[UCG]Mike Posted August 3, 2014 Posted August 3, 2014 i want SCORES resource guys who have ? You are now in Mark Zone !!!
Anubhav Posted August 3, 2014 Posted August 3, 2014 exports.scoreboard:addScoreboardColumn('Score') addEventHandler("onPlayerWasted", root, function(attacker,attackerweapon) setElementData( attacker, "Score", getElementData(attacker,"Score")+1) setElementData( source, "Score", getElementData(source,"Score")-1) end ) See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
[UCG]Mike Posted August 3, 2014 Author Posted August 3, 2014 What is the problem ?? You are now in Mark Zone !!!
Et-win Posted August 3, 2014 Posted August 3, 2014 exports.scoreboard:addScoreboardColumn('Score') addEventHandler("onPlayerWasted", root, function(attacker,attackerweapon) if (getElementData(attacker, "Score") == false) or (getElementData(attacker, "Score") == nil) then setElementData(attacker, "Score", 1) setElementData(source, "Score", -1) else setElementData( attacker, "Score", getElementData(attacker,"Score")+1) setElementData( source, "Score", getElementData(source,"Score")-1) end ) He forgot to check or the data even exists. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Anubhav Posted August 3, 2014 Posted August 3, 2014 Whoops . I never tested that script lel!!! Thanks for correcting anywas.. See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
[UCG]Mike Posted August 3, 2014 Author Posted August 3, 2014 exports.scoreboard:addScoreboardColumn('Score') addEventHandler("onPlayerWasted", root, function(attacker,attackerweapon) if (getElementData(attacker, "Score") == false) or (getElementData(attacker, "Score") == nil) then setElementData(attacker, "Score", 1) setElementData(source, "Score", -1) else setElementData( attacker, "Score", getElementData(attacker,"Score")+1) setElementData( source, "Score", getElementData(source,"Score")-1) end ) He forgot to check or the data even exists. its bug too You are now in Mark Zone !!!
Anubhav Posted August 3, 2014 Posted August 3, 2014 exports.scoreboard:addScoreboardColumn('Score') addEventHandler("onPlayerWasted", root, function(attacker,attackerweapon) if getElementData(attacker, "Score") == false or getElementData(attacker, "Score") == nil then setElementData(attacker, "Score", 1) setElementData(source, "Score", -1) else setElementData( attacker, "Score", getElementData(attacker,"Score")+1) setElementData( source, "Score", getElementData(source,"Score")-1) end ) See my some resources: Skin shop: https://community.multitheftauto.com/in ... ls&id=8008 Note script: https://community.multitheftauto.com/in ... ls&id=8009 Rules Panel: https://community.multitheftauto.com/in ... ls&id=8246 Random Money: https://community.multitheftauto.com/in ... ls&id=8718
[UCG]Mike Posted August 3, 2014 Author Posted August 3, 2014 exports.scoreboard:addScoreboardColumn('Score') addEventHandler("onPlayerWasted", root, function(attacker,attackerweapon) if getElementData(attacker, "Score") == false or getElementData(attacker, "Score") == nil then setElementData(attacker, "Score", 1) setElementData(source, "Score", -1) else setElementData( attacker, "Score", getElementData(attacker,"Score")+1) setElementData( source, "Score", getElementData(source,"Score")-1) end ) no bro its not work No supporters or Moderators here ? You are now in Mark Zone !!!
Et-win Posted August 3, 2014 Posted August 3, 2014 exports.scoreboard:addScoreboardColumn('Score') addEventHandler("onPlayerWasted", root, function(attacker,attackerweapon) if (getElementData(attacker, "Score") == false) or (getElementData(attacker, "Score") == nil) then setElementData(attacker, "Score", 1) setElementData(source, "Score", -1) else setElementData( attacker, "Score", getElementData(attacker,"Score")+1) setElementData( source, "Score", getElementData(source,"Score")-1) end end ) Forgot end ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
Addlibs Posted August 3, 2014 Posted August 3, 2014 Wrong assumption that the 1st parameter of 'onPlayerWasted' is 'attacker'; where infact it is the totalAmmo (int). Previously known as MrTasty.
Et-win Posted August 3, 2014 Posted August 3, 2014 How stupid that I didn't see that, lol. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
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