addEventHandler( "onVehicleEnter", resourceRoot,
function( player )
if isVehicleLocked( source ) then
cancelEvent( )
removePedFromVehicle( player )
--outputChatBox( "(( Este " .. getVehicleName( source ) .. " esta cerrado. ))", player, 255, 0, 0 )
triggerClientEvent ( player, "gui:hint", player, "Vehiculo", "(( Este " .. getVehicleName( source ) .. " pertenece a " .. name .. ". ))", 3 )
else
local data = vehicles[ source ]
if data then
if data.characterID > 0 then
local name = exports.players:getCharacterName( data.characterID )
if name then
triggerClientEvent ( player, "gui:hint", player, "Vehiculo", "(( Este " .. getVehicleName( source ) .. " pertenece a " .. name .. ". ))", 3 )
else
outputDebugString( "Vehicle " .. data.vehicleID .. " (" .. getVehicleName( source ) .. ") has an invalid owner.", 2 )
end
elseif data.characterID < 0 then
outputChatBox( "(( Este " .. getVehicleName( source ) .. " pertenece a " .. tostring( exports.factions:getFactionName( -data.characterID ) ) .. ". ))", player, 255, 204, 0 )
end
if not p[ player ] then
p[ player ] = { }
end
p[ player ].vehicle = source
setVehicleEngineState( source, not doesVehicleHaveEngine( source ) or data.engineState )
if hasTintedWindows( source ) then
exports.players:updateNametag( player )
end
end
end
end
)