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  1. Gax Texture Lab is a free browser-based texture editing and preview tool designed for GTA San Andreas and MTA modders. The tool provides a workspace for working with character skins, vehicle textures, paintjobs and GTA model assets directly in the browser, without requiring a separate desktop application or installation. You can import or connect your original DFF and TXD files, select a model, and preview the result using the integrated 3D viewer. This makes it possible to check how a texture looks on the actual model while working on it, instead of switching between multiple programs to edit and preview the same asset. The texture workspace includes basic editing tools such as brush, eraser, eyedropper, selection and transformation tools, together with support for texture layers, opacity, blending and color controls. Textures can also be resized and adjusted directly in the workspace. For vehicle and skin modding, the project is organized around individual assets, allowing you to work on the selected model and its associated textures in the same workspace. The built-in model library can also be used to find supported GTA San Andreas and MTA assets before connecting the required original files. Gax Texture Lab is intended for modders who want a simpler way to inspect, edit and preview their texture work without constantly moving between image editors and separate model viewers. The tool runs entirely in the browser and is currently being developed with additional editing and modding features planned for future updates. Website https://dev.gaxid.com/texture-lab
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  2. Dear MTA:SA Development Team, I would like to respectfully present some suggestions that, in my opinion, could significantly improve the experience for both players and server administrators. These proposals are based on daily use of the platform and on the need to stay aligned with more modern standards in multiplayer game environments. I am reopening a suggestion similar to one I submitted over a year ago because I truly believe these improvements are useful, necessary, and beneficial for the community as a whole. ### **1. Visible support for domain names instead of numeric IP addresses** Although it is currently possible to connect to servers using domain names, when adding them to the favorites list, the client replaces the domain with its numeric IP address. It would be very helpful if the client could preserve and display the domain name after saving it. This would improve clarity, organization, and professional identity for servers, while making management easier for users. ### **2. Performance improvements and bug fixes for HTML-based interfaces** In the latest update, some issues have appeared with HTML-based panels, especially with components such as dropdown menus, which no longer expand properly. Since HTML interfaces represent a modern and flexible standard for building in-game panels and systems, it would be extremely valuable to optimize their performance and address these current bugs. This would support more advanced interface development and provide a smoother user experience. ### **3. Robust improvement of the server list system** The server list would greatly benefit from faster refresh times and more stable synchronization. Additionally, I would like to propose the implementation of official support for domain names configured through *mtaserver.conf*, allowing server owners to set a “server domain name” (e.g., *tridentsky.net*) that appears publicly in the server list instead of only showing the numeric IP address. If the server owner chooses not to configure a domain, the IP address would be displayed as it is now. This system is common in other games, such as Minecraft, and would provide a more modern, organized, and user-friendly approach. Thank you in advance for taking the time to read these suggestions. I strongly believe these improvements would bring significant value to the community and to the overall MTA:SA server ecosystem. I remain available for any questions or clarifications you may need. Kind regards.
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  4. https://community.multitheftauto.com/ This is a globalized thread so it will show in EVERY forum. Please reply to this thread with a link to the resource(s) you wish to report. Some reasons to report a community resource: Skin, weapon, or vehicle modifications (note that mods added to resources as assets rather than it's main purpose are allowed). Also model packs (like mass weapon or wheels/rims replacements) are allowed. Resources that were stolen or leaked/copied or which partially consists of such violating code Resources with none or poor descriptions Resources with "please delete" and such in their description These are just a few reasons in general, also if you see any resource in violation of the broader community guidelines (located at https://forum.multitheftauto.com/topic/98514-community-regulations-guidelines/) you can report it, referring to the regulation that resource violates. It's okay if none of these reasons apply to the resource you wish to report; post it anyway with a reason why you think it should be removed and we'll make a decision. To hopefully curb improper resources existing on the community, this topic has been made a global announcement across the forum. We'll do our best to keep on top of your reports. We will edit your post to indicate the issue has been dealt with. Also, note that we are not seeking any additional community moderators at this time.
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  5. Erknneto

    [REL] CLAIRE ANTICHEAT

    MTA:SA - Claire Anticheat Claire is a modular, lightweight anticheat resource for MTA:SA, designed to improve the integrity and fairness of servers. Its core philosophy is simple: organize detections into clean, independent modules, make them easy to configure, and build an open platform that others can expand and improve. Claire runs silently in the background, acting as a guardian layer — constantly monitoring player behavior, network conditions, and client-side integrity without interfering with gameplay or degrading performance. Its design favors discretion and precision, targeting cheats without disrupting legitimate users. If you're looking for a solid, customizable way to secure your MTA:SA server, try out Claire. Why does it matter? By being fully open-source, Claire gives server owners an accessible and transparent tool to detect common exploits and improve their server environment. But more than that, it invites collaboration. The idea is that, together — through testing, feedback, improvements, and shared knowledge — we can create a more solid, trustworthy anticheat resource that benefits the entire MTA community. Current features Claire currently includes over 20 independent detection modules, covering movement, combat, environment manipulation, network spoofing, and more. All detections are modular, configurable, and designed to operate silently in the background with minimal performance impact. False positives are rare thanks to tolerance-based logic, score systems, and heuristic analysis. Overall reliability across all modules is expected to be around 95%, all features are listed at our GitHub page. Contributing Claire is an open-source project — contributions are welcome! Feel free to contribute with PRs, reports, or suggestions at our GitHub page. You can also reach out to us on Discord. Download Download from MTA Community: latest release - 1.1.5 from 2025/04/22 Download from GitHub: latest release - 1.1.5 from 2025/04/22 Please check our GitHub page before downloading it, I'm open for suggestions.
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  6. Currently, you can find Milestones on GitHub that track the intended updates for the next MTA release, as well as other issues for future releases (backlog).https://github.com/multitheftauto/mtasa-blue/milestones There are also several project boards on GitHub that track the progress of certain topics like Framerate fixes. https://github.com/multitheftauto/mtasa-blue/projects?type=classic I feel like these methods of showing the goals for the platform are limited. The milestones are just plain lists of GitHub issues and pull requests, with no categorization other than basic labels (ie. enhancement or bug). I believe that Multi Theft Auto should have a central development roadmap, like any major work-in-progress project, that lists the general goals for the platform and its services: we are talking not only about MTA:SA-Blue (the GTA:SA multiplayer mod), but also about its web services (like community.multitheftauto.com that should be modernized), and other plans. It is not a small project. It seems crucial that the objectives are organized in categories, and also sorted by priority that is according to the MTA Staff, Contributors and the community's general interest, as well as how everything spans across time. Why not create a Wiki page, a forum thread or a dedicated web page for this purpose? MTA still has a lot of improvements to make, and this would be a step towards more transparency and coherence. Everyone would appreciate having easy access to such information on the development process & plans. I often see people criticize MTA Staff for their lack of communication on the development of the main MP mod. PS. I know this Roadmap wiki page exists, but it pointed to a Roadmap on the old Bug Mantis, which essentially just became the GitHub milestones we have today. I believe something more detailed is necessary, like described above. Opinions?
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  7. Please solve these four issues 1- SD # 37 Disallow custom models folder files · Issue #2564 · multitheftauto/mtasa-blue 2- https://github.com/multitheftauto/mtasa-blue/issues/3902 3- Missing climbing animation · Issue #1016 · multitheftauto/mtasa-blue 4- https://github.com/multitheftauto/mtasa-blue/issues/4176
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  8. Taking a look at those milestones really says a lot about the project. It's appears to not in a state of decline per-se, but rather maintenance. I think the world has largely moved on from GTA SA whether we like it or not. There's a tonne of much cooler tech for developers to play with in other mods. There's a tonne of much cooler gameplay mechanics for players in other mods. There's a way more active, motivated and committed teams running those other mods. I think we should be very glad there is still a team here, no matter how small, who still share the passion for the game and want to keep it going. I don't think the excitement or commitment from the MTA Team is the same as what it was 10 years ago. And to be honest, I don't blame them. What do you gain from a roadmap that has a few cool pie-in-the-sky features, but mostly details small improvements, maintenance and platform upkeep? Because to be honest, that's what the roadmap would likely be. Small iterative fixes and improvements are worthy of talking about, I agree. It comes back to this team are doing this in their free time. I would rather they spend their time on MTA on keeping it alive, rather than busywork like updating superfluous roadmaps.
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  9. absolutely, hope they won't say no as they usually do since it's easy to just disagree lol
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  10. Let's not be extreme like that, MTA isn't exactly stuck in time, it has evolved a lot over the years, although slowly. A roadmap of this nature would be beneficial for showcasing the project's big goals and give people an overview and better understanding of the necessary progress. I can't see any cons/downsides.
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  11. It's important to keep evolving instead of getting stuck in the past. can't keep it 2007 all the time. If we don't move forward or move too slowly, we risk losing people's interest. ". I often see people criticize MTA Staff for their lack of communication on the development of the main MP mod." i agree with this.
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