nn03 Posted June 3, 2013 Share Posted June 3, 2013 Можно ли как нибудь заменить стандартные название машин на свои? Link to comment
Kenix Posted June 3, 2013 Share Posted June 3, 2013 https://community.multitheftauto.com/in ... ils&id=488 Ты про это? Link to comment
nn03 Posted June 3, 2013 Author Share Posted June 3, 2013 https://community.multitheftauto.com/index.php?p=resources&s=details&id=488Ты про это? Да спасибо щас проверю отпишу Link to comment
nn03 Posted June 3, 2013 Author Share Posted June 3, 2013 https://community.multitheftauto.com/index.php?p=resources&s=details&id=488Ты про это? Взял вот этот скрипт продажи машин https://community.multitheftauto.com/index.php?p=resources&s=details&id=2604 и все пытаюсь изменить название машин в самом магазине!Не кто не знает как изменить? Link to comment
AMARANT Posted June 3, 2013 Share Posted June 3, 2013 Автор ресурса точно знает, инфа 100%. Link to comment
TheNormalnij Posted June 4, 2013 Share Posted June 4, 2013 была темка, надо было использовать двухмерный массив ( спс, что и меня научили ), могу помочь. Кидай в личку ) Link to comment
Scripting Moderators Sarrum Posted June 4, 2013 Scripting Moderators Share Posted June 4, 2013 https://forum.multitheftauto.com/viewtopic.php?p=535170#p535170 Link to comment
nn03 Posted June 4, 2013 Author Share Posted June 4, 2013 ну вот теперь все норм но не отображаются имена машин если пишу буквами не отображаются если пишу цифрами все норм! Link to comment
nn03 Posted June 4, 2013 Author Share Posted June 4, 2013 Все разобрался все спасибо! Sarrum тебе вообще огромное !!!!!!!!!!!! Link to comment
nn03 Posted June 5, 2013 Author Share Posted June 5, 2013 Ap! Как исправить эти ошибки подскажите пожалуйста [2013-06-06 00:45:30] WARNING: vehiclesystemcarshops\start.lua:22 Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got boolean] [2013-06-06 00:45:32] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean] [2013-06-06 00:45:32] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number) [2013-06-06 00:45:38] ERROR: unzipped\vehiclesystemcarshops\server.lua:25: attempt to concatenate local 'id' (a boolean value) [2013-06-06 00:45:41] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean] [2013-06-06 00:45:41] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number) [2013-06-06 00:45:43] QUIT: AntiQ left the game [Quit] [2013-06-06 00:45:43] WARNING: vehiclesystemcarshops\server.lua:180: Bad argument @ 'removeElementData' [Expected element at argument 1, got string 'AntiQ'] [2013-06-06 00:45:46] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean] [2013-06-06 00:45:47] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number) [2013-06-06 00:45:47] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean] [2013-06-06 00:45:47] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number) [2013-06-06 00:45:48] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean] [2013-06-06 00:45:48] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number) [2013-06-06 00:45:51] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean] [2013-06-06 00:45:51] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number) ] Link to comment
AMARANT Posted June 5, 2013 Share Posted June 5, 2013 В разных строках практически одна и та же ошибка. Аргументы функций переданы не того типа. Внимательно почитай на какие аргументы жалуется консоль. Например в первой ошибке в качестве второго аргумента требуется аргумент "тип оружия", а у тебя там булевое значение (вероятнее всего false). Во второй ошибке уже неправильно указан первый аргумент, где должен быть элемент, а у тебя там снова булевое значение. То же самое и везде практически, почитай просто внимательно ошибку, там все написано. Link to comment
nn03 Posted June 6, 2013 Author Share Posted June 6, 2013 В разных строках практически одна и та же ошибка. Аргументы функций переданы не того типа. Внимательно почитай на какие аргументы жалуется консоль. Например в первой ошибке в качестве второго аргумента требуется аргумент "тип оружия", а у тебя там булевое значение (вероятнее всего false). Во второй ошибке уже неправильно указан первый аргумент, где должен быть элемент, а у тебя там снова булевое значение. То же самое и везде практически, почитай просто внимательно ошибку, там все написано. Я не особо разбираюсь в скриптинге помоги пожалуйста исправить Код Server.lua carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) addEvent ("viewGUI", true) function markerHit (hitPlayer, matchingDimension) if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then triggerClientEvent ("viewGUI", hitPlayer) end end addEventHandler ("onMarkerHit", getRootElement(), markerHit) addEvent ("carShopCarBuy", true) addEventHandler ("carShopCarBuy", getRootElement(), function(id, cost, name) if (getPlayerMoney (source) >= tonumber(cost)) then outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) outputChatBox ("ID: " .. id, source, 255, 0, 0, false) outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) takePlayerMoney (source, tonumber (cost)) setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) else outputChatBox ("You are too poor!", source, 255, 0, 0, false) end end) addEvent ("carSpawn", true) addEvent ("carDestroy", true) function carSpawn () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then setElementVelocity (getElementData (source, "hisCar"), 0,0,0) local x,y,z = getElementPosition (source) setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) outputChatBox ("Car spawned.", source, 255, 0, 0) elseif not (getElementData (source, "hisCar")) then local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") if (accountData) then carID = getAccountData (getPlayerAccount (source), "funmodev2-car") x,y,z = getElementPosition (source) vehicle = createVehicle (carID, x +2, y, z +1) setElementID (vehicle, getAccountName (getPlayerAccount(source))) setElementData (source, "hisCar", vehicle) outputChatBox ("Машина стоит рядом с вами!", source, 255, 0, 0) if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then local upgrades = nil local upgrades = {} local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") for i,v in ipairs (upgrades) do addVehicleUpgrade (vehicle, v) end end if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") setVehiclePaintjob (vehicle, paintjob) end if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") setVehicleColor (vehicle, c1,c2,0,0) end else outputChatBox ("You haven't got a car.", source, 255, 0, 0) end else outputChatBox ("You're already in a car!", source, 255, 0, 0) end end end addEventHandler ("carSpawn", getRootElement(), carSpawn) function carDestroy () if not (isGuestAccount (getPlayerAccount (source))) then if (isPedInVehicle (source)) then if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then setElementHealth (getElementData (source, "hisCar"), 0) destroyElement (getPedOccupiedVehicle (source)) removeElementData (source, "hisCar") outputChatBox ("Машина Убрана.", source, 255, 0, 0) else outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0) end elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then car=getElementData(source, "hisCar") destroyElement(car) outputChatBox ("Car Destroyed.", source, 255, 0, 0) removeElementData (source, "hisCar") end end end addEventHandler ("carDestroy", getRootElement(), carDestroy) function engineSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleEngineState (veh) == true) then setVehicleEngineState (veh, false) outputChatBox ("Двигатель заглушен.", source, 255, 0, 0) elseif (getVehicleEngineState (veh) == false) then setVehicleEngineState (veh, true) outputChatBox ("Двигатель заведен.", source, 255, 0, 0) end else outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0) end end addEvent("engenieSwitch",true) addEventHandler("engenieSwitch",getRootElement(),engineSwitch) function lightsSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if (getVehicleOverrideLights(veh) ~= 2) then setVehicleOverrideLights(veh, 2) outputChatBox ("Фары включены.", source, 255, 0, 0) elseif (getVehicleOverrideLights(veh) ~= 1) then setVehicleOverrideLights(veh, 1) outputChatBox ("Фары выключены.", source, 255, 0, 0) end else outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0) end end addEvent("lightsSwitch",true) addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) function lockSwitch () if (isPedInVehicle (source)) then local veh = getPedOccupiedVehicle (source) if not (isVehicleLocked (veh)) then setVehicleLocked (veh, true) setVehicleDoorsUndamageable (veh, true) setVehicleDoorState (veh, 0, 0) setVehicleDoorState (veh, 1, 0) setVehicleDoorState (veh, 2, 0) setVehicleDoorState (veh, 3, 0) outputChatBox ("Автомобиль закрыт.", source, 255, 0, 0) elseif (isVehicleLocked (veh)) then setVehicleLocked (veh, false) setVehicleDoorsUndamageable (veh, false) outputChatBox ("Автомобиль открыт.", source, 255, 0, 0) end else outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0) end end addEvent("lockSwitch",true) addEventHandler("lockSwitch",getRootElement(),lockSwitch ) addEventHandler ("onVehicleStartEnter", getRootElement(), function(player, seat, jacked, door) if (isVehicleLocked (source) == true) then local mannetjeNaam = getAccountName (getPlayerAccount (player)) local autoNaam = getElementID (source) if (mannetjeNaam == autoNaam) then setVehicleLocked (source, false) outputChatBox ("Автомобиль Открыт!", player, 255, 0, 0, false) end end end) addEventHandler ("onVehicleExplode", getRootElement(), function() local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) if (theOwner) then removeElementData (theOwner, "hisCar") end end) addEventHandler ("onPlayerQuit", getRootElement(), function(quitType, reason, responsibleElement) if (getElementData (source, "hisCar")) then blowVehicle (getElementData (source, "hisCar")) removeElementData (source, "hisCar") end end) addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), function () for i,v in ipairs (getElementsByType ("player")) do if (getElementData (v, "hisCar")) then setElementHealth (getElementData (v, "hisCar"), 0) removeElementData (v, "hisCar") end end end ) function destroyOnExplode () setTimer (destroyElement, 2500, 1, source) end addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) Код Start.lua node = xmlLoadFile ("players.xml") function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) if not (isGuestAccount (getPlayerAccount (source))) then local accountData = getAccountData (theCurrentAccount, "funmodev2-money") if (accountData) then local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") local playerX = getAccountData (theCurrentAccount, "funmodev2-x") local playerY = getAccountData (theCurrentAccount, "funmodev2-y") local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") local playerWeaponID = getAccountData (theCurrentAccount, "funmodev2-weaponID") local playerWeaponAmmo = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo") spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, playerMoney) setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) setTimer (giveWeapon, 500, 1, source, playerWeaponID, playerWeaponAmmo, true) setCameraTarget (source, source) fadeCamera(source, true, 2.0) else spawnPlayer (source, 2000.55, 1526.25, 14.6171875, 0, math.random (0, 288), 0, 0, spawnTeam) setTimer (setPlayerTeam, 500, 1, source, spawnTeam) setPlayerMoney (source, 5000) setCameraTarget (source, source) fadeCamera(source, true, 2.0) end end end addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) function onQuit (quitType, reason, responsibleElement) if not (isGuestAccount (getPlayerAccount (source))) then account = getPlayerAccount (source) if (account) then local x,y,z = getElementPosition (source) setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) setAccountData (account, "funmodev2-x", x) setAccountData (account, "funmodev2-y", y) setAccountData (account, "funmodev2-z", z) setAccountData (account, "funmodev2-int", getElementInterior (source)) setAccountData (account, "funmodev2-dim", getElementDimension (source)) setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) setAccountData (account, "funmodev2-wantedID", getPedWeapon (source)) setAccountData (account, "funmodev2-wantedAmmo", getPedTotalAmmo (source)) end end end addEventHandler ("onPlayerQuit", getRootElement(), onQuit) function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) if not( isGuestAccount (getPlayerAccount(source)) ) then local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) fadeCamera (source, false) setTimer (spawnPlayer, 1000, 1, source, 1607.35, 1816.54, 10.82, 0, getPedSkin (source), 0, 0, spawnTeam) setTimer (setPlayerTeam, 1500, 1, source, spawnTeam) setTimer (setCameraTarget, 1250, 1, source, source) setTimer (fadeCamera, 2000, 1, source, true) setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Link to comment
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