-Doc- Posted May 3, 2015 Share Posted May 3, 2015 Hi I'd like to know how i can make a rhino get damage from projectile 21 this its type of projectile. Help? Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 onVehicleDamage getElementType getProjectileType destroyElement Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 example! i dont understand+im new Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 client.lua addEventHandler ( "onClientVehicleDamage", root, -- creating an event function ( attackerElement ) -- attaching funciton to it if ( getElementModel ( source ) ~= 432 ) then -- checking if vehicle is rhino return; -- if not canceling function end local attackerElementType = getElementType ( attackerElement ); -- getting type of attacker element if ( attackerElementType == "projectile" ) then -- checking if it is projectile local projectileType = getProjectileType ( attackerElement ); -- getting type of projectile if ( projectileType == 21 ) then -- checking if projectile has 21 id triggerServerEvent ( "destroy", source ); -- triggering serverside event which will destroy rhino end end end ); server.lua addEvent ( "destroy", true ); -- adding custom event addEventHandler ( "destroy", root, -- attaching it function ( ) -- to this function destroyElement ( source ); -- destroying rhino end ); meta.xml > ="client.lua" type="client" /> ="server.lua" type="server" />> Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 thx i really appreciate this Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 but one thing i dnot need to destroy i need to get damage 250 Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 addEvent ( "destroy", true ); -- adding custom event addEventHandler ( "destroy", root, -- attaching it function ( ) -- to this function setElementHealth ( source, getElementHealth ( source ) - 250 ); end ); Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 You sure that projectile ID is 21? Because 21 is "Air Bomb". Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 setElementVelocity (veh, vx+(((velX/3)*(-1))/50), vy+(((velY/3)*(-1))/50), vz+(((velZ/3)*(-1))/50) ) bullet = createProjectile(veh, 21, muzzleX, muzzleY, muzzleZ, 1, nil, 255,255,255, velX, velY, velZ) im using tank projectile and projectile id its 21 Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 client addEventHandler ( "onClientVehicleDamage", root, function ( attackerElement ) if ( getElementModel ( source ) ~= 432 ) then return; end cancelEvent ( ); if ( attackerElement and getElementType ( attackerElement ) == "projectile" ) then outputChatBox ( "It's projectile!" ); if ( getProjectileType ( attackerElement ) == 21 ) then triggerServerEvent ( "destroy", localPlayer, source ); end end end ); server addEvent ( "destroy", true ); addEventHandler ( "destroy", root, function ( vehicle ) setElementHealth ( vehicle, getElementHealth ( vehicle ) - 250 ); end ); Tell me if 'It's projectile!' appears on chatbox if you shot rhino. Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 addEventHandler ( "onClientVehicleDamage", root, function ( attackerElement ) outputChatBox ( getElementModel ( source ) .. ": " .. getElementType ( attackerElement ) ); if ( getElementModel ( source ) ~= 432 ) then return; end cancelEvent ( ); if ( attackerElement and getElementType ( attackerElement ) == "projectile" ) then if ( getProjectileType ( attackerElement ) == 21 ) then triggerServerEvent ( "destroy", localPlayer, source ); end end end ); Tell me what chatbox outputs now. Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 appears only when i shot in tank but tank doesnt get damage Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 But what appears! http://imgur.com/I9KmLSr Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 client addEventHandler ( "onClientVehicleDamage", root, function ( attackerElement, weapon ) outputChatBox ( getElementModel ( source ) .. ": " .. weapon ); if ( getElementModel ( source ) ~= 432 ) then return; end cancelEvent ( ); if ( attackerElement and getElementType ( attackerElement ) == "projectile" ) then if ( getProjectileType ( attackerElement ) == 21 ) then triggerServerEvent ( "destroy", localPlayer, source ); end end end ); And now? Strange, because it's not projectile. Link to comment
-Doc- Posted May 3, 2015 Author Share Posted May 3, 2015 No effects and no chatbox + 21 its a projectile https://wiki.multitheftauto.com/wiki/Projectiles Link to comment
WhoAmI Posted May 3, 2015 Share Posted May 3, 2015 I know. But, it outputs 'object' or 'vehicle', I can't see 'projectile' on your chatbox while using code below, can you? addEventHandler ( "onClientVehicleDamage", root, function ( attackerElement ) outputChatBox ( getElementModel ( source ) .. ": " .. getElementType ( attackerElement ) ); if ( getElementModel ( source ) ~= 432 ) then return; end cancelEvent ( ); if ( attackerElement and getElementType ( attackerElement ) == "projectile" ) then if ( getProjectileType ( attackerElement ) == 21 ) then triggerServerEvent ( "destroy", localPlayer, source ); end end end ); Link to comment
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