Puma Posted January 19, 2011 Share Posted January 19, 2011 Create roads on-the-go! It's quite simple. Just check out the vidoetutorial above. Commands: /startmap --> start mapping /printobjects --> print objects into a directly usable .lua-script /cleanobjects --> clean all objects created with this tool Download: https://community.multitheftauto.com/ind ... ls&id=1598 Have fun with it, don't hestitate to show your creations ! Link to comment
Deltanic Posted January 19, 2011 Share Posted January 19, 2011 Nice one, I'm gonna use this for my handling editor to track the steering angle Didn't know how to do this myself, lol Link to comment
Timic Posted January 20, 2011 Share Posted January 20, 2011 Nice work, Puma Keep it up! Link to comment
12p Posted January 20, 2011 Share Posted January 20, 2011 Awesome idea, Puma. Hope you keep them, because you're a genius mapper, the best I have ever seen. Link to comment
eAi Posted January 25, 2011 Share Posted January 25, 2011 Why doesn't it generate a .map file? You could edit that with the map editor then... Plus, it uses less bandwidth. Link to comment
Castillo Posted January 25, 2011 Share Posted January 25, 2011 I was wondering the same thing eAi actually. Link to comment
FFS-Racing Posted January 25, 2011 Share Posted January 25, 2011 Or import the objects-resource to mapeditor directly. call(getResourceFromName("editor"),"import",getThisResource()) --serverside Link to comment
Puma Posted January 26, 2011 Author Share Posted January 26, 2011 Gamesnert dit say to me that I should have done that, but I was a bit stubborn lol. Maybe I'll do a map-version later then . Link to comment
Azu Posted January 29, 2011 Share Posted January 29, 2011 Yea Puma, you should have it to at last out put a txt file with the objects usable for a .map file. Link to comment
plantanium Posted February 2, 2011 Share Posted February 2, 2011 puma lol 20031 shades? lol better way is to just place them by hands Link to comment
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