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Showing content with the highest reputation on 28/12/17 in all areas

  1. Hello. Another year is coming to an end, so that means that just like the last year, we have got a new recap and status update post for you. For now, lets summarise all the interesting things that happened this year. 2017 in Recap Late April, we have released Multi Theft Auto: San Andreas 1.5.4. The release introduced an important change and extra security features for server owners, as well as some bugfixes. Around the same time, we have announced a public launch of our Discord server in order to improve communication with our player base. Since then, over 2350 users have visited it and chatted with us. We have also opened regional sections in it to cater to our international users. Then, in October, we have released Multi Theft Auto: San Andreas 1.5.5. Under the hood changes were the highlight of this release, however there was quite a lot of them. Near the release of 1.5.5, we have enabled some 2-factor authentication options for our forums. You can find them in your Forum Account's Settings page. More recently, we have been featured in Polish leading gaming network's (GRYOnline.pl) video about multiplayer mods for GTA series (the video is only in Polish unfortunately, subtitles are not available). Quite a lot of footage was dedicated to history and present of MTA and the mod was cited as one of the major possible inspirations for Rockstar's GTA:Online mode in GTA V. A bunch of interesting MTA:SA-related YouTube videos from this year MTA:SA The Fate Of The Furious - Havana Race (Recreation) [MTA:SA] Character Customization & 3D GUI MTA:SA-SAAF Dogfight Gameplay #2 by [TC]Joseph [UWS] United We Stand 15-13 [CLAY] Clay Team | MTA:SA ClanWar | With Rematch [MTA SA]: Graffiti System MTA - PUBG | BATTLEGROUNDS PRIMEIRA PARTIDA DO CANAL Current player counts and version fragmentation statistics Type Amount of players Date / Time Recent peak number of concurrent unique players 32068 players 2017.11.04 (at 17.30 GMT) Highest recorded number of concurrent unique players 32068 players 2017.11.04 (at 17.30 GMT) Recent number of daily unique players 156247 players 2017.12.26 (Tuesday) Highest recorded number of daily unique players 173585 players 2017.12.23 (Saturday) Recent number of monthly unique players 654399 players November, 2017 Highest recorded number of monthly unique players 668997 players January, 2017 Just like last year, there were new records for unique daily player count fairly recently. MTA:SA Version or series Percentage of players using that version or series as of 26th of December, 2017 1.5.5 97.60% 1.5.4 1.30% 1.5.3 0.30% 1.5.2 0.30% 1.4.x 0.33% 1.3.x 0.17% Very good. Two most recent releases from this year are used by nearly 99% of our player base. The newer the version, the better and more secure it is. *** Work continues on the next release. We have added some new scripting functions such as ones requested in #9562 (contributed by emre1702), as well as did some tweaks to already existing ones. Also did a fix for a memory leaks in the audio part of the Client and a bunch of other changes too. Think that's all for now. Best Wishes for 2018 from the MTA Team!
    6 points
  2. Isn't that character customization video just some modified CJ skin color and hair to make us think it's something special? We've had hundreds of new CJ clothes for years, thanks to per entity shaders.
    2 points
  3. Hello, thank you so so so much for making me to be on this honorable list of 2017 (^-^) am the first video maker (havana race recreation) thanks again mta team, I LOVE MTA (^-^) today is also my birthday believe it or not also am working on one epic server, where the cars are all exclusively made by me with plenty tuning options to choose from i won't say the IP here cause idk if am allowed, but you can read it on my video description thanks again alot, i love you all !!!!
    1 point
  4. Found this thing long ago and been using it on my scripts ever since, so props to the original creator: function getPositionInFront(element,meters) local x, y, z = getElementPosition ( element ) local a,b,r = getVehicleRotation ( element ) x = x - math.sin ( math.rad(r) ) * meters y = y + math.cos ( math.rad(r) ) * meters return x,y,z end This gets the position in front of the player. I think I have used setElementVelocity before and I'm pretty sure that function won't work if the player is standing over a surface, so you should find a workaround. But try it anyway, I might be wrong.
    1 point
  5. Cambia onPlayerJoin por 'onPlayerLogin' ya que siempre te saltara false la condición si lo usas con ese evento.
    1 point
  6. @Khadeer143You act like the owners of MTA PUBG servers invented battle royale @HangyaI think MTA development's fun, keep learning Nobody will do anything for you but MTA's possibilities represents more than the definition of a sandbox, just climb the ladder of knowing certain things there's SO much on this website. You could create a decent game with MTA using GTA SA physics for sure. You should find somebody to add on Skype or Discord or something to ask live messages to, that's how I learned, from a Russian Find multiple teachers if you can, find free resources on MTA resources and test them/reverse engineer them to learn, "kitty script" until you have a basic understanding MTA resources - Free resources MTA wiki - Extraordinary amounts of information, learn to use it.
    1 point
  7. That usually means the file is not using UTF-8 encoding. Get something like Notepad++ and try this:
    1 point
  8. c# , c++ , java ... اكثر من لغة
    1 point
  9. اظنc++ كونو مفعلين امر المجموعة {} c++ لانو في لغة ال ما يفعل الأوامر الا الموجودة بعدها بسطر واحد فقط في الجملة الشرطية طبعاً انا اتكلم هذا والله اعلم
    1 point
  10. 1 point
  11. People just don't like custom maps for whatever reason.
    1 point
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