Soapbosnia Posted September 26, 2017 Share Posted September 26, 2017 Hello,i got a script which replaces the default sniper scope with a custom one by using shaders,now i got the bug that my scope doesnt draw correctly,it draws 4 scopes Here is the code table = { {"files/siterocket.png", "siterocket"}, {"files/SNIPERcrosshair.png", "SNIPERcrosshair"}, } addEventHandler( "onClientResourceStart", resourceRoot, function() for i = 1, #table do local shader, tec = dxCreateShader ( "texreplace.fx" ) local tex = dxCreateTexture ( ""..table[i][1].."" ) engineApplyShaderToWorldTexture ( shader, table[i][2] ) engineApplyShaderToWorldTexture ( shader, table[i][2].."lod" ) dxSetShaderValue ( shader, "gTexture", tex ) end end) Link to comment
Ren_712 Posted September 26, 2017 Share Posted September 26, 2017 Not a bug. Just slice the first quarter of your image and then apply it again. Link to comment
Soapbosnia Posted September 27, 2017 Author Share Posted September 27, 2017 20 hours ago, Ren_712 said: Not a bug. Just slice the first quarter of your image and then apply it again. Pls bro,can u put an example,or can u explain me how to fix it? Link to comment
Ren_712 Posted September 27, 2017 Share Posted September 27, 2017 (edited) This is an example of radar disc image in hud.txd: like I said - your radar/sniper scope etc. just a first quarter of the image. Otherwise you'll see 4 discs instead of 1. Edited September 27, 2017 by Ren_712 Link to comment
Soapbosnia Posted September 27, 2017 Author Share Posted September 27, 2017 8 minutes ago, Ren_712 said: This is an example of radar disc image in hud.txd: like I said - your radar/sniper scope etc. just a first quarter of the image. Otherwise you'll see 4 discs instead of 1. K bro il try,thx anyway Another question how do i replace vehicles with shaders i mean i got .png files of hydra skins,i want to use the .png files to replace the hydra,possible? Link to comment
Ren_712 Posted September 27, 2017 Share Posted September 27, 2017 yes, apply shader to vehicle entity Link to comment
Soapbosnia Posted September 27, 2017 Author Share Posted September 27, 2017 Just now, Ren_712 said: yes, apply shader to vehicle entity Ok bro thanks for the help Link to comment
Soapbosnia Posted September 28, 2017 Author Share Posted September 28, 2017 16 hours ago, Ren_712 said: no problem Um bro sorry this isnt a question related to shaders but,how do i make the radar size bigger? Link to comment
Ren_712 Posted September 28, 2017 Share Posted September 28, 2017 you can't scale gtasa radar, but i think you can find a scalable custom radar on community. Link to comment
Soapbosnia Posted September 28, 2017 Author Share Posted September 28, 2017 8 minutes ago, Ren_712 said: you can't scale gtasa radar, but i think you can find a scalable custom radar on community. I didnt find any I got a question,whenever i change font in my scripts it doesnt work,can u help me Link to comment
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