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Showing content with the highest reputation on 09/05/24 in all areas

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  2. I recently watched a video of Clan War in Deathmatch racing mode. I noticed that some maps are not entirely fair due to the fact that one player dies closer to the end of the map, but before the last player who was further from the finish line. The idea came to mind, why not make it mandatory for all maps to create huge checkpoints (which you will 100% hit when you pass a certain place). Previously, I developed MTA resources and at the moment I understand that such an idea is quite real, but unfortunately now I do not have time to implement it. So, which implementations are real: The map author must embed a certain script with checkpoints into the map, which the server will read. People will generate their own checkpoints by going through the map, but this implementation has disadvantages: campers can break the system and it will not work correctly. You will have to create an admin script to correct checkpoints. Yes, naturally it will be difficult to implement such a resource in servers that have tens of thousands of cards without checkpoints, but there are also advantages of the resource: fair and higher-quality autonomous play. How do you like this idea? Do you think it’s realistic to implement it or are there any other side effects? Interested to hear your thoughts on this!
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