Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 17/02/25 in all areas

  1. Thanks IIYAMA, FindRotation3D worked for the getting rotation. Did not achieve the desired result with a rocket projectile (19) though. Even after rotating it directly at point_B the projectile eventually starts heading out in a different direction, not exactly sure whats up with that. I think an easy way to fix that is using createObject along with moveObject and stuff, but in this case, what should I use to properly send projectiles from point A to point B since createProjectile only has starting position arguments to work with?
    1 point
  2. See: https://wiki.multitheftauto.com/wiki/FindRotation3D
    1 point
  3. By showing the cursor: https://wiki.multitheftauto.com/wiki/ShowCursor Though setCameraMatrix might also be possible, but you will have to reset the camera.
    1 point
×
×
  • Create New...