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dxDrawText


-misterX-

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what's wrong? hte console doesn't reort anything!

    local marker = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker1 = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker2 = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, "Cylinder", 1.5, 0, 0, 255, 150) 
     
        dxDrawText("police job", 1552.4996337891, -1677.3264160156, 15.1953125, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center") 
    dxDrawText("police job", -1604.5458984375, 712.25848388672, 12.8671875, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center") 
    dxDrawText("police job", 2340.9245605469, 2456.0463867188, 13.96875, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center")  

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still not working :(

    local marker = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker1 = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker2 = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, "Cylinder", 1.5, 0, 0, 255, 150) 
     
    local x1,y1,z1 = getElementPosition ( marker ) 
    local x2,y2,z2 = getElementPosition ( marker1 ) 
    local x3,y3,z3 = getElementPosition ( maker2 ) 
     
     
        dxDrawText("police job", x1 + 2, y1 + 2, z1 + 2, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center") 
    dxDrawText("police job", x2 + 2, y2 + 2, z2 + 2, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center") 
    dxDrawText("police job", x3 + 2, y3 + 2, z3 + 2, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center")    

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local X,Y,Z = 0, 0, 0 -- MARKER'S X,Y,Z 
-- Marker 
local XX,YY,ZZ = 2486.4111328125, -1646.0546875, 13.5 
local WorldKor1, WorldKor2 = getScreenFromWorldPosition(X,Y,Z) 
  
dxDrawText("police job", WorldKor1, WorldKor2 , WorldKor1, WorldKor2, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center") 
  

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why not work?

local marker = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker1 = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker2 = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, "Cylinder", 1.5, 0, 0, 255, 150) 
     
    local x1,y1,z1 = getElementPosition ( marker ) 
    local x2,y2,z2 = getElementPosition ( marker1 ) 
    local x3,y3,z3 = getElementPosition ( marker2 ) 
     
     
        dxDrawText("police job", x1 + 2, y1 + 2, z1 + 2, tocolor ( 0, 0, 0, 255 ) ) 
    dxDrawText("police job", x2 + 2, y2 + 2, z2 + 2, tocolor ( 0, 0, 0, 255 ) ) 
    dxDrawText("police job", x3 + 2, y3 + 2, z3 + 2, tocolor ( 0, 0, 0, 255 ) )  

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I told you to apply this code..

  
local X,Y,Z = 0, 0, 0 -- MARKER'S X,Y,Z 
-- Marker 
local XX,YY,ZZ = 2486.4111328125, -1646.0546875, 13.5 
local WorldKor1, WorldKor2 = getScreenFromWorldPosition(X,Y,Z) 
  
dxDrawText("police job", WorldKor1, WorldKor2 , WorldKor1, WorldKor2, tocolor(0, 0, 0, 200), 2-(distance/20), "arial", "center", "center") 
  

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no give errors in debug but nothing

local x1,y1,z1 = getElementPosition ( marker ) 
    local x2,y2,z2 = getElementPosition ( marker1 ) 
    local x3,y3,z3 = getElementPosition ( marker2 ) 
    local screenWidth, screenHeight = guiGetScreenSize ( ) 
     
        dxDrawText("police job", x1 + 2, y1 + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
    dxDrawText("police job", x2 + 2, y2 + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
    dxDrawText("police job", x3 + 2, y3 + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 

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I think novo meant something like this:

local x1,y1,z1 = getElementPosition ( marker ) 
local x2,y2,z2 = getElementPosition ( marker1 ) 
local x3,y3,z3 = getElementPosition ( marker2 ) 
local screenWidth, screenHeight = guiGetScreenSize ( ) 
  
local x1_, y1_, dis = getScreenFromWorldPosition( x1, y1, z1 ) 
local x2_, y2_, dis = getScreenFromWorldPosition( x2, y2, z2 ) 
local x3_, y3_, dis = getScreenFromWorldPosition( x3, y3, z3 ) 
  
dxDrawText("police job", x1_ + 2, y1_ + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
dxDrawText("police job", x2_ + 2, y2_ + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
dxDrawText("police job", x3_ + 2, y3_ + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 

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You need to use onClientRender to draw it.

addEventHandler ( "onClientRender", root, 
    function ( ) 
        local x1,y1,z1 = getElementPosition ( marker ) 
        local x2,y2,z2 = getElementPosition ( marker1 ) 
        local x3,y3,z3 = getElementPosition ( marker2 ) 
        local screenWidth, screenHeight = guiGetScreenSize ( ) 
  
        local x1_, y1_, dis = getScreenFromWorldPosition( x1, y1, z1 ) 
        local x2_, y2_, dis = getScreenFromWorldPosition( x2, y2, z2 ) 
        local x3_, y3_, dis = getScreenFromWorldPosition( x3, y3, z3 ) 
  
        dxDrawText("police job", x1_ + 2, y1_ + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
        dxDrawText("police job", x2_ + 2, y2_ + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
        dxDrawText("police job", x3_ + 2, y3_ + 2,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "pricedown" ) 
    end 
) 

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        local marker = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker1 = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, "Cylinder", 1.5, 0, 0, 255, 150) 
    local marker2 = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, "Cylinder", 1.5, 0, 0, 255, 150) 
      
       addEventHandler ( "onClientRender", root, 
        function ( ) 
            local x1,y1,z1 = getElementPosition ( marker ) 
            local x2,y2,z2 = getElementPosition ( marker1 ) 
            local x3,y3,z3 = getElementPosition ( marker2 ) 
            local screenWidth, screenHeight = guiGetScreenSize ( ) 
      
            local x1_, y1_, dis = getScreenFromWorldPosition( x1, y1, z1 ) 
            local x2_, y2_, dis = getScreenFromWorldPosition( x2, y2, z2 ) 
            local x3_, y3_, dis = getScreenFromWorldPosition( x3, y3, z3 ) 
      
            dxDrawText("police job", x1_, y1_,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "arial" ) 
            dxDrawText("police job", x2_, y2_,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "arial" ) 
            dxDrawText("police job", x3_, y3_,screenWidth,screenHeight, tocolor ( 0, 0, 0, 255 ), 1, "arial" ) 
        end 
    ) 

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--\\\\\\\\\\\\\\\\\\\\\\\\\\ 
--//    Setting 
  
local g_screenX, g_screenY = guiGetScreenSize(); 
local gScale = 0.3; 
local gAlphaDistance = 25; 
local gMaxDistance = 50; -- Max Distance 
local gTextAlpha = 120; 
local gTextSize = 1; 
local gAlphaDiff = gMaxDistance - gAlphaDistance;  
gScale = 1 / gScale * 800 / g_screenY; 
local gMaxScaleCurve = { { 0, 0 }, { 3, 3 }, { 13, 5 } }; 
local gTextScaleCurve = { { 0, 0.8 }, { 0.8, 1.2 }, { 99, 99 } }; 
local gTextAlphaCurve = { { 0, 0 }, { 25, 100 }, { 120, 190 }, { 255, 190 } }; 
  
local marker = createMarker( 1552.4996337891, -1677.3264160156, 15.1953125, 'Cylinder', 1.5, 0, 0, 255, 150 ); 
local marker1 = createMarker( -1604.5458984375, 712.25848388672, 12.8671875, 'Cylinder', 1.5, 0, 0, 255, 150 ); 
local marker2 = createMarker( 2340.9245605469, 2456.0463867188, 13.96875, 'Cylinder', 1.5, 0, 0, 255, 150 ); 
  
addEventHandler ( 'onClientRender', root, 
    function ( ) 
        -- 
        local x, y, z = getCameraMatrix(); 
        local x1, y1, z1 = getElementPosition ( marker ); 
        local x2, y2, z2 = getElementPosition ( marker1 ); 
        local x3, y3, z3 = getElementPosition ( marker2 ); 
        local distance_1 = getDistanceBetweenPoints3D( x, y, z, x1, y1, z1 ); 
        local distance_2 = getDistanceBetweenPoints3D( x, y, z, x2, y2, z2 ); 
        local distance_3 = getDistanceBetweenPoints3D( x, y, z, x3, y3, z3 ); 
        -- 
        -- Marker #1 
        if distance_1 <= gMaxDistance then 
            local x1_, y1_ = getScreenFromWorldPosition( x1, y1, z1 + 0.95, 0.06 ); 
            if x1_ and y1_ then 
                -- 
                local scale = 1 / ( gScale * ( distance_1 / gMaxDistance ) ); 
                local alpha = ( ( distance_1 - gAlphaDistance ) / gAlphaDiff ); 
                alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); 
                scale = math.evalCurve( gMaxScaleCurve, scale ); 
                local textscale = math.evalCurve( gTextScaleCurve, scale ); 
                local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); 
                -- 
                dxDrawText( "police job", x1_, y1_, x1_, y1_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); 
            end 
            -- Marker #2 
        elseif distance_2 <= gMaxDistance then  
            local x2_, y2_ = getScreenFromWorldPosition( x2, y2, z2 + 0.95, 0.06 ); 
            if x2_ and y2_ then 
                -- 
                local scale = 1 / ( gScale * ( distance_2 / gMaxDistance ) ); 
                local alpha = ( ( distance_2 - gAlphaDistance ) / gAlphaDiff ); 
                alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); 
                scale = math.evalCurve( gMaxScaleCurve, scale ); 
                local textscale = math.evalCurve( gTextScaleCurve, scale ); 
                local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); 
                -- 
                dxDrawText( "police job", x2_, y2_, x2_, y2_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); 
            end  
            -- Marker #3 
        elseif distance_3 <= gMaxDistance then  
            local x3_, y3_ = getScreenFromWorldPosition( x3, y3, z3 + 0.95, 0.06 ); 
            if x3_ and y3_ then 
            -- 
                local scale = 1 / ( gScale * ( distance_3 / gMaxDistance ) ); 
                local alpha = ( ( distance_3 - gAlphaDistance ) / gAlphaDiff ); 
                alpha = ( alpha < 0 ) and gTextAlpha or gTextAlpha - ( alpha * gTextAlpha ); 
                scale = math.evalCurve( gMaxScaleCurve, scale ); 
                local textscale = math.evalCurve( gTextScaleCurve, scale ); 
                local textalpha = math.evalCurve( gTextAlphaCurve, alpha ); 
                -- 
                dxDrawText( "police job", x3_, y3_, x3_, y3_, tocolor ( 255, 255, 255, textalpha ), textscale * gTextSize, "arial", "center", "bottom", false, false, false, true ); 
            end  
        end 
    end 
); 
  
-- ////////////////////////////////// 
-- //       MATH FUNCTIONS         // 
-- ////////////////////////////////// 
  
function math.evalCurve( curve, input ) 
    if input < curve[ 1 ][ 1 ] then 
        return curve[ 1 ][ 2 ]; 
    end 
    for idx = 2, #curve do 
        if input < curve[ idx ][ 1 ] then 
            local x1 = curve[ idx - 1 ][ 1 ]; 
            local y1 = curve[ idx - 1 ][ 2 ]; 
            local x2 = curve[ idx ][ 1 ]; 
            local y2 = curve[ idx ][ 2 ]; 
            local alpha = ( input - x1 ) / ( x2 - x1 ); 
            return math.lerp( y1, y2, alpha ); 
        end 
    end 
    return curve[ #curve ][ 2 ]; 
end 
  
function math.lerp( from, to, alpha ) 
    return from + ( to-from ) * alpha; 
end 

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