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  3. Hey, so I forgot to message here before because I went quite inactive after this So I tested it out, and I don't think that helped. Still saw textures dissapearing when I was on the spectate and spectating someone caused this, but I think now - new MTA:SA version and "Fixed" handling might've fixed it (and vehicle physics set to 30) because there are something like "slowroads" and "speedroads" phenomenons. So basically, if you drive not at the main road in LV, but on the strip (these colored like floors near 4 dragons) they will give you more speed than usual. Now recently I noticed 30 fps won't enable those pesky speedroads so maybe that is the problem, but i'd love to still play on the Legacy handling, but idk how i would disable the "speedroad" phenomenon I remember one video saying that "It is really easy to disable it with a simple script" but I don't think that's the case.
  4. Hello there guys! I want to organize an Racing event, to test the new changes in the edited Race CW script by Vally - so I'm organizing an event on my own server. Date: 28.02.2026 Time: 4:00 PM EU CET (UTC) +1. Time in other timezones: (GST UTC+4 7:00 PM) (EET UTC+2 5:00 PM) (ART / BRT / CLST / PYST UTC-3 12:00 PM Noon) IP: mtasa://51.75.58.35:10899 (Server name: Polski / Polish Race Server | ELO System | Lemmehost.com) Add me on Discord too if you'd like to participate in more (if you'd like them): jacobmta As always I'll post the full stats here, but I doubt anyone from here will actually care to come unfourtanetely, but hopefully some of you will prove me wrong! I'll try to invite some of my friends too to test some stuff out. Maps will be randomized, but mainly street / offroad / bike races. Checkpoint racing if you'd ask too Hope I see you there! Everyone's welcome.
  5. hello my game keeps crashing idk what to do that happened after new update and its been 1 week or more idk
  6. Chircanm

    MTA KERNELBASE.dll

    Hello, I get a crash on MTA after 10-20 minutes of playing, this never happened to me before. cand imi da crash pe mta imi spune asta Version = 1.6-release-23952.0.000 Time = Sun Feb 22 19:59:56 2026 Module = C:\WINDOWS\System32\KERNELBASE.dll Code = 0xE06D7363 Offset = 0x0013B702 EAX=68CFF908 EBX=19930520 ECX=00000003 EDX=00000000 ESI=CAD71AA8 EDI=73427A94 EBP=68CFF964 ESP=68CFF908 EIP=7698B702 FLG=00000212 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B InvalidParameterCount = 0 CrashZone = 0 ThreadId = 3288 Precise crash time: 2026-02-22 19:59:56.340 Exception Type: C++ Exception: C++ Exception Resolved Module Path: C:\WINDOWS\System32\KERNELBASE.dll Resolved Module Base: KERNELBASE.dll Resolved Module Offset: 0x0013B702 Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available) CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context. Fatal Exception: Yes Stack trace: KERNELBASE.dll+0x13B702 [0x7698B702] netc.dll+0x2A4ABF [0x731D4ABF] netc.dll+0x2A0554 [0x731D0554] netc.dll+0x6FE6 [0x72F36FE6] netc.dll+0x9CD6 [0x72F39CD6] netc.dll+0x1B3B49 [0x730E3B49] netc.dll+0x2724FC [0x731A24FC] netc.dll+0x272280 [0x731A2280] netc.dll+0x271FC4 [0x731A1FC4] netc.dll+0x256250 [0x73186250] netc.dll+0x255B79 [0x73185B79] netc.dll+0x27269A [0x731A269A] netc.dll+0x24E4BC [0x7317E4BC] netc.dll+0x26C80B [0x7319C80B] netc.dll+0x274108 [0x731A4108] netc.dll+0x273933 [0x731A3933] netc.dll+0x24E5D5 [0x7317E5D5] netc.dll+0x24F162 [0x7317F162] netc.dll+0x259822 [0x73189822] netc.dll+0x25F948 [0x7318F948] netc.dll+0x25FAFD [0x7318FAFD] netc.dll+0x25F508 [0x7318F508] netc.dll+0x23A86B [0x7316A86B] netc.dll+0x239D47 [0x73169D47] netc.dll+0x23896D [0x7316896D] netc.dll+0x1B4F89 [0x730E4F89] netc.dll+0x1B5B3D [0x730E5B3D] pthread.dll+0x5862 [0x72A65862] pthread.dll+0x9B74 [0x72A69B74] KERNEL32.DLL+0x1FCC9 [0x76E8FCC9] mtasa.dll+0x591C [0x68AA591C] ntdll.dll+0x682AE [0x771082AE] [Fallback Stack Trace] #00 0x7698B702 [0x7698B702] (KERNELBASE.dll+0x13B702) #01 0x731D4ABF [0x731D4ABF] (netc.dll+0x2A4ABF) #02 0x731D0554 [0x731D0554] (netc.dll+0x2A0554) #03 0x72F36FE6 [0x72F36FE6] (netc.dll+0x6FE6) #04 0x72F39CD6 [0x72F39CD6] (netc.dll+0x9CD6) #05 0x730E3B49 [0x730E3B49] (netc.dll+0x1B3B49) #06 0x731A24FC [0x731A24FC] (netc.dll+0x2724FC) #07 0x731A2280 [0x731A2280] (netc.dll+0x272280) #08 0x731A1FC4 [0x731A1FC4] (netc.dll+0x271FC4) #09 0x73186250 [0x73186250] (netc.dll+0x256250) #10 0x73185B79 [0x73185B79] (netc.dll+0x255B79) #11 0x731A269A [0x731A269A] (netc.dll+0x27269A) #12 0x7317E4BC [0x7317E4BC] (netc.dll+0x24E4BC) #13 0x7319C80B [0x7319C80B] (netc.dll+0x26C80B) #14 0x731A4108 [0x731A4108] (netc.dll+0x274108) #15 0x731A3933 [0x731A3933] (netc.dll+0x273933) #16 0x7317E5D5 [0x7317E5D5] (netc.dll+0x24E5D5) #17 0x7317F162 [0x7317F162] (netc.dll+0x24F162) #18 0x73189822 [0x73189822] (netc.dll+0x259822) #19 0x7318F948 [0x7318F948] (netc.dll+0x25F948) #20 0x7318FAFD [0x7318FAFD] (netc.dll+0x25FAFD) #21 0x7318F508 [0x7318F508] (netc.dll+0x25F508) #22 0x7316A86B [0x7316A86B] (netc.dll+0x23A86B) #23 0x73169D47 [0x73169D47] (netc.dll+0x239D47) #24 0x7316896D [0x7316896D] (netc.dll+0x23896D) #25 0x730E4F89 [0x730E4F89] (netc.dll+0x1B4F89) #26 0x730E5B3D [0x730E5B3D] (netc.dll+0x1B5B3D) #27 0x72A65862 [0x72A65862] (pthread.dll+0x5862) #28 0x72A69B74 [0x72A69B74] (pthread.dll+0x9B74) #29 0x76E8FCC9 [0x76E8FCC9] (KERNEL32.DLL+0x1FCC9) #30 0x68AA591C [0x68AA591C] (mtasa.dll+0x591C) #31 0x771082AE [0x771082AE] (ntdll.dll+0x682AE) Reason: C++ Exception at KERNELBASE.dll+0x0013B702 (ThreadId=3288)
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  10. aka94

    MTA KERNELBASE.DLL ERROR

    Yes, it even appears in the menu.
  11. v.1.0.7 | UPDATE #40 | 22 February 2026 With this update, additional bugs have been fixed and quality-of-life improvements have been implemented. Furthermore, the language “Russian” is now available.
  12. Clear the MTA cache: "C:\Program Files (x86)\MTA San Andreas 1.6\mods\deathmatch\resources" Make sure there are no mods in GTA SA (remove the cleo/modloader/d3d9.dll file) Uninstall and reinstall MTA, and use a clean GTA SA.
  13. I was getting this error before, but is it the same on every server?
  14. MTA KERNELBASE.DLL ERROR PLEASE HELP ME. https://imgur.com/a/Wxh32RG
  15. Yeah. I've seen this documentation. So much to start with xD. But yesterday i checked it and downloaded server folder from github repo. I thought that there will be more code. But for my luck that code is acceptably short. Like i guess still month to understand all functions, and how to call them. But one month to start code something is not that wrong. Anyway. Thank you so much for your help. For now i decided to make my own buffer system as module. As im not having problems with understanding C/C++ it will be easier even for me to make whole server as C code lol. I can make that module as lua script. But i like to keep everything organized. When i'll get courage to make that module. Maybe also i'll get will to make my own documentation and publish it. So no one longer gonna strugle with modules. Anyway. Thank you for your help again and your recomendations. From me i can recommend you getting in to C languages. Getting point of how them work improve also skills in lua. As you are "closer" to machine. I think that this topic can be locked.
  16. I have no experience with C++ myself nor with modules. But I do know that Lua is fast enough for a basic gamemode. The moment C++ might become important is when you want to implement something like pathfinding. There are other things that can save you more resources. For example using less timers. Most of the time getTickCount / getRealTime is more than enough. Or use as less as possible element data. Sort of : https://wiki.multitheftauto.com/wiki/Modules_Introduction
  17. I'm facing MTA crash at startup. This is my log : https://pastebin.multitheftauto.com/6864571717
  18. Ofc you are right. and this should always be good advice for everyone to not mess with critical data. i know it, and more programmers should know that. i like to organize everything in hierarchy of importance. like cars possitions can be lost if something happens wrong. as that's not so crucial to server working after shutdown. and in database are still hold relativeley "fresh" data, like vehicle possitions and so on. But money and housing systems for examples are 1st or 2nd importance. so it must be sure that after buying a house money amount is right and house owner is assigned afap in buffer and database. and ofc validate everything. yeah i know that i can do that this way. but i was thinking about directly working with server objects. like buffermodule takes objects how they real look like. and scan only for lets say vehicles. and all previous ideas of how it will be implemented in lua. and make them in Cpp instead of lua. oldtable newtable etc. direct calling from module to built in dbFunctions should be faster in theory. and if i use some coroutines i can prevent that way server from lagging. but still keeping the lua code just to drive module. but i can mistaken somewhere and what i think can be fast. can also be not fast. on one side i can then keep everything hardly bounded together. but on the other side it can be error generating nightmare. what i know from experience in Cpp xD. and my question is. do i'm right about it? and if so. are there good sources to start with it? cause personaly i didn't found anything more usefull on the internet than example module. and ofc mta blue repo. im having in mind some sort of documentation. cause looking at servers source code just to get an idea of how module should look like and work pushes me back even from trying. im doing it everyday, so getting point of my mates is my second nature. but mta blue server is a lot of code. so i guess my natural questions are. if there is a chance that server can save 5% to 10% of power and space. is there any code documentation? so i can short my working time on module. ofc if im right that it can save cycles. i never wrote mta module, and didn't heard opinions of people who did. maybe someone is reading this rn. please get in to discussion. you can help me and others just by getting in to discussion. EDIT also thanks for earlier replying @IIYAMA
  19. fyuko

    I need help with MTA

    I want to reinstall MTA, but I get the U01 error. I have no idea what it means, and I'll attach a photo below. https://imgur.com/DzZMlvM and another link from MTADiag https://pastebin.multitheftauto.com/
  20. I get kicked from the server I am trying to play on, sometimes after a couple of minutes sometimes I cant even join and I get the Lag Switch kick or MTA just crashes. Here is the created log: https://pastebin.mtasa.com/6526278980 My laptop does have a killer wifi card but I read a previous post about it, deleted all the things mentioned in it and still no luck. Thank you for the help.
  21. For some changes it is a good way to save resource. Like for example statistics or car fuel. But do not do it for critical data. When for example your power shuts down, it could create weir de-syncs. (Like if you were buying a house ingame: you do not receive the house [in buffer] but the money has already been withdrawn [not in buffer]) You can use MySQL + dbConnect, instead of writing a custom module. The current MySQL module available is blocking the CPU thread, so that is not really an option for 200 players in my opinion. Also a way to save resources, is to enable multi_statements: local connection = dbConnect("sqlite", "database/database.db", "", "", "multi_statements=1") When for example if you want to remove data at multiple tables. dbExec(connection, "DELETE FROM shared_memory_file WHERE clientId = ?;DELETE FROM shared_memory_frame WHERE clientId = ?;DELETE FROM shared_memory_frame_position WHERE clientId = ?", clientId, clientId, clientId) Or get data from multiple tables: dbQuery(processRequestSharedMemory, { player, clientId }, connection, [[ SELECT variantKey, item, fileData FROM shared_memory_file WHERE clientId = ?; SELECT x, y, item FROM shared_memory_frame WHERE clientId = ?; SELECT x, y, z FROM shared_memory_frame_position WHERE clientId = ? LIMIT 1 ]], clientId, clientId, clientId)
  22. Maybe model has no plates, but defined texture one.
  23. make sure that problem isn't on client side first. Does someone see it. Check your render distance. As everybody sets it different. If problem is on all clients. Try to separate LOD model. And work with your LOD as variable.
  24. selling Freeroam resources for who wants to buy add me on discord *price not that high "_police19"
  25. Ty so much for reply. Yes i had same thing in head about how buffer should look like. Changing only values that has changed etc. I didn't precised it well. By sending tables to database every 30s. i was thinking about mechanism that also stacks changed values to certain amount. Like old table and new table concept. Lets say im checking every 30s if cars changed their position. I compare old table with new. And values that has changed i move to some sort of stack. And stack is let say sent every 4 cycles of checking car positions. Before that stack is sent to database he's checked for latest values and reduced in size. By validating what comes from client i was thinking about putting clever anticheat trigger mechanism. Like while checking for changes. It's checking if that change was possible with my scripts for cars. Is car moving too fast or something. If it's. Then anticheat is triggered. and let me end here about anticheat mechanism. But ty also for mentioning your script. I'll take a look on it. Also by outside database i was thinking about LAMP thing in LANetwork on the other physical device. As i wanna only let one device to talk with the world. Just to reduce risk. Im sharing same network so i need to keep packs small so i have transfer reserved for server talking to trustfull world. Not exact desciption on purpouse here. Im having physical hardware so CPU and RAM are not problem. Problem is rational use of power. As i want to run my server independent. And made it most watt per player ratio effective. And keep it cheap. As im not planing earn money from server. Sorry for not mentioning details, but i didn't knew how to describe it all earlier and now too. as english is not my great side. Also ty for yours recommendations. Especialy about last one i forgot about that nice feature EDIT ADD Isn't it better for me to just make mta module that handle this stuff with multi core rather than single threaded lua? TheoreticaIy it should save me cycles on lua. And let them to be used more productive on bare bone server mechanics and scripting. And if so. what are good sources to begin with mta modules.
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  27. Hello everyone, I'm having an issue validating my serial on CachyOS (Arch-based Linux). Every time I try to enter MTA, I receive the following error: "There was a problem validating your serial" I have already followed the official troubleshooting steps, but the problem still persists. What I have already done: Installed and started MTA Server 1.6 directly on my host machine (CachyOS Linux x64), NOT inside a virtual machine. Fixed the libtinfo.so.5 dependency by creating a symbolic link to libtinfo.so.6. The server starts correctly and connects to the Master Server. Connected locally via 127.0.0.1, and the server logs my connection. When I try authserial VKDELAS, it says: "No serials require authorization" Generated an HTTP password using: authserial VKDELAS httppass but the old authorization link returns 404 Not Found, so I couldn't complete the validation process. 🖥 System Details: OS: CachyOS (Arch-based Linux x64) MTA Version: 1.6 Account Name: VKDELAS Is manual serial authorization still possible? Or is there a new validation page/process that I should use? I'm attaching a screenshot of the error message and server console. Any help would be greatly appreciated. Thank you! https://imgur.com/a/Ssqkk4b
  28. I’m currently working on what I call Project Grafuclone — my (:~ty) attempt at creating a Grafuroam-style freeroam server like SAAF and others from 2019 to the present day. I’ve managed to make enough tweaks to provide a solid starter base, but after the failed launch of my own server, NaijaLane Freeroam, in 2021 and a failed relaunch in 2025 (ouch), I’ve decided to throw in the towel.

    Instead of just uninstalling MTA:SA and forgetting about it, I’ll be uploading the work for the community, while making sure to follow the forum’s resource guidelines. The resources will be released on the forum in due time.

    [Disclaimer]
    Only original scripts will be uploaded.

    Y’all are free to hop into the server:
    134.255.252.54:22133
    It will be shutting down on 1/6/26.

     

  29. Or use both. Server for: Security/permissions to visit it. Any persisting data Client for: Every element you see ingame Move/animate Camera UI
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