AeroXbird Posted November 11, 2011 Share Posted November 11, 2011 (edited) VenuX: Roleplay is a project aiming to simplify the usage of scripting into a very powerful gamemode. VenuX: Roleplay is an open-source roleplaying project that allows you to run a server without the hassle of coding everything yourself, and allows you to add functions yourself if you have knowledge of LUA very easily. I'm a beginning programmer, yet I am excited about this, could I possibly work my way around in the code? Well you sure will, VenuX: Roleplay aims to make the code as simple as possible, yet keeping it small, secure and above all fun. The developers of VenuX: Roleplay add commentation to every function, so that even beginning programmers can find their way in the code. NEWS Update one: VenuX is currently under heavy development, but a stable base that we work on has already been established, currently we are working on features that allow gameplay, such as factions, vehicles and inventory. We are also going to look for one or two beta-testers which will be given first-access to the gamemode, test the gamemode and find / report bugs. Core Feature List: - A vehicle system. - A character system for creation, selection and functions - An inventory system. - An interior system. - A faction system - A shops system. Additional Feature List: - Coming soon. More to come. In-game screenshots: Progress screenshot #1 ( 25-11-2011 ) Progress screenshot #2 ( 28-11-2011 ) Progress screenshot #3 ( 06-12-2011 ) Download Alpha1 http://adf.ly/6C7P4 Credits: Developer(s): AeroXbird Special Thanks: Mabako ( VenuX uses parts of mta-paradise ), Kayl ( The QT to Lua Application ), Lukkaz ( Feedback on features, partial scripting with the account system ), The fantastic people on the IRC channel always ready to help out. Notice: PLEASE DO NOT PM ME WITH QUESTIONS ABOUT HOW TO SET THIS UP, I WILL NOT ANSWER THESE PMS!! Feel free to discuss, i will be answering some questions about the mode, if there are any. Edited March 27, 2014 by Guest Link to comment
Castillo Posted November 11, 2011 Share Posted November 11, 2011 Nice, good luck with it . Link to comment
AeroXbird Posted November 11, 2011 Author Share Posted November 11, 2011 Nice, good luck with it . Thank you, i appreciate the feedback. Link to comment
12p Posted November 11, 2011 Share Posted November 11, 2011 The developers of Project: VenuX "They" are only you? Or there is more people involved in this? Link to comment
AeroXbird Posted November 12, 2011 Author Share Posted November 12, 2011 The developers of Project: VenuX "They" are only you? Or there is more people involved in this? There is more than me. Link to comment
12p Posted November 13, 2011 Share Posted November 13, 2011 Sounds interesting. What have you done, I must ask? What have you planned to do in these days? Link to comment
AeroXbird Posted November 13, 2011 Author Share Posted November 13, 2011 Sounds interesting.What have you done, I must ask? What have you planned to do in these days? Core functions are existing, work has shifted towards major features. Link to comment
knash94 Posted November 13, 2011 Share Posted November 13, 2011 Very nice project, sounds cool, but however I must ask, how are you planning to simpifly coding exactly though? Could you share some of the functions? Sounds interesting and some of the people I'm teaching to script would be suitable for this Link to comment
AeroXbird Posted November 13, 2011 Author Share Posted November 13, 2011 Very nice project, sounds cool, but however I must ask, how are you planning to simpifly coding exactly though? Could you share some of the functions? Sounds interesting and some of the people I'm teaching to script would be suitable for this The simplifying means that you dont have to write tons of functions yourself because you cannot find them, the project will export every useful function, and all utility functions are catagorized in their own resource. Link to comment
AeroXbird Posted November 14, 2011 Author Share Posted November 14, 2011 Very interesting! Thank you, i appreciate your feedback. Make sure to check back from time to time, as i will be posting more info soon. Link to comment
qaisjp Posted November 16, 2011 Share Posted November 16, 2011 Good luck I'm sure it will go well Link to comment
AeroXbird Posted November 18, 2011 Author Share Posted November 18, 2011 Good luck I'm sure it will go well It is indeed going very well. We have currently developed a stable core to work on, with MySQL and a sleek character selection, creation and more. Current progress is on focused on the main additions such as vehicles, factions and jobs. Though we are planning on doing these in a different aspect, and not as most RP scripts have. For example: Factions are default, you are part of a faction by default. Say we are making a new character, he/she is part of the government by default, as the rank of Citizien, giving you a small fee for being a member of this government, but it will also come with taxes. Link to comment
AeroXbird Posted November 23, 2011 Author Share Posted November 23, 2011 We'll soon be having one or two spots for people to test the code for and with us, i'll be updating the thread with some more information about the VenuX Roleplay mode. I have also planned a closed-beta for a select group of people, but as of now no date has been set yet. Link to comment
Xeno Posted November 23, 2011 Share Posted November 23, 2011 ME BETA TESTER! You want me! Me me me! Link to comment
12p Posted November 23, 2011 Share Posted November 23, 2011 I want to test it. I wanna know what have you made. Link to comment
qaisjp Posted November 24, 2011 Share Posted November 24, 2011 I want has beta testing please:) Link to comment
AeroXbird Posted November 24, 2011 Author Share Posted November 24, 2011 Once i feel the code is ready to get tested i'll give all of you numbers, and randomly draw two numbers. And i will also start posting some ingame screenshots in the meantime. Link to comment
12p Posted November 24, 2011 Share Posted November 24, 2011 players = { } mytesters = { } if #players > 2 then lol1 = math.random ( 0, #players ) repeat lol2 = math.random ( 0, #players ) until ( lol2 ~= lol1 ) for i, v in ipairs ( players ) do if i == lol1 or i == lol2 then table.insert ( mytesters, players ) end if #mytesters == 2 then break end end end That??? LOL Link to comment
AeroXbird Posted November 24, 2011 Author Share Posted November 24, 2011 players = { } mytesters = { } if #players > 2 then lol1 = math.random ( 0, #players ) repeat lol2 = math.random ( 0, #players ) until ( lol2 ~= lol1 ) for i, v in ipairs ( players ) do if i == lol1 or i == lol2 then table.insert ( mytesters, players ) end if #mytesters == 2 then break end end end That??? LOL i was thinking of who asked first gets number 1 and it simply counts up until last and then do a math.random(1, howmanyplayersapplied) twice, and voila, done. Link to comment
AeroXbird Posted November 25, 2011 Author Share Posted November 25, 2011 I ASK FIRST LOL Actually, Xeno was first Link to comment
AeroXbird Posted November 25, 2011 Author Share Posted November 25, 2011 (edited) I can't see whether i am pressing the enter button or the backspace. Edited November 28, 2011 by Guest Link to comment
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