventHandler ( "onClientRender", getRootElement(), Player_Render )
end
end
)