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1st April 2019: THIS TOPIC HAS BEEN CLOSED BY MODERATOR ON REQUEST OF TOPICSTARTER EMERALD GAMING ROLEPLAY https://emeraldgaming.net WHO WE ARE We are a small team with 21 years of combined roleplaying experience amongst us all put together and we all have the same goal - creating a roleplaying environment that is enjoyable, accessible and most importantly - fair for everyone. Each of us have all held a administrative or leadership role within popular roleplaying servers in the past which has given us an in-depth understanding of all aspects within roleplay - civilian, legal, illegal and government. No matter what server, one thing has always been persistent; no community was able to continuously fulfill the three goals stated above. This eventually led us to come together and form a community of our own. WHAT WE PLAN TO DO Creating the ideal roleplaying environment which will appeal to everyone and all sides will take time and feedback - this is why we have gone public quite early in development; to build from the ground up based on community feedback in order to ensure we create the ideal server filled with features, rules and guidelines dictated by the community. At the end of the day it is you who'll be primarily playing and on the end of everything, not us. By removing the bureaucracy that most other communities revolve around, we're creating something that is built by the players themselves to ensure we stick to the right path and work from ideas and suggestions that the players have approved of. We aim to be a medium-to-heavy roleplaying server, enforcing the highest levels of immersion, roleplaying rules and at the same time, maintaining a high level of enjoyability. We feel that roleplaying nowadays has lost its touch with what it used to be years ago, a sort of grounds where you could come online, play with friends, build up what you desire or play any role within roleplay and enjoy doing it - whereas now it seems to be is competition, cops versus robbers and all about winning. Read more about Emerald Gaming here: https://forums.emeraldgaming.net/topic/35-what-is-emerald-gaming/ DEVELOPMENT CONCEPT There have been numerous communities that crumbled because of lack of attention given to a certain part of development or a feature, and that's why working without a deadline and at our own pace gave us the opportunity to work on features more thoroughly and in-depth. We've seen this in the past from other communities that have failed as a result of increasing desire and pressure to launch an unfinished server. We have devoted a great deal of our time to not only development but also to research what players expect from a server and how to improve from the mistakes of other communities, overall creating a more enjoyable experience. A substantial part of the process we need to go through is not only reducing the internal bureaucracy of the staff, or ensuring that everyone has equal opportunities, but also the experience of not being restricted by the server's script capabilities. WHAT WE HAVE TO OFFER All concepts, ideas and showcases are currently in their early alpha stages and do not represent actual gameplay, they are subject to change at any given moment throughout development until the final public release. 3D User Interfaces This is the primary feature that we believe will make us unique and re-invent the way roleplay is conducted on MTA. By creating graphical interfaces within the 3D world, players can interact with things such as vehicles or objects seamlessly like any open world game where pointing the center of your screen at the element triggers the ability to interact with it. Expanding on this idea, having 2D GUIs on screen all the time or for each interaction can leave the user feeling quite clustered - so we've minimized it all down to simple prompts and selections to get what you need done. An example of this concept can be seen below, where a player interacts with an ATM to withdraw money - the ATM interface is drawn as soon as the player approaches it, and you can begin interacting with it like any other GUI. Please bear in mind that the example below is a very rough draft to show the concept and does not represent the final project. Advanced Inventory & Item System Our item and inventory system is one that provides the highest level of immersion and accessibility. With custom models for objects to reflect the actual item itself, a sleek and simple inventory with an easier level of interaction to use - you'll get used to it as if you've been using it for years in no time. The inventory is split up into 4 portions. The main inventory holds all of your basic items such as your wallet, keys, clothing, accessories and storage items. The weapon inventory holds.. weapons. When a weapon is placed into this inventory, it'll appear on the player and be added to their hotbar for usage. Ammo is fed to the weapon directly from the main inventory. The hotbar is a concept we wanted to try out and see what the community thinks - you can place items into your hotbar by dragging and dropping them to any of the six available slots. From there you can pin your hotbar so it remains on screen wherever you like when you close your inventory. When roleplaying, you can then scroll through each item within your hotbar with number keys 1-6 or your mouse scroll wheel. This can be used to select weapons to equip in-hand, or hold out items such as your car keys to unlock your car, handcuffs to use before handcuffing a player and so on - the possibilities are endless! The storage inventory is only visible when you click on a storage item such as a backpack, dufflebag, basket, armor and so on. The size and slots that can be stored within the storage item depends on the item itself and its predefined slots. Dropping a storage item on the ground with contents inside will retain its contents, so you can finally fill a briefcase up with tons of money and pass it over the table to a mob gangster just like in the movies. Unique GUI System We use a custom GUI system which draws amazingly designed and easy to use interfaces instead of the stock MTA GUIs. Player Report Panel accessible via F1. Administrative Item Spawn Panel. Character creation. Character creation skill points allocation. (This will be explained in-depth at a later date.) Video displaying the full character creation. Focus on all sides of Roleplay We aim to provide enough script support for all sides of roleplay. Be it legal, illegal, government or just plain civilian. Leaving one side more superior and focused with features scriptwise can result in a loss of incentive of to play other roles, so making one role just as enjoyable as the next is key. Law Enforcement Because LEO roleplay is quite major and requires quite a lot of equipment on the script end to assist in being able to carry out essential tasks such as using an MDC, a prison system and tactical equipment, we'll be sure to incorporate everything a law enforcement officer needs to get the job done. Starting from just a pen and ticket book, all the way to a remote controlled bomb disposal bot. Illegal Roleplay The other major role of every roleplaying community. Illegal roleplayers are the heart and soul of creating exciting roleplay opportunities for other players such as gangs, large factions, shootouts and the general illegal atmosphere. With the Faction Team already functioning and prepared, we spent a considerable amount of time thinking of ways to provide life and new innovative features to illegal roleplay. We're making it easier than ever to grow drugs with a fully detailed drug system, requiring as minimal staff interaction as possible and allowing players to roleplay independently. We'll be putting measures in place to make sure that the economy is balanced to allow healthy illegal roleplay. Legal Roleplay When attempting to achieve a perfect balance between all sides of roleplay, legal RP plays a major role. Be it a bar, club or a trucking service - it's going to be a pleasant experience for company leaders, employees and entrepreneurs. Everything you need is going to be accessible in-game, such as creating a faction by going through the typically mundane process of acquiring a business license from the government. The Faction Team is more than open to hearing your suggestions and will have an announcement up in the coming weeks for more information, we can't wait to hear what you think! Customization Everyone loves customization and personalization. It helps you feel more comfortable and make something yours, and to do that we've added a ton of customization opportunities throughout. If you've seen the video above of the inventory system, then you already know you can move each inventory anywhere you want and save it's location. Pin and unpin your hotbar so its constantly on-screen or only appear whenever you hit a scroll number key. Adjust your HUD style to whatever theme you like through the settings menu, as of now we have two styles already available for all players, 'White on Black' and 'Black on White' with more coming soon. We even plan to open up design submissions to the community, so anyone can make their own HUD design using our provided templates and if it receives enough approval, we'll add it in-game! White on Black HUD Style. Black on White HUD Style. A ton of extra settings exist and can be found in the F10 menu in-game to toggle on graphical enhancements, shaders, or adjust how certain scripts react to your actions and make them do what you prefer. Preventing Abuse As with every server, we plan to have a large staff team at some point, and tracking the actions of each and every member can be quite time consuming, and some unintended actions can slip past unnoticed. We've tailored different ideas as to how we can resolve this, and at the end of the day we can have as many policies, regulations and rules in place but this doesn't stop the pesky habits of administrators who think they can slip past them all to get a quick weapon, item or vehicle fix. Everything and anything they do is logged, along with live notifications being sent to managers on duty with their actions for every command that can be abused in one way or another. If a staff member abuses the commands they have access to or breaks any rule and there is no manager online to see it, there are measures we put in place, allowing us to ensure that everyone is maintaining a very high standard. Performance Hey, with everything going on and all these great features being brought forward, where do we stand in terms of performance? All our code is written and rewritten multiple times until we're happy that it's at its most optimal and the highest standard possible. Promising such great and advanced features is one thing, being able to use them seamlessly is another so we've taken it as our goal to ensure that low end computers still have a chance to experience what we have to offer. We continuously check and monitor the usage of each resource occasionally to avoid the common mistakes other servers make, such as memory leak or high CPU usage. Prior to a public launch, we plan to run tests on virtual machines and try out different specifications to see how resources react and assess the playability until we're satisfied. A public graph will also be provided displaying the minimum and recommended specifications. Please bare in mind that MTA functions on only one CPU core, so even if you have a beefy super computer with an i9 processor and a ram size of 512GB, you'll still experience FPS drops for rendering and object loading in minor occasions. DEVELOPED BY YOU Development is a process that requires a lot of decisions to be made. An ideal community can only be built up when ideas and decisions are put into discussions - the best way to do is to hear everyone out, the whole community. We want to make roleplaying enjoyable for everyone, in all areas, fields and roles of roleplay. The reason we are publicizing the community rather early in development is for the sake of determining important decisions and features which will be utilized by the players for months to come. Each month we will be posting what progress has been made, constantly be creating surveys and initiating discussions regarding what features we need to pursue in order to satisfy every kind of player. We urge you to contribute to discussions and to make your opinion heard, everything is equally considered. The community will pave the road ahead. If you possess programming skills that you believe are of use to us, we always appreciate and urge developers willing to dedicate themselves to this project to apply for the Development Team here. Keep in mind that we have a very high standard that we maintain throughout development in order to reach the perfect balance of performance and enjoyability. We urge all newcomers with roleplaying experience to start a discussion, introduce themselves within the community or give us feedback regarding our ideas! When you've gotten comfortable, send us your suggestions and what you want to see in the server. Let's make something great together. Thanks for reading! CREDITS All content displayed is developed directly by the Emerald Gaming Development Team with the exception of any listed resources and/or code obtained from external sources. @thisdp for his original dxLibrary. @Grozz for assistance with 3D interface functions. @ryden for original superman resource. Stay up to date with Emerald Gaming and our progress!1 point
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السلام عليكم ورحمة الله وبركاته سويت مود بنك و ابي اعرضه عليكم آرائكم المميزات - تقدر تسوي حساب خاص ( او اكثر ) في البنك ليس له علاقة بحسابك الخاص باللعبة - يوجد عائد بعد مرور ( فترة انت تحددها .. دائم ) لكل حساب حسب المال الموجود فيه - امكانية انشاء اكثر من حساب و تسجيل الدخول و تسجيل الخروج - ايداع و سحب المال و ارسال مال الى حساب معين من القائمة صور https://d.top4top.net/p_829cgv5b1.png https://e.top4top.net/p_829tzmsv2.png https://f.top4top.net/p_829datx33.png https://a.top4top.net/p_829a33dx4.png https://b.top4top.net/p_82916ylq5.png https://c.top4top.net/p_82919fzb6.png https://d.top4top.net/p_829bqwow7.png https://e.top4top.net/p_829s0uta8.png https://f.top4top.net/p_829dh6p19.png https://a.top4top.net/p_829186tx10.png1 point
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اعتقد انت تقصد ان اللي يسوي حساب هو وحده يقدر يدخل عليه .. هذا ماهو صحيح اي شخص يقدر يسوي حساب او اكثر و اي شخص يقدر يدخل على اي حساب حتى لو ما سواه المهم يعرف الاسم و كلمة السر1 point
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you can use setAccountData getAccountData or SQLite functions if you are Arabian https://forum.multitheftauto.com/forum/134-البرمجة/1 point
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U n t i t l e d ( n e x t - g e n ) R o l e p l a y S e r v e r P r o j e c t https://discord.gg/aY9TWK9 Me: Used to play on Roleplay servers on SA-MP and MTA years ago, both as an admin and a casual player, but eventually quit due to to time constraints. Recently I got some free time and got interested in returning. I looked around on couple of servers, but all of them seem to lack in many ways, especially on how they approach to a fresh player. The gameplay and roleplay has barely evolved back from the days of LS-RP, although the technology has become much better. I would like to launch development of a next generation of MTA Roleplay server, to offer the San andreas RP community something much more immersive and unique in terms of roleplay and gameplay, to what we've seen before, to create server from perspective of what a regular player looks for in a script, and I need your help. I am looking for any people who are interested in joining to develope this script, concept, story and a server together. After it is ready, we will release it for free to all, though we will still run our own server. I will pay for server costs, and can possibly pay for scripting, if you are especially skilled and experienced. For rest people who will help, you will be made member of the staff and will get some kinda benefits at the star of the server. We are most likely not starting from scratch, as that would take too long. We will take one of the better releases and modify it to our needs. Some concepts: - Permanent death, mortality of your character. To truly immerse yourself into your character, you should be afraid of dying and losing everything at any given time. You should fear danger and conflict like in real life, but this is missing in pretty much every server. By introducing permanent death in a smart way, you will make people act much more committed and protective toward their character. In this concept, when a person "dies" they will fall unconscious on the ground, and unless saved by a paramedic or taken to hospital in time, they will permanently die. This would make paramedic an extremely important job. And to prevent deathmatching, murderers should be made to fear murdering someone as well, with sentences for murders varying anywhere from a couple of days in self-defense cases to life-sentence, ie. forever, so as bad as permanent death if you get caught and convicted, in premeditated murders. This would require a huge in-game prison as immersive as the outside world, with an ability to break out with help from outside as well. To prevent deaths from bugs and trolls, every permanent death would still have to be approved by a specific admin or helper, to ensure it was according to rules, and only people with 10 hours or so on the server could commit a permanent kill. - Realistic economy, political system and fairness. Players want to feel like currency and property has value and is not created endlessly from an infinite supply. When a player gets a paycheck, they should feel accomplished for earning it and optimistic for what it can be spend on or saved towards. They should feel like they can move forward in the world, not too fast, not too slow, and increase the amount on that paycheck bit by bit through job advancement. Player should not feel she has inferior opportunity to earn money in comparison to others, or that wealth creation is being abused by corrupt admins and their firends who drive around deathmatching on their LSPD neon turismos while you work the pizza delivery job. By script, everyone should have the equal opportunity to earn. And since anyone could lose everything they have at any moment, they would probably be compelled not to act so greedy. OOC Economy should be controlled and adjusted for equality. IC economy should be chaotic. Players running stores can set their own prices for their products and services. There should be an elaborate political system that gives players the ability to affect how their city functions, ability to change laws and taxes and tariffs, whether justly or unjustly. To make sure the city is really run by the players, admins would be permanently banned from participation in politics and business. And to ensure fairness, all admin and moderation actions, including creation of wealth and property, is recorded and made publicly available. - Truly player run world Running into a convenience store and typing /buy to get what you want is how most do it. But in this server, most businesses, including gas stations, convenience stores and banks are only open when the owners or players employed there have opened them. The owner can hire employees, from cashier to security guards, and employees will have to maintain the business, keep up the inventory, prevent shoplifting, order more materials if needed, set up prices for services and products, and much more. No useless unused placeholder businesses. If businesses do not produce profit, they can go bankrupt - Alluring and immersive to a new player. New player should be made to feel as if they are important to the world they just entered. The player must feel like the world they are in is populated and they can interact with others in it right from the start. Most servers just dump you into some empty street nowhere with no players around, and so you start running around aimlessly trying to figure out what to do or where everything and everyone is. On this server, an admin aproved helper will get a notification when a new player joins, can spawn themselves as a namesless cab driver near the entrance of the new player spawn, inviting the player for a fare and show them around; where's a cheap hotel to stay at, where you can apply for a job, etc, immersing the player in roleplay and the world, from the moment they enter. - Storyline and lore. Every fictional world must have a story to be truly immersive, and every story must have it's heroes, villains. Every player should feel immersed by the story, and they should feel that they can become important actors, villains or heroes, in that story, or at least in the sub-plots. Storylines such as these should be encouraged: Street gangs striking a cease-fire to rally against a notorious mafia organization and destroy it. Crazy cult that wants to take over the city. The people electing a mayor who goes dictator and puts everything under martial law. Everything should be possible, nothing restricted, all things should be subjet to changes and conclusions. All characters and factions, no matter how big and powerful, should acknowledge their mortality, like a new player who just joined. - Keeping people busy and invested. While roleplaying, people should be kept occupied. A hunger and thirst system will make people feel involved with their character's maintenance. In-game Radio station with actual people covering happenings and news. Many, MANY jobs, at least 30 jobs to choose from off the base, excluding jobs offered by player run businesses and faction jobs. Sometimes a player may want to take a break from roleplaying and want to just shoot around, and for this we need unique minigames with a sense of progression, accomplishment and reward to the character. Community events, global and local roleplaying instances. - True freedom Roleplaying whatever you want; A nazi, rapist, terrorist, serial murderer, whatever. GTA is an 18+ rated game and not meant to be played by little kids or people without the mental capabilities to handle mature subjects. It's funny how many servers try to act morally righteous by imposing restrictions on things which you can act out in a game where people murder each other all the time. This is extremely hypocritical and destructive when it comes to immersion. The expression of play should be as chaotically creative as possible and all roles should be allowed , because they're pretended and not real. - Marketing of the server to outside MTA community. The MTA Roleplay playerbase feels like it's dying. Apart from bunch of Russian servers with huge populations, there is hardly any truly popular and active Roleplay servers, maybe a handful with medium popularity of around 60 players, we would be aiming for 100+. New people are not coming in because the game is so old. The people that still play MTA Roleplays are leaving now because the roleplay servers are too balkanized and there is nothing new being offered to them. However, I think we could create something special, and unify the remaining RP community to one place. If we will reach outside MTA, to new players who are not aware of MTA, and make them aware of what they could get from this server, they could come, just to play on this server, but only if it's special and fulfills all it promises. And more ... Looking for following people : - Scripters / Developers - Designers / Writers - Helpers / Testers / Mappers U n t i t l e d ( n e x t - g e n ) R o l e p l a y S e r v e r P r o j e c t https://discord.gg/aY9TWK91 point
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isObjectInACLGroup وطبعا لازم تتحقق ان الاوبجكيت الي هو حساب الاعب موب موجود من اول عن طريق source بـ playerSource بدل ويكون وضعك بالسليم1 point
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I don't know anything about this server but I know the one who created it will deliver some very high-quality content and RP. Good luck!1 point
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99% of people who request this do not learn anything about it, since the do not know lua. They do not even realize that learning it that way doesn't work at all. The only thing they do learn about it, is that it is really easy to let other people doing their work for free. So, what makes you that 1%? That precious 1%, which I think they deserve that kind of attention. The situation: To receive finished code without knowing lua.1 point
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Sobre o botão em DX que você comentou, te recomendo ler estes 2 tópicos e tentar entender as explicações e o código: https://forum.multitheftauto.com/topic/79017-resolvidoajuda-com-dx/ - Tem uma explicação bem simples de entender sobre botão-DX https://forum.multitheftauto.com/topic/92734-abrir-outro-painel-com-o-botão-dx/ - Um código mais aprofundado que você usa a tecla F2 pra abrir um DX e se um certo local desse DX for clicado, vai abrir outro DX1 point
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local safecol = createColCuboid ( -746.99713134766, 888.54418945313, 12, 255, 255, 255 ) local safeZoneRadar = createRadarArea ( -746.99713134766, 888.54418945313, 150, 150, 153, 235, 255 ) setElementData (safeZoneRadar, "zombieProof", true, false)--> dont sync it. function enterZone(hitElement, matchingDim) if not matchingDim then return end if isElement(leaveElement) and getElementType(leaveElement) == "player" or getElementType(leaveElement) == "ped" then if (getElementData (hitElement, "zombie")) then--> its true if its not nil or false. killPed (hitElement) else toggleControl (hitElement, "fire", false ) toggleControl (hitElement, "aim_weapon", false) toggleControl (hitElement, "vehicle_fire", false) end end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(leaveElement, matchingDim) if not matchingDim then return end if isElement(leaveElement) and getElementType(leaveElement) == "player" or getElementType(leaveElement) == "ped" then if (getElementData (leaveElement, "zombie")) then--> I suppose a player cant be a zombie.. killPed (leaveElement) else toggleControl (leaveElement, "fire", true) toggleControl (leaveElement, "aim_weapon", true) toggleControl (leaveElement, "vehicle_fire", true) end end end addEventHandler( "onColShapeLeave", safecol, leaveZone )1 point
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