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Castillo

Retired Staff
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Everything posted by Castillo

  1. You forgot to define 'thePlayer'. addCommandHandler ( "door", function ( thePlayer ) -- Here
  2. Post your code.
  3. Define a variable with the height, then increase it by 5 for each player.
  4. You can use the "bone_attach" resource. Link: https://community.multitheftauto.com/in ... ls&id=2540
  5. Of course not, it makes no sense, that's all a mess.
  6. You're welcome.
  7. You're welcome.
  8. Castillo

    help me

    Maybe he isn't talking about actual videos, but some sort of intro made using camera functions/peds, etc.
  9. You apologize here, yet, you sent me a PM saying it was my fault for all your problems in the forums, which is a big lie. You keep posting useless things just to increase your post count ( it's damn obvious ), and many other things.
  10. Stay on topic.
  11. El primero se llama "groundpickups", aca te dejo el link: https://community.multitheftauto.com/in ... ls&id=1474 El segundo se llama "armas", aca el link: https://community.multitheftauto.com/in ... ls&id=3479
  12. Use the event: onClientGUIClick
  13. Castillo

    delete

    You can, just give it a try.
  14. Castillo

    delete

    I recommend you to use the "guieditor" resource to create your designs, it's really useful. Link: https://community.multitheftauto.com/in ... ils&id=141
  15. -- client side: local items = { [ "Melee" ] = { {1,0,1},{5,0,1},{6,0,1},{8,0,1} }, [ "Handguns" ] = { {23,300,100},{22,400,100},{24,500,100} }, [ "Shotguns" ] = { {25,1000,100},{26,1500,100},{27,1700,100} }, [ "Sub-Machine" ] = { {28,2000,100},{32,2100,100},{29,2200,100} }, [ "Machine Guns" ] = { {30,2500,100},{31,3000,100} }, [ "Rifles" ] = { {33,3500,100},{34,5500,100} }, [ "Projectiles" ] = { {16,15000,15},{39,500,1},{46,0,1} }, [ "Skills" ] = { {"Colt-45 Skill",250,1,69},{"Silenced-Pistol Skill",250,1,70},{"Desert-Eagle Skill",250,1,71},{"Shotgun Skill",1000,1,72},{"Sawed-off Skill",1500,1,73},{"Spaz-12 Skill",1500,1,74},{"Uzi Skill",1500,1,75},{"MP5 Skill",1500,1,76},{"AK-47 Skill",1750,1,77},{"M4 Skill",2000,1,78},{"Sniper Skill",2000,1,79} }, [ "Health" ] = { } } shopWindow = guiCreateWindow(470, 206, 449, 326,"Shop Panel",false) guiSetVisible (shopWindow, false) guiSetAlpha(shopWindow,0.65) guiWindowSetSizable(shopWindow,false) itemsGrid = guiCreateGridList(134, 25, 305, 171,false,shopWindow) guiGridListSetSelectionMode(itemsGrid,0) guiGridListAddColumn(itemsGrid,"Name",0.4) guiGridListAddColumn(itemsGrid,"Price $",0.3) guiGridListAddColumn(itemsGrid,"Amount",0.2) gridCho = guiCreateGridList(12, 25, 116, 264, false, shopWindow) gridchoColumn = guiGridListAddColumn(gridCho,"Chose",0.85) guiGridListSetSelectionMode ( gridCho, 0 ) AboutMemo = guiCreateMemo(136, 204, 303, 85, "", false, shopWindow) guiSetAlpha(itemsGrid,1) buyItem = guiCreateButton(280, 297, 100, 20, "Buy Item",false,shopWindow) closeButton = guiCreateButton(400, 297, 37, 18, "X",false, shopWindow) for cat, data in pairs ( items ) do local row = guiGridListAddRow ( gridCho ) guiGridListSetItemText ( gridCho, row, 1, tostring ( cat ), false, true ) end addEventHandler ( "onClientGUIClick", guiRoot, function ( ) if ( source == closeButton ) then guiSetVisible ( shopWindow, false ) showCursor ( false ) elseif ( source == gridCho ) then local row, col = guiGridListGetSelectedItem ( source ) if ( row and col and row ~= -1 and col ~= -1 ) then local category = guiGridListGetItemText ( source, row, 1 ) guiGridListClear ( itemsGrid ) if ( items [ category ] ) then for _, item in ipairs ( items [ category ] ) do local row = guiGridListAddRow ( itemsGrid ) local name = ( category == "Skills" and item [ 1 ] or category == "Health" and item [ 1 ] or getWeaponNameFromID ( item [ 1 ] ) ) guiGridListSetItemText ( itemsGrid, row, 1, tostring ( name ), false, false ) guiGridListSetItemText ( itemsGrid, row, 2, tostring ( item [ 2 ] ), false, false ) guiGridListSetItemText ( itemsGrid, row, 3, tostring ( item [ 3 ] ), false, false ) guiGridListSetItemData ( itemsGrid, row, 1, item [ 4 ] ) guiGridListSetItemData ( itemsGrid, row, 2, category ) end end end elseif ( source == buyItem ) then local row, col = guiGridListGetSelectedItem ( itemsGrid ) if ( row and col and row ~= -1 and col ~= -1 ) then local category = guiGridListGetItemData ( itemsGrid, row, 2 ) local name = guiGridListGetItemText ( itemsGrid, row, 1 ) local price = guiGridListGetItemText ( itemsGrid, row, 2 ) local amount = guiGridListGetItemText ( itemsGrid, row, 3 ) if ( category == "Skills" ) then local id = guiGridListGetItemData ( itemsGrid, row, 1 ) triggerServerEvent ( "skillBuy", localPlayer, name, id, tonumber ( price ) ) elseif ( category == "Health" ) then -- TODO else triggerServerEvent ( "weapBuy", localPlayer, name, price, amount ) end end end end ) function viewGUI ( ) if ( localPlayer == source ) then guiSetVisible ( shopWindow, true ) showCursor ( true ) end end addEvent ( "viewGUI", true ) addEventHandler ( "viewGUI", getRootElement(), viewGUI ) -- server side: function showGui (hitPlayer, matchingDimension) triggerClientEvent ( hitPlayer, "viewGUI", hitPlayer) end ---------------------- Area 51 addEventHandler("onMarkerHit",createMarker(209.81819152832, 1859.4178466797, 12,"cylinder",2,187,5,175,170),showGui) local blip = createBlip(209.81819152832, 1859.4178466797, 150, 6, 0, 0, 0, 0, 0, 0, 1000) ---------------------- Sillent Killers addEventHandler("onMarkerHit",createMarker(-1379.8349609375, 493.78100585938, 20.200000762939,"cylinder",2,187,5,175,170),showGui) local blip = createBlip(-1379.8349609375, 493.78100585938, 20.200000762939, 6, 0, 0, 0, 0, 0, 0, 1000) ---------------------- Ghost Town addEventHandler("onMarkerHit",createMarker(3986.9541015625, -2089.8010253906, 34.1,"cylinder",2,187,5,175,170),showGui) local blip = createBlip(3986.9541015625, -2089.8010253906, 34.1, 6, 0, 0, 0, 0, 0, 0, 1000) ---------------------- Vertigo addEventHandler("onMarkerHit",createMarker(1618.8389892578, 995.63299560547, 11.5,"cylinder",2,187,5,175,170),showGui) local blip = createBlip(1618.8389892578, 995.63299560547, 11.5, 6, 0, 0, 0, 0, 0, 0, 1000) ---------------------- Zombie Base addEventHandler("onMarkerHit",createMarker(1726.7969970703, -3491.5029296875, 20.170000076294,"cylinder",2,187,5,175,170),showGui) local blip = createBlip(1726.7969970703, -3491.5029296875, 20.170000076294, 6, 0, 0, 0, 0, 0, 0, 1000) addEvent ( "weapBuy", true ) addEventHandler ( "weapBuy", getRootElement(), function ( name, price, ammo ) local price = tonumber ( price ) if ( getPlayerMoney ( client ) >= price ) then outputChatBox ( "You bought: ".. name .." for $".. price .."!", client, 0, 255, 0 ) takePlayerMoney ( client, price ) giveWeapon ( client, getWeaponIDFromName ( name ), tonumber ( ammo ), true ) else outputChatBox ( "You don't have enough money!", client, 255, 0, 0 ) end end ) function skillBuyPlayer ( name, id, price ) if ( getPlayerMoney ( client ) >= price ) then takePlayerMoney ( client, price ) setPedStat ( client, id, 999 ) outputChatBox ( "You bought: ".. name .." for $".. price .."!", client, 0, 255, 0 ) else outputChatBox ( "You don't have enough money!", client, 255, 0, 0 ) end end addEvent ( "skillBuy", true ) addEventHandler ( "skillBuy", getRootElement(), skillBuyPlayer ) I made it for you this time, but don't expect me to do it again with anything else.
  16. You can add a watermark to your image, is what we are doing with our new designs at my server.
  17. As I told you over PM, that's just the first part. And is not even right, it should be like this: local weapons = { [ "Melee" ] = { {1,0,1},{5,0,1},{6,0,1},{8,0,1} }, [ "Handguns" ] = { {23,300,100},{22,400,100},{24,500,100} }, [ "Shotguns" ] = { {25,1000,100},{26,1500,100},{27,1700,100} }, [ "Sub-Machine" ] = { {28,2000,100},{32,2100,100},{29,2200,100} }, [ "Machine Guns" ] = { {30,2500,100},{31,3000,100} }, [ "Rifles" ] = { {33,3500,100},{34,5500,100} }, [ "Projectiles" ] = { {16,15000,15},{39,500,1},{46,0,1} } }
  18. Maybe "*" doesn't include 'rowid' column.
  19. El evento "onPlayerDamage" no se puede cancelar.
  20. It could be because you created a column set as "PRIMARY KEY", try removing this column from the table: "id INT IDENTITY( 1,1 ) PRIMARY KEY"
  21. So, it works with all the other columns, but not with 'rowid'?
  22. Have you tried getting another data name? such as "name" instead of "rowid".
  23. guiGridListClear
  24. I suggest you change the table formats to something like this: local items = { [ "Melee" ] = { -- Weapon, price { 4, 500 } }, [ "Handguns" ] = { { 22, 400 }, } }
  25. And, is the name of the player in the table?
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