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Showing content with the highest reputation on 29/11/21 in Posts

  1. Yes, you are the only one who can help me Because you made me learn more and that solved a lot of my problems
    1 point
  2. You're welcome! I see that you are not opening up new threads for your inquiries. Personally I do not mind it.
    1 point
  3. How about you add an <include resource="inv" /> tag to your resource meta.xml file? This way your inv resource will be started before your resource and kept running, possibly preventing such errors in the first place?
    1 point
  4. Não é um erro; o aviso é por conta de uma nova opção adicionada à função que o script usa e que requer a versão mínima declarada no meta.xml. https://wiki.multitheftauto.com/wiki/Meta.xml#:~:text=<-,min_mta_version,-/> Minimum version requirements Adicione isso no meta.xml.
    1 point
  5. part ii returneaza playerul dupa o parte a numelui (useful af) function getPlayerFromPartialName(name) local name = name and name:gsub("#%x%x%x%x%x%x", ""):lower() or nil if name then for _, player in ipairs(getElementsByType("player")) do local name_ = getPlayerName(player):gsub("#%x%x%x%x%x%x", ""):lower() if name_:find(name, 1, true) then return player end end end return false end verifica daca contul player-ului este intr-un ACL Group function isPlayerInACL ( player, acl ) local account = getPlayerAccount ( player ) if ( isGuestAccount ( account ) ) then return false end return isObjectInACLGroup ( "user."..getAccountName ( account ), aclGetGroup ( acl ) ) end verifica daca player-ul este intr-un team function isPlayerInTeam(player, team) return getPlayerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true))) end returneaza distanta dintre camera si element function getElementDistanceFromCamera(element) local cX, cY, cZ = getCameraMatrix() local eX, eY, eZ = getElementPosition(element) return getDistanceBetweenPoints3D(cX, cY, cZ, eX, eY, eZ) end returneaza viteza unui element in km/h function getElementKMh(element) if element and isElement(element) then local v = {getElementVelocity(element)} return math.floor(((v[1]^2 + v[2]^2 + v[3]^2)^(0.5))*180) end end returneaza un string fara Hex color codes: #00FF00Player > Player function unHex(string) return (type(string) == "string" and string:gsub("#%x%x%x%x%x%x", "")) or false end recomandat pentru cei ce lucreaza cu functii dx, screenR returneaza raportul ecranului (de obicei 16/9 sau 1.(7)) local screenW, screenH = guiGetScreenSize() local screenR, screenN = screenW/screenH, 1280/screenW screenN il folositi pentru dx scaling, daca lucrati in rezolutia 1920/1080, folositi 1920/screenW, dupa va folositi de acea variabila de a inmulti fiecare constanta folosit in functiile dx (nu inmultiti screenN cu screenW sau screenH fiindca aceste 2 nu sunt constante) exemplu: local screenW, screenH = guiGetScreenSize() local screenN, screenYnative = 1280/screenW, 720/screenH -- // a 2-a variabila este foarte putin folosita, dar o vom folosi aici doar ca exemplu addEventHandler("onClientRender", root, function() -- FOLOSIND DOAR CONSTANTE (rosu) dxDrawRectangle(screenW/2 - sizeX/2, screenH/2 - sizeY/2, 100, 200, tocolor(255, 0, 0, 255)) -- // -- FOLOSIND x*screenN, y*screenYnative (verde) local sizeX, sizeY = 100*screenN, 200*screenYnative dxDrawRectangle(screenW/2 - sizeX/2, screenH/2 - sizeY/2, sizeX, sizeY, tocolor(0, 255, 0, 150)) -- // end) acest script deseneaza doua dreptunghiuri (rosu si verde) in mijlocul ecranului, veti observa ca dreptunghiul verde va avea dimensiunile relative rezolutiei ecranului, try it out. evident, se poate folosi aceasta variabila si in pozitionarea *elementelor* dx
    1 point
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