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Showing content with the highest reputation on 15/04/19 in Posts

  1. ما قلت شي بس انا افهم الهجولة شو تريد + اكوادها حافظها + الحياة مافهم اي حاجة حتي نوع اللعب حقها ما افهمها لاكن حرب عصابات سهله وزومبي سهله وشوتر وديزي وكذا لاكن خياة مافهم حتي كيف يسجلوا فيها ??
    3 points
  2. Prosseguindo com as demais questões que vc ainda não respondeu: Tá usando a versão atual do MTA? Quando foi que esse problema começou? Pode ser alguma configuração mexida GTA:SA modificado ou algum problema no seu MTA.
    2 points
  3. Slipe is an open source framework that enables anyone to write scripts for MTA:San Andreas in C# instead of Lua, wrapping all MTA elements and classes and including some .NET Core namespaces. It is based on CSharp.Lua by Yang Huan. Slipe features: Runs on Windows and Linux Built in continuous deployment support with (GitHub) webhooks Object oriented wrappers for all MTA elements Async/await for MTA functions that use callbacks C# style Http requests, sockets and XML methods. Use Visual Studio and its Intellisense Type safety You can find more information about the project on https://prod.mta-slipe.com. Our Discord Our Github The project is still in Alpha, and since it is open source anyone is welcome to contribute
    1 point
  4. السلام عليكم ورحمه الله وبركاته, اخباركم علومكم ان شاء الله طيبين.. الي يعرف للشادرز وعنده خبره لها, اتمنى يحط شرح كامل او مصادر نقدر اتعلم منها للشادرز واستعملها في ام تي ايه منها انا استفيد والمئات من المبرمجين غيري لان الشادرز تقريباً هو الشيء الوحيد الي ما اعرف ابرمج له في أم تي ايه, اتمنى تفيدونا بخبراتكم , وكذلك القليل من مبرمجين العرب الي يعرفون للشادرز فأتمنى يفيدونا
    1 point
  5. Already did, problem with that is that it's not really smooth on the edges, you see it breaking. What do you recommend?
    1 point
  6. Vc estava editando direto no acl.xml? Sabia que dá pra editar ele com o servidor ligado e depois usar um comando no Server Console pra dar reload no arquivo, né?
    1 point
  7. Thank you. In case i would need to get vehicle which is related with this colshape it should be like this? local parent = getElementParent(vehicle) -- returns colshape userdata local child = getElementChild(parent, 0) -- returns vehicle userdata?
    1 point
  8. Yes those will work just fine. But keep in mind that other resources might also add other children. So it's better to be a little bit more specific. local colshapes = getElementChildren ( vehicle, "colshape" ) local colshape = colshapes[1] -- is the colshape not a direct child? Use: local colshapes = getElementsByType ( "colshape", vehicle ) local colshape = colshapes[1]
    1 point
  9. الراتب رزق من الله سبحانه وتعالى , انت ادرس الشي اللي يعجبك و اعمل بالأسباب والله ييسر الأمور انا عن نفسي لو خيّرت بين الثلاثة الاختيارات بروح مع هندسة البرمجيات
    1 point
  10. Nvidia - FX Composer // انصحكم فيه \\
    1 point
  11. لاتخاف ترا حتى اللي انت قلدته مقلد شخص جد م استهبل هههه
    1 point
  12. 1 point
  13. تفضل مصمم مودات للهجوله فقط ?
    1 point
  14. Congratulations, btw didn't believe either of you. ?
    1 point
  15. http://rbwhitaker.wikidot.com/intro-to-shaders
    1 point
  16. Enfim, caso alguém tenha interesse, meu sistema de taxista é esse: Job-Taxista Ainda não fiz upload da atualização com o comando de chamar o taxista, mas nada que pedir no chat não resolva Concordo, parei por aqui também. Caso o @[L]ost ainda tenha alguma pergunta sobre o sistema de taxista, fique a vontade para perguntar neste tópico. Se a pergunta for relacionada ao meu sistema, favor perguntar lá na área de comentários do resource.
    1 point
  17. الحمد لله م اقلد احد انا
    0 points
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