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ну вот теперь все норм но не отображаются имена машин если пишу буквами не отображаются если пишу цифрами все норм!

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Ap!

Как исправить эти ошибки подскажите пожалуйста

[2013-06-06 00:45:30] WARNING: vehiclesystemcarshops\start.lua:22 Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got boolean]

[2013-06-06 00:45:32] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean]

[2013-06-06 00:45:32] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number)

[2013-06-06 00:45:38] ERROR: unzipped\vehiclesystemcarshops\server.lua:25: attempt to concatenate local 'id' (a boolean value)

[2013-06-06 00:45:41] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean]

[2013-06-06 00:45:41] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number)

[2013-06-06 00:45:43] QUIT: AntiQ left the game [Quit]

[2013-06-06 00:45:43] WARNING: vehiclesystemcarshops\server.lua:180: Bad argument @ 'removeElementData' [Expected element at argument 1, got string 'AntiQ']

[2013-06-06 00:45:46] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean]

[2013-06-06 00:45:47] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number)

[2013-06-06 00:45:47] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean]

[2013-06-06 00:45:47] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number)

[2013-06-06 00:45:48] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean]

[2013-06-06 00:45:48] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number)

[2013-06-06 00:45:51] WARNING: vehiclesystemcarshops\server.lua:55: Bad argument @ 'setElementID' [Expected element at argument 1, got boolean]

[2013-06-06 00:45:51] ERROR: unzipped\vehiclesystemcarshops\server.lua:62: bad argument #1 to 'ipairs' (table expected, got number)

]

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В разных строках практически одна и та же ошибка. Аргументы функций переданы не того типа. Внимательно почитай на какие аргументы жалуется консоль. Например в первой ошибке в качестве второго аргумента требуется аргумент "тип оружия", а у тебя там булевое значение (вероятнее всего false). Во второй ошибке уже неправильно указан первый аргумент, где должен быть элемент, а у тебя там снова булевое значение. То же самое и везде практически, почитай просто внимательно ошибку, там все написано.

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В разных строках практически одна и та же ошибка. Аргументы функций переданы не того типа. Внимательно почитай на какие аргументы жалуется консоль. Например в первой ошибке в качестве второго аргумента требуется аргумент "тип оружия", а у тебя там булевое значение (вероятнее всего false). Во второй ошибке уже неправильно указан первый аргумент, где должен быть элемент, а у тебя там снова булевое значение. То же самое и везде практически, почитай просто внимательно ошибку, там все написано.

Я не особо разбираюсь в скриптинге помоги пожалуйста исправить

Код Server.lua

carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127)

carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127)

carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127)

carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127)

carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127)

createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200)

createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200)

createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200)

createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200)

createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200)

addEvent ("viewGUI", true)

function markerHit (hitPlayer, matchingDimension)

if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then

triggerClientEvent ("viewGUI", hitPlayer)

end

end

addEventHandler ("onMarkerHit", getRootElement(), markerHit)

addEvent ("carShopCarBuy", true)

addEventHandler ("carShopCarBuy", getRootElement(),

function(id, cost, name)

if (getPlayerMoney (source) >= tonumber(cost)) then

outputChatBox ("Bought a " .. name, source, 255, 0, 0, false)

outputChatBox ("ID: " .. id, source, 255, 0, 0, false)

outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false)

takePlayerMoney (source, tonumber (cost))

setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id))

setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3)

setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0)

else

outputChatBox ("You are too poor!", source, 255, 0, 0, false)

end

end)

addEvent ("carSpawn", true)

addEvent ("carDestroy", true)

function carSpawn ()

if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then

if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then

setElementVelocity (getElementData (source, "hisCar"), 0,0,0)

local x,y,z = getElementPosition (source)

setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0)

setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1)

outputChatBox ("Car spawned.", source, 255, 0, 0)

elseif not (getElementData (source, "hisCar")) then

local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car")

if (accountData) then

carID = getAccountData (getPlayerAccount (source), "funmodev2-car")

x,y,z = getElementPosition (source)

vehicle = createVehicle (carID, x +2, y, z +1)

setElementID (vehicle, getAccountName (getPlayerAccount(source)))

setElementData (source, "hisCar", vehicle)

outputChatBox ("Машина стоит рядом с вами!", source, 255, 0, 0)

if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then

local upgrades = nil

local upgrades = {}

local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg")

for i,v in ipairs (upgrades) do

addVehicleUpgrade (vehicle, v)

end

end

if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then

local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob")

setVehiclePaintjob (vehicle, paintjob)

end

if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then

local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")

local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")

setVehicleColor (vehicle, c1,c2,0,0)

end

else

outputChatBox ("You haven't got a car.", source, 255, 0, 0)

end

else

outputChatBox ("You're already in a car!", source, 255, 0, 0)

end

end

end

addEventHandler ("carSpawn", getRootElement(), carSpawn)

function carDestroy ()

if not (isGuestAccount (getPlayerAccount (source))) then

if (isPedInVehicle (source)) then

if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then

setElementHealth (getElementData (source, "hisCar"), 0)

destroyElement (getPedOccupiedVehicle (source))

removeElementData (source, "hisCar")

outputChatBox ("Машина Убрана.", source, 255, 0, 0)

else

outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0)

end

elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then

car=getElementData(source, "hisCar")

destroyElement(car)

outputChatBox ("Car Destroyed.", source, 255, 0, 0)

removeElementData (source, "hisCar")

end

end

end

addEventHandler ("carDestroy", getRootElement(), carDestroy)

function engineSwitch ()

if (isPedInVehicle (source)) then

local veh = getPedOccupiedVehicle (source)

if (getVehicleEngineState (veh) == true) then

setVehicleEngineState (veh, false)

outputChatBox ("Двигатель заглушен.", source, 255, 0, 0)

elseif (getVehicleEngineState (veh) == false) then

setVehicleEngineState (veh, true)

outputChatBox ("Двигатель заведен.", source, 255, 0, 0)

end

else

outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0)

end

end

addEvent("engenieSwitch",true)

addEventHandler("engenieSwitch",getRootElement(),engineSwitch)

function lightsSwitch ()

if (isPedInVehicle (source)) then

local veh = getPedOccupiedVehicle (source)

if (getVehicleOverrideLights(veh) ~= 2) then

setVehicleOverrideLights(veh, 2)

outputChatBox ("Фары включены.", source, 255, 0, 0)

elseif (getVehicleOverrideLights(veh) ~= 1) then

setVehicleOverrideLights(veh, 1)

outputChatBox ("Фары выключены.", source, 255, 0, 0)

end

else

outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0)

end

end

addEvent("lightsSwitch",true)

addEventHandler("lightsSwitch",getRootElement(),lightsSwitch)

function lockSwitch ()

if (isPedInVehicle (source)) then

local veh = getPedOccupiedVehicle (source)

if not (isVehicleLocked (veh)) then

setVehicleLocked (veh, true)

setVehicleDoorsUndamageable (veh, true)

setVehicleDoorState (veh, 0, 0)

setVehicleDoorState (veh, 1, 0)

setVehicleDoorState (veh, 2, 0)

setVehicleDoorState (veh, 3, 0)

outputChatBox ("Автомобиль закрыт.", source, 255, 0, 0)

elseif (isVehicleLocked (veh)) then

setVehicleLocked (veh, false)

setVehicleDoorsUndamageable (veh, false)

outputChatBox ("Автомобиль открыт.", source, 255, 0, 0)

end

else

outputChatBox ("Это не ваш автомобиль!", source, 255, 0, 0)

end

end

addEvent("lockSwitch",true)

addEventHandler("lockSwitch",getRootElement(),lockSwitch )

addEventHandler ("onVehicleStartEnter", getRootElement(),

function(player, seat, jacked, door)

if (isVehicleLocked (source) == true) then

local mannetjeNaam = getAccountName (getPlayerAccount (player))

local autoNaam = getElementID (source)

if (mannetjeNaam == autoNaam) then

setVehicleLocked (source, false)

outputChatBox ("Автомобиль Открыт!", player, 255, 0, 0, false)

end

end

end)

addEventHandler ("onVehicleExplode", getRootElement(),

function()

local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source))))

if (theOwner) then

removeElementData (theOwner, "hisCar")

end

end)

addEventHandler ("onPlayerQuit", getRootElement(),

function(quitType, reason, responsibleElement)

if (getElementData (source, "hisCar")) then

blowVehicle (getElementData (source, "hisCar"))

removeElementData (source, "hisCar")

end

end)

addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ),

function ()

for i,v in ipairs (getElementsByType ("player")) do

if (getElementData (v, "hisCar")) then

setElementHealth (getElementData (v, "hisCar"), 0)

removeElementData (v, "hisCar")

end

end

end

)

function destroyOnExplode ()

setTimer (destroyElement, 2500, 1, source)

end

addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode)

Код Start.lua

node = xmlLoadFile ("players.xml")

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin)

if not (isGuestAccount (getPlayerAccount (source))) then

local accountData = getAccountData (theCurrentAccount, "funmodev2-money")

if (accountData) then

local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")

local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")

local playerX = getAccountData (theCurrentAccount, "funmodev2-x")

local playerY = getAccountData (theCurrentAccount, "funmodev2-y")

local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")

local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")

local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")

local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")

local playerWeaponID = getAccountData (theCurrentAccount, "funmodev2-weaponID")

local playerWeaponAmmo = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo")

spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim, spawnTeam)

setTimer (setPlayerTeam, 500, 1, source, spawnTeam)

setPlayerMoney (source, playerMoney)

setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted)

setTimer (giveWeapon, 500, 1, source, playerWeaponID, playerWeaponAmmo, true)

setCameraTarget (source, source)

fadeCamera(source, true, 2.0)

else

spawnPlayer (source, 2000.55, 1526.25, 14.6171875, 0, math.random (0, 288), 0, 0, spawnTeam)

setTimer (setPlayerTeam, 500, 1, source, spawnTeam)

setPlayerMoney (source, 5000)

setCameraTarget (source, source)

fadeCamera(source, true, 2.0)

end

end

end

addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)

function onQuit (quitType, reason, responsibleElement)

if not (isGuestAccount (getPlayerAccount (source))) then

account = getPlayerAccount (source)

if (account) then

local x,y,z = getElementPosition (source)

setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))

setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))

setAccountData (account, "funmodev2-x", x)

setAccountData (account, "funmodev2-y", y)

setAccountData (account, "funmodev2-z", z)

setAccountData (account, "funmodev2-int", getElementInterior (source))

setAccountData (account, "funmodev2-dim", getElementDimension (source))

setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))

setAccountData (account, "funmodev2-wantedID", getPedWeapon (source))

setAccountData (account, "funmodev2-wantedAmmo", getPedTotalAmmo (source))

end

end

end

addEventHandler ("onPlayerQuit", getRootElement(), onQuit)

function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth)

if not( isGuestAccount (getPlayerAccount(source)) ) then

local theWeapon = getPedWeapon (source)

local weaponAmmo = getPedTotalAmmo (source)

fadeCamera (source, false)

setTimer (spawnPlayer, 1000, 1, source, 1607.35, 1816.54, 10.82, 0, getPedSkin (source), 0, 0, spawnTeam)

setTimer (setPlayerTeam, 1500, 1, source, spawnTeam)

setTimer (setCameraTarget, 1250, 1, source, source)

setTimer (fadeCamera, 2000, 1, source, true)

setTimer (giveWeapon, 2000, 1, source, theWeapon, weaponAmmo, true)

end

end

addEventHandler ("onPlayerWasted", getRootElement(), onWasted)

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