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I have bad error


kahin

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Guys Help me , I get an error . How can I solve this?

lE9zzk.png

local mysql = exports.mysql 
 
local incomeTax = 0
local taxVehicles = {}
local insuranceVehicles = {}
local vehicleCount = {}
local taxHouses = {}
local threads = { }
local threadTimer = nil
local govAmount = 10000000
local unemployedPay = 100 --200
 
function payWage(player, pay, faction, tax)
    local dbid = tonumber(getElementData(player, "dbid"))
    local governmentIncome = 0
    local bankmoney = getElementData(player, "bankmoney")
    local noWage = pay == 0
    local donatormoney = 0
    local startmoney = bankmoney
 
    if (exports.donators:hasPlayerPerk(player, 4)) then
        donatormoney = donatormoney + 25
    end
 
    if (exports.donators:hasPlayerPerk(player, 5)) then
        donatormoney = donatormoney + 75
    end
 
    local interest = 0
    local cP = 0
    if bankmoney > 0 then
        --interest = math.min(5000, math.floor(3 * math.sqrt(bankmoney)))
        interest = math.min(2500, math.floor(2 * math.sqrt(bankmoney))) -- 5000'e 3
        cP = interest / bankmoney * 50
    end
 
    if interest ~= 0 then
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (-57, " .. dbid .. ", " .. interest .. ", 'BANKINTEREST', 6)" )
    end
 
    -- business money
    local profit = getElementData(player, "businessprofit")
    exports.anticheat:changeProtectedElementDataEx(player, "businessprofit", 0, false)
    bankmoney = bankmoney + math.max( 0, pay ) + interest + profit + donatormoney
 
    -- rentable houses
    local rent = 0
    local rented = nil -- store id in here
-
    for key, value in ipairs(getElementsByType("interior")) do -- Who the hell made this bullsit lol / MAXIME
        local interiorStatus = getElementData(value, "status")
        local owner = tonumber( interiorStatus[4] )
 
        if (owner) and (owner == dbid) and (getElementData(value, "status")) and (tonumber(interiorStatus[1]) == 3) and (tonumber(interiorStatus[5]) > 0) then
            rent = rent + tonumber(interiorStatus[5])
            rented = tonumber(getElementData(value, "dbid"))
        end
    end
 
    if not faction then
        if bankmoney > 25000 then
            noWage = true
            pay = 0
        elseif pay > 0 then
            governmentIncome = governmentIncome - pay
            mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (-3, " .. dbid .. ", " .. pay .. ", 'STATEBENEFITS', 6)" )
        else
            pay = 0
        end
    else
        if pay > 0 then
            local teamid = getElementData(player, "faction")
            if teamid <= 0 then
                teamid = 0
            else
                teamid = -teamid
            end
            mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. teamid .. ", " .. dbid .. ", " .. pay .. ", 'WAGE', 6)" )
        else
            pay = 0
        end
    end
 
    if tax > 0 then
        pay = pay - tax
        bankmoney = bankmoney - tax
        governmentIncome = governmentIncome + tax
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", -3, " .. tax .. ", 'INCOMETAX', 6)" )
    end
 
    local vtax = taxVehicles[ dbid ] or 0
    if vtax > 0 then
        vtax = math.min( vtax, bankmoney )
        bankmoney = bankmoney - vtax
        governmentIncome = governmentIncome + vtax
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", -3, " .. vtax .. ", 'VEHICLETAX', 6)" )
    end
 
    --vehicle insurance
 
    local totalInsFee, totalInsFeePerVehicles, totalInsFeePerFactions = 0, {}, {}
    if exports.global:isResourceRunning("insurance") and  exports.global:isResourceRunning("factions") then
        --outputDebugString("Payday insurance running")
        totalInsFee, totalInsFeePerVehicles, totalInsFeePerFactions = exports.insurance:analyzeInsurance(insuranceVehicles[ dbid ], getElementData(player, "dbid"))
        if totalInsFee > 0 then
            if bankmoney >= totalInsFee then
                bankmoney = bankmoney - totalInsFee
                for factionId, data in pairs(totalInsFeePerFactions) do
                    if data.fee > 0 then
                        local theFaction = exports.factions:getTeamFromFactionID(factionId)
                        if exports.bank:giveBankMoney(theFaction, data.fee) then
                            exports.bank:addBankTransactionLog(dbid, -factionId, data.fee, 2, "Insurance fees for "..(#(data.vehs)).." vehicles.")
                        end
                    end
                end
            else
                if  exports.global:isResourceRunning("announcement") then
                    local customerName = getPlayerName(player):gsub("_", " ")
                    for factionId, data in pairs(totalInsFeePerFactions) do
                        local details = 'List of insuranced vehicles from customer '..customerName..":\n\n"
                        for i, vehid in pairs(data.vehs) do
                            details = details..'Vehicle VIN #'..vehid.."\n"
                        end
                        details = details.."\nTotal: $"..exports.global:formatMoney(data.fee)
                        exports.factions:sendNotiToAllFactionMembers(factionId, customerName.." has failed to pay his total insurance fees of $"..exports.global:formatMoney(data.fee).." over his "..(#(data.vehs)).." vehicles.", details)
                    end
                end
            end
        end
    end
 
    local ptax = taxHouses[ dbid ] or 0
    if ptax > 0 then
        ptax = math.floor( ptax )
        ptax = math.min( ptax, bankmoney )
        bankmoney = bankmoney - ptax
        governmentIncome = governmentIncome + ptax
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", -3, " .. ptax .. ", 'PROPERTYTAX', 6)" )
    end
 
    if (rent > 0) then
        if (rent > bankmoney)   then
            rent = -1
            call( getResourceFromName( "interior-system" ), "publicSellProperty", player, rented, false, true )
        else
            bankmoney = bankmoney - rent
            mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", 0, " .. rent .. ", 'HOUSERENT', 6)" )
        end
    end
 
    -- save the bankmoney
    exports.anticheat:changeProtectedElementDataEx(player, "bankmoney", bankmoney, true)
 
    -- let the client tell them the (bad) news
    local grossincome = pay+profit+interest+donatormoney-rent-vtax-ptax
    triggerClientEvent(player, "cPayDay", player, faction, noWage and -1 or pay, profit, interest, donatormoney, tax, incomeTax, vtax, ptax, rent, grossincome, cP)
    return governmentIncome
end
 
function payAllWages(isForcePayday)
    if not isForcePayday then
        local mins = getRealTime().minute
        local minutes = 60 - mins
        if (minutes < 15) then
            minutes = minutes + 60
        end
        setTimer(payAllWages, 60000*minutes, 1, false)
    end
    loadWelfare( )
    threads = { }
    taxVehicles = {}
    vehicleCount = {}
    insuranceVehicles = {}
 
    for _, veh in pairs(getElementsByType("vehicle")) do
        if isElement(veh) then
            local owner, faction, registered = tonumber(getElementData(veh, "owner")) or 0, tonumber(getElementData(veh, "faction")) or 0, tonumber(getElementData(veh, "registered")) or 0
            local vehid = getElementData(veh, "dbid") or 0
            if vehid >0 and faction <= 0 and owner > 0 then
                -- Vehicle inactivity scanner / MAXIME / 2015.1.11
 
                local deletedByScanner = nil
                local active, reason = exports['vehicle-system']:isActive(veh)
                if not active and not exports['vehicle-system']:isProtected(veh) then
                    local name = exports.global:getVehicleName(veh)
                    if exports['vehicle-manager']:systemDeleteVehicle(vehid, "Deleted by Inactivity Scanner. Reason: "..reason) then
                        local account = exports.cache:getAccountFromCharacterId(owner) or {id = 0, username="No-one"}
                        local characterName = exports.cache:getCharacterNameFromID(owner) or "No-one"
 
                        if owner > 0 and account then
                            exports.announcement:makePlayerNotification(account.id, "Vehicle ID #"..vehid.." ("..name..") was taken away from "..characterName.."'s possession by the vehicle inactivity scanner.", "Reason: "..reason..". Your vehicle was marked as inactive because your character hasn't been logged in game for longer than 30 days or no body has ever started its engine for longer than 14 days while parking outdoor. \n\nAn inactive vehicle is a waste of resources and thus far the vehicle's ownership was removed or stripped from your possession to give other players opportunities to buy and use it more efficiently.\n\nThis vehicle wasn't unprotected. To prevent this to happen again to other vehicles of yours, you may want to spend your GC(s) to protect it from the inactive vehicle scanner on UCP.")
                        end
                        exports.global:sendMessageToAdmins("[VEHICLE] Vehicle ID #"..vehid.." ("..name..", owner: "..characterName.." - "..account.username..") has been deleted by the vehicle inactivity scanner. "..reason)
                        deletedByScanner = true
                    end
                end
 
 
                if registered == 1 and not deletedByScanner then
                    --Taxes
                    local tax = tonumber(getElementData(veh, "carshop:taxcost")) or 25
                    if tax > 0 then
                        taxVehicles[owner] = ( taxVehicles[owner] or 0 ) + ( tax * 1 )
                        --[[vehicleCount[owner] = ( vehicleCount[owner] or 0 ) + 1
                        if vehicleCount[owner] > 3 then -- $75 for having too much vehicles, per vehicle more than 3
                            taxVehicles[owner] = taxVehicles[owner] + 50
                        end]]
                    end
 
                    --Insurance
                    if  exports.global:isResourceRunning("insurance") then
                        local insuranceFee = getElementData(veh, "insurance:fee") or 0
                        insurancefee = tonumber(insurancefee)
                        local insuranceFaction = getElementData(veh, "insurance:faction") or 0
                        insuranceFaction = tonumber(insuranceFaction)
                        if insuranceFee > 0 and insuranceFaction > 0 then
                            if not insuranceVehicles[owner] then insuranceVehicles[owner] = {} end
                            if not insuranceVehicles[owner][vehid] then insuranceVehicles[owner][vehid] = {} end
                            if not insuranceVehicles[owner][vehid][insuranceFaction] then insuranceVehicles[owner][vehid][insuranceFaction] = 0 end
                            insuranceVehicles[owner][vehid][insuranceFaction] = insuranceVehicles[owner][vehid][insuranceFaction] + insuranceFee
                        end
                    end
                end
            end
        end
    end
 
    -- count all player props
    taxHouses = { }
    for _, property in pairs( getElementsByType( "interior" ) ) do
        local interiorStatus = getElementData(property, "status")
        local cost = tonumber(interiorStatus[5]) or 0
        local owner = tonumber(interiorStatus[4]) or 0
        local type = tonumber(interiorStatus[1])
        local intid = getElementData(property, "dbid")
        local name = getElementData(property, "name")
        if cost > 0 and owner > 0 and type < 2 then
            -- MAXIME
            local propertyTax = getPropertyTaxRate(interiorStatus[1])
            taxHouses[ interiorStatus[4] ] = ( taxHouses[ interiorStatus[4] ] or 0 ) + propertyTax * interiorStatus[5]
        end
 
        -- Interior inactivity scanner / MAXIME / 2015.1.11
        local active, reason = exports['interior-system']:isActive(property)
        if not active and not exports['interior-system']:isProtected(property) then
            if exports['interior-system']:unownProperty(intid, "Forcesold by Inactivity Scanner. Reason: "..reason) then
                local account = exports.cache:getAccountFromCharacterId(owner) or {id = 0, username="No-one"}
                local characterName = exports.cache:getCharacterNameFromID(owner) or "No-one"
                if owner > 0 and account then
                    exports.announcement:makePlayerNotification(account.id, "Interior ID #"..intid.." ("..name..") was taken away from "..characterName.."'s possession by the interior inactivity scanner.", "Reason: "..reason..". Your interior was marked as inactive because no body has ever entered it for the last 14 days or your character(who owns it) hasn't been logged in game for 30 days.\n\nAn inactive interior is a waste of resources and thus far the interior's ownership was stripped from your possession to give other players opportunities to buy and use it more efficiently.\n\nThis interior wasn't unprotected. To prevent this to happen again to other interiors of yours, you may want to spend your GC(s) to protect it from the inactive interior scanner on UCP.")
                end
                exports.
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Here you have it fixed,

local mysql = exports.mysql 
 
local incomeTax = 0
local taxVehicles = {}
local insuranceVehicles = {}
local vehicleCount = {}
local taxHouses = {}
local threads = { }
local threadTimer = nil
local govAmount = 10000000
local unemployedPay = 100 --200
 
function payWage(player, pay, faction, tax)
    local dbid = tonumber(getElementData(player, "dbid"))
    local governmentIncome = 0
    local bankmoney = getElementData(player, "bankmoney")
    local noWage = pay == 0
    local donatormoney = 0
    local startmoney = bankmoney
 
    if (exports.donators:hasPlayerPerk(player, 4)) then
        donatormoney = donatormoney + 25
    end
 
    if (exports.donators:hasPlayerPerk(player, 5)) then
        donatormoney = donatormoney + 75
    end
 
    local interest = 0
    local cP = 0
    if bankmoney > 0 then
        --interest = math.min(5000, math.floor(3 * math.sqrt(bankmoney)))
        interest = math.min(2500, math.floor(2 * math.sqrt(bankmoney))) -- 5000'e 3
        cP = interest / bankmoney * 50
    end
 
    if interest ~= 0 then
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (-57, " .. dbid .. ", " .. interest .. ", 'BANKINTEREST', 6)" )
    end
 
    -- business money
    local profit = getElementData(player, "businessprofit")
    exports.anticheat:changeProtectedElementDataEx(player, "businessprofit", 0, false)
    bankmoney = bankmoney + math.max( 0, pay ) + interest + profit + donatormoney
 
    -- rentable houses
    local rent = 0
    local rented = nil -- store id in here
 
    for key, value in ipairs(getElementsByType("interior")) do -- Who the hell made this bullsit lol / MAXIME
        local interiorStatus = getElementData(value, "status")
        local owner = tonumber( interiorStatus[4] )
 
        if (owner) and (owner == dbid) and (getElementData(value, "status")) and (tonumber(interiorStatus[1]) == 3) and (tonumber(interiorStatus[5]) > 0) then
            rent = rent + tonumber(interiorStatus[5])
            rented = tonumber(getElementData(value, "dbid"))
        end
    end
 
    if not faction then
        if bankmoney > 25000 then
            noWage = true
            pay = 0
        elseif pay > 0 then
            governmentIncome = governmentIncome - pay
            mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (-3, " .. dbid .. ", " .. pay .. ", 'STATEBENEFITS', 6)" )
        else
            pay = 0
        end
    else
        if pay > 0 then
            local teamid = getElementData(player, "faction")
            if teamid <= 0 then
                teamid = 0
            else
                teamid = -teamid
            end
            mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. teamid .. ", " .. dbid .. ", " .. pay .. ", 'WAGE', 6)" )
        else
            pay = 0
        end
    end
 
    if tax > 0 then
        pay = pay - tax
        bankmoney = bankmoney - tax
        governmentIncome = governmentIncome + tax
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", -3, " .. tax .. ", 'INCOMETAX', 6)" )
    end
 
    local vtax = taxVehicles[ dbid ] or 0
    if vtax > 0 then
        vtax = math.min( vtax, bankmoney )
        bankmoney = bankmoney - vtax
        governmentIncome = governmentIncome + vtax
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", -3, " .. vtax .. ", 'VEHICLETAX', 6)" )
    end
 
    --vehicle insurance
 
    local totalInsFee, totalInsFeePerVehicles, totalInsFeePerFactions = 0, {}, {}
    if exports.global:isResourceRunning("insurance") and  exports.global:isResourceRunning("factions") then
        --outputDebugString("Payday insurance running")
        totalInsFee, totalInsFeePerVehicles, totalInsFeePerFactions = exports.insurance:analyzeInsurance(insuranceVehicles[ dbid ], getElementData(player, "dbid"))
        if totalInsFee > 0 then
            if bankmoney >= totalInsFee then
                bankmoney = bankmoney - totalInsFee
                for factionId, data in pairs(totalInsFeePerFactions) do
                    if data.fee > 0 then
                        local theFaction = exports.factions:getTeamFromFactionID(factionId)
                        if exports.bank:giveBankMoney(theFaction, data.fee) then
                            exports.bank:addBankTransactionLog(dbid, -factionId, data.fee, 2, "Insurance fees for "..(#(data.vehs)).." vehicles.")
                        end
                    end
                end
            else
                if  exports.global:isResourceRunning("announcement") then
                    local customerName = getPlayerName(player):gsub("_", " ")
                    for factionId, data in pairs(totalInsFeePerFactions) do
                        local details = 'List of insuranced vehicles from customer '..customerName..":\n\n"
                        for i, vehid in pairs(data.vehs) do
                            details = details..'Vehicle VIN #'..vehid.."\n"
                        end
                        details = details.."\nTotal: $"..exports.global:formatMoney(data.fee)
                        exports.factions:sendNotiToAllFactionMembers(factionId, customerName.." has failed to pay his total insurance fees of $"..exports.global:formatMoney(data.fee).." over his "..(#(data.vehs)).." vehicles.", details)
                    end
                end
            end
        end
    end
 
    local ptax = taxHouses[ dbid ] or 0
    if ptax > 0 then
        ptax = math.floor( ptax )
        ptax = math.min( ptax, bankmoney )
        bankmoney = bankmoney - ptax
        governmentIncome = governmentIncome + ptax
        mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", -3, " .. ptax .. ", 'PROPERTYTAX', 6)" )
    end
 
    if (rent > 0) then
        if (rent > bankmoney)   then
            rent = -1
            call( getResourceFromName( "interior-system" ), "publicSellProperty", player, rented, false, true )
        else
            bankmoney = bankmoney - rent
            mysql:query_free( "INSERT INTO wiretransfers (`from`, `to`, `amount`, `reason`, `type`) VALUES (" .. dbid .. ", 0, " .. rent .. ", 'HOUSERENT', 6)" )
        end
    end
 
    -- save the bankmoney
    exports.anticheat:changeProtectedElementDataEx(player, "bankmoney", bankmoney, true)
 
    -- let the client tell them the (bad) news
    local grossincome = pay+profit+interest+donatormoney-rent-vtax-ptax
    triggerClientEvent(player, "cPayDay", player, faction, noWage and -1 or pay, profit, interest, donatormoney, tax, incomeTax, vtax, ptax, rent, grossincome, cP)
    return governmentIncome
end
 
function payAllWages(isForcePayday)
    if not isForcePayday then
        local mins = getRealTime().minute
        local minutes = 60 - mins
        if (minutes < 15) then
            minutes = minutes + 60
        end
        setTimer(payAllWages, 60000*minutes, 1, false)
    end
    loadWelfare( )
    threads = { }
    taxVehicles = {}
    vehicleCount = {}
    insuranceVehicles = {}
 
    for _, veh in pairs(getElementsByType("vehicle")) do
        if isElement(veh) then
            local owner, faction, registered = tonumber(getElementData(veh, "owner")) or 0, tonumber(getElementData(veh, "faction")) or 0, tonumber(getElementData(veh, "registered")) or 0
            local vehid = getElementData(veh, "dbid") or 0
            if vehid >0 and faction <= 0 and owner > 0 then
                -- Vehicle inactivity scanner / MAXIME / 2015.1.11
 
                local deletedByScanner = nil
                local active, reason = exports['vehicle-system']:isActive(veh)
                if not active and not exports['vehicle-system']:isProtected(veh) then
                    local name = exports.global:getVehicleName(veh)
                    if exports['vehicle-manager']:systemDeleteVehicle(vehid, "Deleted by Inactivity Scanner. Reason: "..reason) then
                        local account = exports.cache:getAccountFromCharacterId(owner) or {id = 0, username="No-one"}
                        local characterName = exports.cache:getCharacterNameFromID(owner) or "No-one"
 
                        if owner > 0 and account then
                            exports.announcement:makePlayerNotification(account.id, "Vehicle ID #"..vehid.." ("..name..") was taken away from "..characterName.."'s possession by the vehicle inactivity scanner.", "Reason: "..reason..". Your vehicle was marked as inactive because your character hasn't been logged in game for longer than 30 days or no body has ever started its engine for longer than 14 days while parking outdoor. \n\nAn inactive vehicle is a waste of resources and thus far the vehicle's ownership was removed or stripped from your possession to give other players opportunities to buy and use it more efficiently.\n\nThis vehicle wasn't unprotected. To prevent this to happen again to other vehicles of yours, you may want to spend your GC(s) to protect it from the inactive vehicle scanner on UCP.")
                        end
                        exports.global:sendMessageToAdmins("[VEHICLE] Vehicle ID #"..vehid.." ("..name..", owner: "..characterName.." - "..account.username..") has been deleted by the vehicle inactivity scanner. "..reason)
                        deletedByScanner = true
                    end
                end
 
 
                if registered == 1 and not deletedByScanner then
                    --Taxes
                    local tax = tonumber(getElementData(veh, "carshop:taxcost")) or 25
                    if tax > 0 then
                        taxVehicles[owner] = ( taxVehicles[owner] or 0 ) + ( tax * 1 )
                        --[[vehicleCount[owner] = ( vehicleCount[owner] or 0 ) + 1
                        if vehicleCount[owner] > 3 then -- $75 for having too much vehicles, per vehicle more than 3
                            taxVehicles[owner] = taxVehicles[owner] + 50
                        end]]
                    end
 
                    --Insurance
                    if  exports.global:isResourceRunning("insurance") then
                        local insuranceFee = getElementData(veh, "insurance:fee") or 0
                        insurancefee = tonumber(insurancefee)
                        local insuranceFaction = getElementData(veh, "insurance:faction") or 0
                        insuranceFaction = tonumber(insuranceFaction)
                        if insuranceFee > 0 and insuranceFaction > 0 then
                            if not insuranceVehicles[owner] then insuranceVehicles[owner] = {} end
                            if not insuranceVehicles[owner][vehid] then insuranceVehicles[owner][vehid] = {} end
                            if not insuranceVehicles[owner][vehid][insuranceFaction] then insuranceVehicles[owner][vehid][insuranceFaction] = 0 end
                            insuranceVehicles[owner][vehid][insuranceFaction] = insuranceVehicles[owner][vehid][insuranceFaction] + insuranceFee
                        end
                    end
                end
            end
        end
    end
 
    -- count all player props
    taxHouses = { }
    for _, property in pairs( getElementsByType( "interior" ) ) do
        local interiorStatus = getElementData(property, "status")
        local cost = tonumber(interiorStatus[5]) or 0
        local owner = tonumber(interiorStatus[4]) or 0
        local type = tonumber(interiorStatus[1])
        local intid = getElementData(property, "dbid")
        local name = getElementData(property, "name")
        if cost > 0 and owner > 0 and type < 2 then
            -- MAXIME
            local propertyTax = getPropertyTaxRate(interiorStatus[1])
            taxHouses[ interiorStatus[4] ] = ( taxHouses[ interiorStatus[4] ] or 0 ) + propertyTax * interiorStatus[5]
        end
 
        -- Interior inactivity scanner / MAXIME / 2015.1.11
        local active, reason = exports['interior-system']:isActive(property)
        if not active and not exports['interior-system']:isProtected(property) then
            if exports['interior-system']:unownProperty(intid, "Forcesold by Inactivity Scanner. Reason: "..reason) then
                local account = exports.cache:getAccountFromCharacterId(owner) or {id = 0, username="No-one"}
                local characterName = exports.cache:getCharacterNameFromID(owner) or "No-one"
                if owner > 0 and account then
                    exports.announcement:makePlayerNotification(account.id, "Interior ID #"..intid.." ("..name..") was taken away from "..characterName.."'s possession by the interior inactivity scanner.", "Reason: "..reason..". Your interior was marked as inactive because no body has ever entered it for the last 14 days or your character(who owns it) hasn't been logged in game for 30 days.\n\nAn inactive interior is a waste of resources and thus far the interior's ownership was stripped from your possession to give other players opportunities to buy and use it more efficiently.\n\nThis interior wasn't unprotected. To prevent this to happen again to other interiors of yours, you may want to spend your GC(s) to protect it from the inactive interior scanner on UCP.")
                end
                exports.
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