Soapbosnia Posted September 27, 2017 Share Posted September 27, 2017 Hello guys,i made something which replaces explosion sounds,weapon sounds,weapon models,sniper scope,rocket crosshair and disables default weapon sounds in 1 script,now the problem is whenever i shoot with my gun it makes me lag,i dont use any custom effects or stuff.Pls help. Thank You.Btw heres the code if u need local distance = 75 --distance from where you can hear the shot local explostionDistance = 150 local cSoundsEnabled = true local reloadSoundEnabled = false local explosionEnabled = true ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/knife.txd" ) engineImportTXD ( txd, 335) dff = engineLoadDFF ( "Weapons/knife.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 335) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/pistol.txd" ) engineImportTXD ( txd, 346) dff = engineLoadDFF ( "Weapons/pistol.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 346) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/silenced.txd" ) engineImportTXD ( txd, 347) dff = engineLoadDFF ( "Weapons/silenced.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 347) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/deagle.txd" ) engineImportTXD ( txd, 348) dff = engineLoadDFF ( "Weapons/deagle.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 348) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/shotgun.txd" ) engineImportTXD ( txd, 349) dff = engineLoadDFF ( "Weapons/shotgun.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 349) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/sawnoff.txd" ) engineImportTXD ( txd, 350) dff = engineLoadDFF ( "Weapons/sawnoff.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 350) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/striker.txd" ) engineImportTXD ( txd, 351) dff = engineLoadDFF ( "Weapons/striker.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 351) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/uzi.txd" ) engineImportTXD ( txd, 352) dff = engineLoadDFF ( "Weapons/uzi.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 352) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/mp5.txd" ) engineImportTXD ( txd, 353) dff = engineLoadDFF ( "Weapons/mp5.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 353) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/tec9.txd" ) engineImportTXD ( txd, 372) dff = engineLoadDFF ( "Weapons/tec9.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 372) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/ak47.txd" ) engineImportTXD ( txd, 355) dff = engineLoadDFF ( "Weapons/ak47.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 355) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/m4.txd" ) engineImportTXD ( txd, 356) dff = engineLoadDFF ( "Weapons/m4.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 356) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/rifle.txd" ) engineImportTXD ( txd, 357) dff = engineLoadDFF ( "Weapons/rifle.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 357) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/sniper.txd" ) engineImportTXD ( txd, 358) dff = engineLoadDFF ( "Weapons/sniper.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 358) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/launcher.txd" ) engineImportTXD ( txd, 359) dff = engineLoadDFF ( "Weapons/launcher.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 359) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/hlauncher.txd" ) engineImportTXD ( txd, 360) dff = engineLoadDFF ( "Weapons/hlauncher.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 360) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/minigun.txd" ) engineImportTXD ( txd, 362) dff = engineLoadDFF ( "Weapons/minigun.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 362) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/grenade.txd" ) engineImportTXD ( txd, 342) dff = engineLoadDFF ( "Weapons/grenade.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 342) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/teargas.txd" ) engineImportTXD ( txd, 343) dff = engineLoadDFF ( "Weapons/teargas.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 343) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/molotov.txd" ) engineImportTXD ( txd, 344) dff = engineLoadDFF ( "Weapons/molotov.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 344) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) function replaceWeapon() txd = engineLoadTXD ( "Weapons/satchel.txd" ) engineImportTXD ( txd, 363) dff = engineLoadDFF ( "Weapons/satchel.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 363) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/parachute.txd" ) engineImportTXD ( txd, 371) dff = engineLoadDFF ( "Weapons/parachute.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 371) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----RIP function replaceWeapon() txd = engineLoadTXD ( "Weapons/bomb.txd" ) engineImportTXD ( txd, 364) dff = engineLoadDFF ( "Weapons/bomb.dff") -- use weapon model ID, not GTA weapon ID (model ID from https://wiki.multitheftauto.com/wiki/Weapons) engineReplaceModel ( dff, 364) -- Likewise, model ID, for M4 as example it's 356 end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceWeapon) ----Adds New Explosion Sounds addEventHandler("onClientExplosion", getRootElement(), function(x,y,z, theType) local Sdimension = getElementDimension(source) local Sinterior = getElementInterior(source) if(explosionEnabled)then if(theType == 0)then--Grenade local explSound = playSound3D("Explosions/explosion1.mp3", x,y,z) setSoundMaxDistance(explSound, explostionDistance) setElementDimension(explSound, Sdimension) setElementInterior(explSound, Sinterior) elseif(theType == 4 or theType == 5 or theType == 6 or theType == 7)then --car, car quick, boat, heli local explSound = playSound3D("Explosions/explosion3.mp3", x,y,z) setSoundMaxDistance(explSound, explostionDistance) setElementDimension(explSound, Sdimension) setElementInterior(explSound, Sinterior) elseif(theType == 1)then else local explSound = playSound3D("Explosions/explosion2.mp3", x,y,z) setSoundMaxDistance(explSound, explostionDistance) setElementDimension(explSound, Sdimension) setElementInterior(explSound, Sinterior) end end end) ----Adds New Weapon Sounds function playSounds(weapon, ammo, ammoInClip) if(cSoundsEnabled)then local x,y,z = getElementPosition(source) if weapon == 31 then --m4 if(ammoInClip == 0 and reloadSoundEnabled)then mgReload("Sounds/m4.wav", x,y,z) else local sound = playSound3D("Sounds/m4.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 22 then --pistol if(ammoInClip == 0 and reloadSoundEnabled)then pistolReload("Sounds/pistole.wav", x,y,z) else local sound = playSound3D("Sounds/pistole.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 23 then --silenced if(ammoInClip == 0 and reloadSoundEnabled)then pistolReload("Sounds/silenced.wav", x,y,z) else local sound = playSound3D("Sounds/silenced.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 24 then --deagle if(ammoInClip == 0 and reloadSoundEnabled)then pistolReload("Sounds/deagle.wav", x,y,z) else local sound = playSound3D("Sounds/deagle.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 25 then --shotgun if(weapon == 25)then local sound = playSound3D("Sounds/shotgun.wav", x,y,z) setSoundMaxDistance(sound, distance) shotgunReload(x,y,z) else local sound = playSound3D("Sounds/shotgun.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 28 then --uzi if(ammoInClip == 0)then mgReload("Sounds/uzi.wav", x,y,z) else local sound = playSound3D("Sounds/uzi.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 38 then --minigun if(ammoInClip == 0)then mgReload("Sounds/minigun.wav", x,y,z) else local sound = playSound3D("Sounds/minigun.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 29 then --mp5 if(ammoInClip == 0 and reloadSoundEnabled)then mgReload("Sounds/mp5.wav", x,y,z) else local sound = playSound3D("Sounds/mp5.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 26 then --sawnoff if(ammoInClip == 0 and reloadSoundEnabled)then mgReload("Sounds/sawnoff.wav", x,y,z) else local sound = playSound3D("Sounds/sawnoff.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 27 then --sawnoff if(ammoInClip == 0 and reloadSoundEnabled)then mgReload("Sounds/striker.wav", x,y,z) else local sound = playSound3D("Sounds/striker.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 32 then --tec-9 if(ammoInClip == 0)then tec9Reload(x,y,z) else local sound = playSound3D("Sounds/tec-9.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 30 then --ak if(ammoInClip == 0 and reloadSoundEnabled)then mgReload("Sounds/ak.wav", x,y,z) else local sound = playSound3D("Sounds/ak.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 33 then --rifle if(ammoInClip == 0 and reloadSoundEnabled)then mgReload("Sounds/rifle.wav", x,y,z) else local sound = playSound3D("Sounds/rifle.wav", x,y,z) setSoundMaxDistance(sound, distance) end elseif weapon == 34 then --sniper local sound = playSound3D("sounds/sniper.wav", x,y,z) setSoundMaxDistance(sound, distance) end end end addEventHandler("onClientPlayerWeaponFire", getRootElement(), playSounds) ----Disables Default Explosion And Weapon Sounds setWorldSoundEnabled(5, false) function removeWorldSounds() setWorldSoundEnabled(5, 3, false) setWorldSoundEnabled(5, 4, false) setWorldSoundEnabled(5, 5, false) setWorldSoundEnabled(5, 6, false) setWorldSoundEnabled(5, 7, false) setWorldSoundEnabled(5, 8, false) setWorldSoundEnabled(5, 11, false) setWorldSoundEnabled(5, 12, false) setWorldSoundEnabled(5, 13, false) setWorldSoundEnabled(5, 14, false) setWorldSoundEnabled(5, 15, false) setWorldSoundEnabled(5, 16, false) setWorldSoundEnabled(5, 17, false) setWorldSoundEnabled(5, 18, false) setWorldSoundEnabled(5, 21, false) setWorldSoundEnabled(5, 22, false) setWorldSoundEnabled(5, 23, false) setWorldSoundEnabled(5, 24, false) setWorldSoundEnabled(5, 26, false) setWorldSoundEnabled(5, 27, false) setWorldSoundEnabled(5, 29, false) setWorldSoundEnabled(5, 32, false) setWorldSoundEnabled(5, 33, false) setWorldSoundEnabled(5, 52, false) setWorldSoundEnabled(5, 55, false) setWorldSoundEnabled(5, 63, false) setWorldSoundEnabled(5, 73, false) setWorldSoundEnabled(5, 76, false) setWorldSoundEnabled(5, 83, false) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), removeWorldSounds) ----Replaces The Sniper Crosshair table = { -- you can add more stuff here :) -- Crosshair {"files/siterocket.png", "siterocket"}, {"files/SNIPERcrosshair.png", "SNIPERcrosshair"}, } addEventHandler( "onClientResourceStart", resourceRoot, function() for i = 1, #table do local shader, tec = dxCreateShader ( "texreplace.fx" ) local tex = dxCreateTexture ( ""..table[i][1].."" ) engineApplyShaderToWorldTexture ( shader, table[i][2] ) engineApplyShaderToWorldTexture ( shader, table[i][2].."lod" ) dxSetShaderValue ( shader, "gTexture", tex ) end end) Link to comment
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