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Multiple TXD'S and DFF'S?


Lloyd Logan

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Hey, i was wondering how you put in serveral txds and dffs, as i downloaded a skin mod and it had 4 txds and 4 dffs, so if this were the case for one :

txd7 = engineLoadTXD("skins/12.txd") -- Police LV 
engineImportTXD(txd7, 51) 
  
dff7 = engineLoadDFF("skins/12.dff", 51) 
engineReplaceModel(dff7, 51) 

Would i just keep continuing doing this with the dffs and txds? Would it not mess it up if i were to put a txd file over another txd file? If you get what i mean?

Thanks in advance Lloyd Logan

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If a model uses more than 1 texture then all the textures must be inside 1 .txd file. In this case replacing 1 txd file will apply all the textures from this file. AFAIK you can't replace clothes models but you can replace other ped models.

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If a model uses more than 1 texture then all the textures must be inside 1 .txd file. In this case replacing 1 txd file will apply all the textures from this file. AFAIK you can't replace clothes models but you can replace other ped models.

So how would i apply multiple TXD's and DFF's?

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You need to understand, you can apply only 1 txd ("texture archive") to specific model. If you single model uses multiple "textures" then they need to be put into 1 "texture archive" (txd file). If you open a txd file with TXD Workshop or G-TXD, you will find that it contain more than 1 texture. Most of the txd files hold more than 1 texture (especially environment and vehicles) but not all of them.

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