Nico.de Posted August 4, 2011 Posted August 4, 2011 addEventHandler("onPlayerLogin",getRootElement(), function () local account = getPlayerAccount(source) local kills = getAccountData(account,"kills") local deaths = getAccountData(account,"deaths") local headshots = getAccountData(account,"headshots") if not kills then setAccountData(account,"kills",0) end if not deaths then setAccountData(account,"deaths",0) end if not headshots then setAccountData(account,"headshots",0) end end) function updatePlayerStats(ammo, attacker, weapon, bodypart) local account = getPlayerAccount(attacker) if account then local kills = getAccountData(account,"kills") local headshots = getAccountData(account,"headshots") setAccountData(account,"kills",kills+1) if bodypart == 9 then setAccountData(account,"headshots",headshots+1) end end local accountS = getPlayerAccount(source) if accountS then local deaths = getAccountData(accountS,"deaths") setAccountData(accountS,"deaths",deaths+1) if not killer or killer == victim then return; end end end addEventHandler("onPlayerWasted",getRootElement(),updatePlayerStats) function getPlayerStats(thePlayer) local account = getPlayerAccount(thePlayer) if account then local kills = getAccountData(account,"kills") or 0 local headshots = getAccountData(account,"headshots") or 0 local deaths = getAccountData(account,"deaths") or 0 local ratio = string.format("%.2f", kills / deaths) outputChatBox("[sTATS]".. getPlayerName(thePlayer) .."'s Stats: Kills: ".. tostring(kills) .." (".. tostring(headshots) .." Headshots), ".. tostring(deaths) .." Deaths, Ratio: ".. tostring(ratio).."", getRootElement(), 255, 255, 0) end end addCommandHandler("stats",getPlayerStats) ___________ How to delete that self deaths get counted ?
Castillo Posted August 4, 2011 Posted August 4, 2011 addEventHandler("onPlayerLogin",getRootElement(), function () local account = getPlayerAccount(source) local kills = getAccountData(account,"kills") local deaths = getAccountData(account,"deaths") local headshots = getAccountData(account,"headshots") if not kills then setAccountData(account,"kills",0) end if not deaths then setAccountData(account,"deaths",0) end if not headshots then setAccountData(account,"headshots",0) end end) function updatePlayerStats(ammo, attacker, weapon, bodypart) local account = getPlayerAccount(attacker) if account then local kills = getAccountData(account,"kills") local headshots = getAccountData(account,"headshots") setAccountData(account,"kills",kills+1) if bodypart == 9 then setAccountData(account,"headshots",headshots+1) end end if not attacker or attacker == source then return end local accountS = getPlayerAccount(source) if accountS then local deaths = getAccountData(accountS,"deaths") setAccountData(accountS,"deaths",deaths+1) end end end addEventHandler("onPlayerWasted",getRootElement(),updatePlayerStats) function getPlayerStats(thePlayer) local account = getPlayerAccount(thePlayer) if account then local kills = getAccountData(account,"kills") or 0 local headshots = getAccountData(account,"headshots") or 0 local deaths = getAccountData(account,"deaths") or 0 local ratio = string.format("%.2f", kills / deaths) outputChatBox("[sTATS]".. getPlayerName(thePlayer) .."'s Stats: Kills: ".. tostring(kills) .." (".. tostring(headshots) .." Headshots), ".. tostring(deaths) .." Deaths, Ratio: ".. tostring(ratio).."", getRootElement(), 255, 255, 0) end end addCommandHandler("stats",getPlayerStats) Try that. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
will briggs Posted August 4, 2011 Posted August 4, 2011 Please us the code tags too Founder of SAUR - Founder/Owner of ARC RPG
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