Blinker. Posted November 20, 2014 Posted November 20, 2014 Hello , I've made a script to show health and nos in the bottom of the screen instead of the normal race Health bar , the problem is i'm using a percentage , whenever the health reach 25 % the car becomes on fire.. i need the health to be on 0% to become on fire. i'm using math.round((getElementHealth(getPedOccupiedVehicle(localPlayer))/10),0) Thanks !
Moderators IIYAMA Posted November 20, 2014 Moderators Posted November 20, 2014 local vehicle = getPedOccupiedVehicle(localPlayer) if vehicle then local health = getElementHealth(vehicle)-250 if health < 0 then health = 0 end ------------------------------------------ ------------------------------------------ end
Blinker. Posted November 20, 2014 Author Posted November 20, 2014 Hello IIYAMA, If I use that , I will get 75% on full health. I need it to be 100% on full health and 0% on fire. I saw that in many servers like MIKI dd.
Dealman Posted November 20, 2014 Posted November 20, 2014 Just check if the health is equal to, or lower than 25%(250). If it is, make the health display 0. I believe it slowly goes from 250 to 0 whilst on fire...?
Blinker. Posted November 20, 2014 Author Posted November 20, 2014 I've tried that already , but it will look so shit , the player looks at his health when it's 26% and the next hit it will be 0 %. I want it to be normal example: 26% then 23% ..till 0 and it will be on fire.
Dealman Posted November 20, 2014 Posted November 20, 2014 So make a timer, whenever he's taken to 250 or below - set it to 250 and then start a timer. Find out how long it's on fire before explodes and use that. Dunno how well it'll work, but might be worth a shot
Blinker. Posted November 21, 2014 Author Posted November 21, 2014 Aa no , you misunderstood me, I didn't mean that the car becomes on fire on 25% and then goes down till 0 I meant I want it normal like 90 to 87 not going from 25 to 0 ,so whenever the car reaches 0 % of health it becomes on fire. Normaly the car becomes on fire at 25%... Thanks.
Saml1er Posted November 21, 2014 Posted November 21, 2014 local health = (getElementHealth(vehicle)-250)/750*100 This will return health between 0 and 100.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now