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Castillo

Retired Staff
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Everything posted by Castillo

  1. Postea tu ACL y te digo donde y que agregas.
  2. Cancela el evento onPlayerCommand con cancelEvent.
  3. ?--[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 31 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.71, 0.05, 0.45, 0.04, "Edited by [sALA]Adde", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.71, 0.08, 0.27, 0.04, "0/0 unread messages", true, aTab1.Tab ) aTab1.ScreenShots = guiCreateButton ( 0.71, 0.125, 0.27, 0.04, "Screenshots", true, aTab1.Tab ) aTab1.Punish = guiCreateButton ( 0.71, 0.034, 0.27, 0.04, "Punish", true, aTab1.Tab ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.305, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.305, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.305, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.305, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.350, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.350, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.170, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) guiCreateHeader ( 0.26, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab ) aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, 0.170, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) aTab1.CountryCode = guiCreateLabel ( 0.45, 0.170, 0.04, 0.035, "", true, aTab1.Tab ) guiCreateHeader ( 0.26, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab ) aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab ) aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab ) aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Set Health", true, aTab1.Tab, "sethealth" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Set Armour", true, aTab1.Tab, "setarmour" ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab, "giveweapon" ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.665, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.665, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.485, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.485, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.530, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.84, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.89, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.84, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.89, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.AnonAdmin = guiCreateCheckBox (0.745, 0.942, 0.20, 0.04, "Anonymous Admin", isAnonAdmin(), true, aTab1.Tab ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) guiGridListAddColumn( aTab2.ResourceList, "Full Name", 0.6 ) guiGridListAddColumn( aTab2.ResourceList, "Author", 0.4 ) guiGridListAddColumn( aTab2.ResourceList, "Version", 0.2 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.75, 0.07, 0.23, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.75, 0.12, 0.23, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.75, 0.17, 0.23, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.75, 0.22, 0.23, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceDelete = guiCreateButton ( 0.75, 0.27, 0.23, 0.04, "Delete", true, aTab2.Tab, "delete" ) aTab2.ResourcesStopAll = guiCreateButton ( 0.765, 0.32, 0.20, 0.04, "Stop All Resources", true, aTab2.Tab, "stopall" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) --aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) --What's that for? guiCreateHeader(0.40, 0.2, 0.3, 0.04, "Resource Informations:", true, aTab2.Tab) aTab2.ResourceName = guiCreateLabel ( 0.41, 0.25, 0.6, 0.03, "Full Name: ", true, aTab2.Tab ) aTab2.ResourceAuthor = guiCreateLabel ( 0.41, 0.31, 0.6, 0.03, "Author: ", true, aTab2.Tab ) aTab2.ResourceVersion = guiCreateLabel ( 0.41, 0.37, 0.6, 0.03, "Version: ", true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) aTab3.Shutdown = guiCreateButton ( 0.80, 0.3, 0.18, 0.04, "Shutdown", true, aTab3.Tab, "shutdown" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab3.FPSCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "FPS Limit: 38", true, aTab3.Tab ) aTab3.FPS = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "38", true, aTab3.Tab ) aTab3.FPSSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setfpslimit" ) guiCreateLabel ( 0.63, 0.65, 0.1, 0.04, "( 25-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab ) aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" ) aTab5 = {} aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" ) aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab ) guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" ) aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab ) guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 ) aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab ) aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab ) aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab ) aTab5.AdminChatHelp =
  4. Well, that's strange... maybe you have an script reseting it.
  5. Still, that's not how it works.
  6. triggerServerEvent( source, "PunishPlayer" ) Should be: triggerServerEvent( "PunishPlayer", localPlayer )
  7. local mapName = "" addEvent ( "onClientMapStarting", true ) addEventHandler ( "onClientMapStarting", root, function ( mapInfo ) mapName = mapInfo.name end ) addEventHandler ( "onClientRender", root, function ( ) dxDrawText ( "Map: ".. mapName, 50, 50 ) end )
  8. function aa ( playerSource ) local vehicle = getPedOccupiedVehicle ( playerSource ) if vehicle then setElementVelocity ( vehicle, 0, 0, 0 ) setElementPosition ( vehicle, 413.04974365234, 2502.2468261719, 16.484375 ) else setElementPosition ( playerSource, 413.04974365234, 2502.2468261719, 16.484375 ) end outputChatBox ( '#FFFFFF[ #00FF00Teleport#FFFFFF ]: #00FFFF' .. getPlayerName ( playerSource ) .. ' #828282Teleported to Old Airport #FFFFFF(#00FF00 /aa #FFFFFF)', root, 255, 255, 255, true ) end addCommandHandler ( "aa", aa ) You were using 'thePlayer' at getPlayerName, but your argument is 'playerSource' so it was causing an error.
  9. Castillo

    Problem

    You mean the server turns grey color on the list? if so, then the server may be offline.
  10. Indeed it is a TERRIBLE idea, it doesn't really make much sense too, as well as that it would take time which devs could use to improve/add features.
  11. Define a variable, when they use it, set it to false, then when a new map starts, set it to true again.
  12. Castillo

    Question

    You mean change the model/textures of an object? if so, then yes, it's possible, you must use the engine functions: engineImportTXD engineLoadTXD engineLoadDFF engineReplaceModel
  13. -- client side: function cancel ( attacker, attackerWeapon, bodypart, loss ) if ( getTeamName ( getPlayerTeam ( attacker ) ) == "Emergency" ) then if ( attackerWeapon == 41 ) then local theSkin = getElementModel ( attacker ) local theHealth = getElementHealth ( localPlayer ) if ( loss > 1 ) and ( theHealth < 80 ) and ( theSkin == 276 ) then triggerServerEvent ( "healPlayer", localPlayer, attacker ) cancelEvent ( ) end end end end addEventHandler ( "onClientPlayerDamage", root, cancel ) -- server side: function medicJob ( healer ) setElementHealth ( source, getElementHealth ( source ) + 20 ) givePlayerMoney ( healer, 30 ) end addEvent ( "healPlayer", true ) addEventHandler ( "healPlayer", getRootElement(), medicJob )
  14. No, it'll spawn players in default spawnpoints if they aren't on these ACL groups.
  15. Castillo

    Marker

    I can give you the functions/events you must use: -- client side: Functions: createMarker guiCreateWindow guiCreateLabel guiCreateButton guiSetVisible showCursor triggerServerEvent Events: onClientMarkerHit onClientGUIClick -- server side: addEvent addEventHandler setElementModel giveWeapon
  16. Replace the content of "play/broph.lua" with: local spawnpoint addEventHandler("onResourceStart", resourceRoot, function() spawnpoint = getRandomSpawnPoint() resetMapInfo() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) function spawn(player) if not isElement(player) then return end local acc = getPlayerAccount( player ) if acc and not isGuestAccount( acc ) then if isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Forever" ) ) then spawnPlayer ( player, 220.19960021973, 1825.8579101563, 6.4140625, 0, 45 ) elseif isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Monster Energy" ) ) then spawnPlayer ( player, 1146.5582509766, 2334.53515625, 10.829927444458 , 90, 228) elseif isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Saint Rows" ) ) then spawnPlayer ( player, 2481.5187988281, 2356.2329101563, 4.2109375, 90, 17) elseif isObjectInACLGroup ( "user.".. getAccountName( acc ), aclGetGroup ( "Iron Weasel" ) ) then spawnPlayer ( player, 1075.8477783203, 1252.1403808594, 10.8203125, 90, 17) else if get("spawnreset") == "onSpawn" then spawnpoint = getRandomSpawnPoint() end exports.spawnmanager:spawnPlayerAtSpawnpoint(player,spawnpoint,false) repeat until setElementModel(player,math.random(312)) end end showChat(player, true) fadeCamera( player, true ) setCameraTarget( player, player ) end function getRandomSpawnPoint () local spawnpoints = getElementsByType("spawnpoint") return spawnpoints[math.random(1,#spawnpoints)] end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerQuit",root, function () if getPlayerCount() == 1 and get("spawnreset") == "onServerEmpty" then spawnpoint = getRandomSpawnPoint() end end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 1800, 1, source) end )
  17. Functions: setTime -- To set the game time. setTimer -- To reset it after 20 seconds. onClientMapStarting
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