Sami_~> Posted September 17, 2017 Share Posted September 17, 2017 i have create a check box in F1 panel which disable warping. --------------------------- -- Disable Warping toggle --------------------------- function toggleFallOffBike() (g_Me, guiCheckBoxGetSelected(getControl(wndMain, 'DisableWarping'))) end not working Link to comment
Sami_~> Posted September 17, 2017 Author Share Posted September 17, 2017 41 minutes ago, Moha|M| said: Check Here i have done the same what u said bu this f1 panel is not opening when i press F1. Link to comment
TalatPlays Posted September 17, 2017 Share Posted September 17, 2017 (edited) 1 hour ago, Sami_~> said: i have done the same what u said bu this f1 panel is not opening when i press F1. set your fr_client.lua here Edited September 17, 2017 by Moha|M| Link to comment
Sami_~> Posted September 17, 2017 Author Share Posted September 17, 2017 2 hours ago, Moha|M| said: fr_client.lua CONTROL_MARGIN_RIGHT = 5 LINE_MARGIN = 5 LINE_HEIGHT = 16 g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() server = createServerCallInterface() guiSetInputMode("no_binds_when_editing") -- Place to store the ticks for anti spam: local antiCommandSpam = {} -- Local settings received from server local command_ddos_protection local tries_required_to_trigger local tries_required_to_trigger_exceptions local duration_of_global_ban -- Settings are stored in meta.xml addEvent("spamProtectionSettings", true) function spamProtectionSettings(settings) if settings then command_ddos_protection = settings.command_spam_protection tries_required_to_trigger = settings.tries_required_to_trigger tries_required_to_trigger_exceptions = settings.tries_required_to_trigger_low duration_of_global_ban = settings.command_spam_ban_duration end end addEventHandler("spamProtectionSettings", localPlayer, spamProtectionSettings) -- Store the tries for forced global cooldown local global_cooldown = 0 function isCommandOnCD(cmd, exception) local tick = getTickCount() -- check if a global cd is active if command_ddos_protection == "true" and global_cooldown ~= 0 then if tick - global_cooldown <= duration_of_global_ban then local duration = math.ceil((duration_of_global_ban-tick+global_cooldown)/1000) errMsg("You are banned from using commands for " .. duration .." seconds due to continuous spam") return true end end if command_ddos_protection ~= "true" then return false end if not antiCommandSpam[cmd] then antiCommandSpam[cmd] = {time = tick, tries = 1} return false end local oldTime = antiCommandSpam[cmd].time if (tick-oldTime) > 2000 then antiCommandSpam[cmd].time = tick antiCommandSpam[cmd].tries = 1 return false end antiCommandSpam[cmd].tries = antiCommandSpam[cmd].tries + 1 if exception and (antiCommandSpam[cmd].tries < tries_required_to_trigger_exceptions) then return false end if (exception == nil) and (antiCommandSpam[cmd].tries < tries_required_to_trigger) then return false end -- activate a global command cooldown global_cooldown = tick antiCommandSpam[cmd].tries = 0 errMsg("Failed, do not spam the '" .. tostring(cmd) .. "' command!") return true end --------------------------- -- Set skin window --------------------------- function skinInit() setControlNumber(wndSkin, 'skinid', getElementModel(g_Me)) end function showSkinID(leaf) if leaf.id then setControlNumber(wndSkin, 'skinid', leaf.id) end end function applySkin() local skinID = getControlNumber(wndSkin, 'skinid') if skinID then server.setMySkin(skinID) fadeCamera(true) end end wndSkin = { 'wnd', text = 'Set skin', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='skinlist', width=230, height=290, columns={ {text='Skin', attr='name'} }, rows={xml='skins.xml', attrs={'id', 'name'}}, onitemclick=showSkinID, onitemdoubleclick=applySkin }, {'txt', id='skinid', text='', width=50}, {'btn', id='set', onclick=applySkin}, {'btn', id='close', closeswindow=true} }, oncreate = skinInit } function setSkinCommand(cmd, skin) if isCommandOnCD(cmd) then return end skin = skin and tonumber(skin) if skin then server.setMySkin(skin) fadeCamera(true) closeWindow(wndSpawnMap) closeWindow(wndSetPos) end end addCommandHandler('setskin', setSkinCommand) addCommandHandler('ss', setSkinCommand) --------------------------- --- Set animation window --------------------------- function applyAnimation(leaf) if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndAnim, 'animlist') if not leaf then return end end server.setPedAnimation(g_Me, leaf.parent.name, leaf.name, true, true) end function stopAnimation() server.setPedAnimation(g_Me, false) end addCommandHandler("stopanim", stopAnimation) bindKey("lshift", "down", "stopanim") wndAnim = { 'wnd', text = 'Set animation', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='animlist', width=230, height=290, columns={ {text='Animation', attr='name'} }, rows={xml='animations.xml', attrs={'name'}}, expandlastlevel=false, onitemdoubleclick=applyAnimation }, {'btn', id='set', onclick=applyAnimation}, {'btn', id='stop', onclick=stopAnimation}, {'btn', id='close', closeswindow=true} } } addCommandHandler('anim', function(command, lib, name) if lib and name and ( (lib:lower() == "finale" and name:lower() == "fin_jump_on") or (lib:lower() == "finale2" and name:lower() == "fin_cop1_climbout") ) then errMsg('This animation may not be set by command.') return end server.setPedAnimation(g_Me, lib, name, true, true) end ) --------------------------- -- Weapon window --------------------------- function addWeapon(leaf, amount) if isCommandOnCD("giveweapon", true) then return end if type(leaf) ~= 'table' then leaf = getSelectedGridListLeaf(wndWeapon, 'weaplist') amount = getControlNumber(wndWeapon, 'amount') if not amount or not leaf or not leaf.id then return end end server.giveMeWeapon(leaf.id, amount) end wndWeapon = { 'wnd', text = 'Give weapon', width = 250, controls = { { 'lst', id='weaplist', width=230, height=280, columns={ {text='Weapon', attr='name'} }, rows={xml='weapons.xml', attrs={'id', 'name'}}, onitemdoubleclick=function(leaf) addWeapon(leaf, 500) end }, {'br'}, {'txt', id='amount', text='500', width=60}, {'btn', id='add', onclick=addWeapon}, {'btn', id='close', closeswindow=true} } } function giveWeaponCommand(cmd, weapon, amount) if isCommandOnCD(cmd) then return end weapon = tonumber(weapon) or getWeaponIDFromName(weapon) if not weapon then return end amount = amount and tonumber(amount) or 500 server.giveMeWeapon(math.floor(weapon), amount) end addCommandHandler('give', giveWeaponCommand) addCommandHandler('wp', giveWeaponCommand) --------------------------- -- Fighting style --------------------------- addCommandHandler('setstyle', function(cmd, style) style = style and tonumber(style) if style then server.setPedFightingStyle(g_Me, style) end end ) --------------------------- -- Clothes window --------------------------- function clothesInit() if getElementModel(g_Me) ~= 0 then errMsg('You must have the CJ skin set in order to apply clothes.') closeWindow(wndClothes) return end if not g_Clothes then triggerServerEvent('onClothesInit', resourceRoot) end end addEvent('onClientClothesInit', true) addEventHandler('onClientClothesInit', resourceRoot, function(clothes) g_Clothes = clothes.allClothes for i,typeGroup in ipairs(g_Clothes) do for j,cloth in ipairs(typeGroup.children) do if not cloth.name then cloth.name = cloth.model .. ' - ' .. cloth.texture end cloth.wearing = clothes.playerClothes[typeGroup.type] and clothes.playerClothes[typeGroup.type].texture == cloth.texture and clothes.playerClothes[typeGroup.type].model == cloth.model or false end table.sort(typeGroup.children, function(a, b) return a.name < b.name end) end bindGridListToTable(wndClothes, 'clothes', g_Clothes, false) end ) function clothListClick(cloth) setControlText(wndClothes, 'addremove', cloth.wearing and 'remove' or 'add') end function applyClothes(cloth) if not cloth then cloth = getSelectedGridListLeaf(wndClothes, 'clothes') if not cloth then return end end if cloth.wearing then cloth.wearing = false setControlText(wndClothes, 'addremove', 'add') server.removePedClothes(g_Me, cloth.parent.type) else local prevClothIndex = table.find(cloth.siblings, 'wearing', true) if prevClothIndex then cloth.siblings[prevClothIndex].wearing = false end cloth.wearing = true setControlText(wndClothes, 'addremove', 'remove') server.addPedClothes(g_Me, cloth.texture, cloth.model, cloth.parent.type) end end wndClothes = { 'wnd', text = 'Clothes', x = -20, y = 0.3, width = 350, controls = { { 'lst', id='clothes', width=330, height=390, columns={ {text='Clothes', attr='name', width=0.6}, {text='Wearing', attr='wearing', enablemodify=true, width=0.3} }, rows={ {name='Retrieving clothes list...'} }, onitemclick=clothListClick, onitemdoubleclick=applyClothes }, {'br'}, {'btn', text='add', id='addremove', width=60, onclick=applyClothes}, {'btn', id='close', closeswindow=true} }, oncreate = clothesInit } function addClothesCommand(cmd, type, model, texture) type = type and tonumber(type) if type and model and texture then server.addPedClothes(g_Me, texture, model, type) end end addCommandHandler('addclothes', addClothesCommand) addCommandHandler('ac', addClothesCommand) function removeClothesCommand(cmd, type) type = type and tonumber(type) if type then server.removePedClothes(g_Me, type) end end addCommandHandler('removeclothes', removeClothesCommand) addCommandHandler('rc', removeClothesCommand) --------------------------- -- Player gravity window --------------------------- function playerGravInit() triggerServerEvent('onPlayerGravInit', resourceRoot) end addEvent('onClientPlayerGravInit', true) addEventHandler('onClientPlayerGravInit', resourceRoot, function(curgravity) setControlText(wndGravity, 'gravval', string.sub(tostring(curgravity), 1, 6)) end ) function selectPlayerGrav(leaf) setControlNumber(wndGravity, 'gravval', leaf.value) end function applyPlayerGrav() local grav = getControlNumber(wndGravity, 'gravval') if grav then server.setPedGravity(g_Me, grav) end closeWindow(wndGravity) end function setGravityCommand(cmd, grav) if isCommandOnCD(cmd) then return end local grav = grav and tonumber(grav) if grav then server.setPedGravity(g_Me, tonumber(grav)) end end addCommandHandler('setgravity', setGravityCommand) addCommandHandler('grav', setGravityCommand) wndGravity = { 'wnd', text = 'Set gravity', width = 300, controls = { { 'lst', id='gravlist', width=280, height=200, columns={ {text='Gravity', attr='name'} }, rows={ {name='Space', value=0}, {name='Moon', value=0.001}, {name='Normal', value=0.008}, {name='Strong', value=0.015} }, onitemclick=selectPlayerGrav, onitemdoubleclick=applyPlayerGrav }, {'lbl', text='Exact value: '}, {'txt', id='gravval', text='', width=80}, {'br'}, {'btn', id='ok', onclick=applyPlayerGrav}, {'btn', id='cancel', closeswindow=true} }, oncreate = playerGravInit } --------------------------- -- Warp to player window --------------------------- function warpInit() local players = table.map(getElementsByType('player'), function(p) return { player = p, name = getPlayerName(p) } end) table.sort(players, function(a, b) return a.name < b.name end) bindGridListToTable(wndWarp, 'playerlist', players, true) end function warpTo(leaf) if not leaf then leaf = getSelectedGridListLeaf(wndWarp, 'playerlist') if not leaf then return end end if isElement(leaf.player) then if ( getElementData( leaf.player, 'isWarpEnabled' ) == 'false' ) then outputChatBox( 'Error, You cannot warp to this player', 255, 0, 0, true ) return end server.warpMe(leaf.player) end closeWindow(wndWarp) end wndWarp = { 'wnd', text = 'Warp to player', width = 300, alpha = 1.0, controls = { { 'lst', id='playerlist', width=280, height=330, columns={ {text='Player', attr='name'} }, onitemdoubleclick=warpTo }, {'btn', id='warp', onclick=warpTo}, {'btn', id='cancel', closeswindow=true} }, oncreate = warpInit } function warpToCommand(cmd, player) if player then player = getPlayerFromName(player) if player then server.warpMe(player) end else createWindow(wndWarp) showCursor(true) end end addCommandHandler('warpto', warpToCommand) addCommandHandler('wt', warpToCommand) --------------------------- -- Stats window --------------------------- function initStats() applyToLeaves(getGridListCache(wndStats, 'statslist'), function(leaf) leaf.value = getPedStat(g_Me, leaf.id) end) end function selectStat(leaf) setControlNumber(wndStats, 'statval', leaf.value) end function maxStat(leaf) setControlNumber(wndStats, 'statval', 1000) applyStat() end function applyStat() local leaf = getSelectedGridListLeaf(wndStats, 'statslist') if not leaf then return end local value = getControlNumber(wndStats, 'statval') if not value then return end leaf.value = value server.setPedStat(g_Me, leaf.id, value) end wndStats = { 'wnd', text = 'Stats', width = 300, x = -20, y = 0.3, controls = { { 'lst', id='statslist', width=280, columns={ {text='Stat', attr='name', width=0.6}, {text='Value', attr='value', width=0.3, enablemodify=true} }, rows={xml='stats.xml', attrs={'name', 'id'}}, onitemclick=selectStat, onitemdoubleclick=maxStat }, {'txt', id='statval', text='', width=60}, {'btn', id='set', onclick=applyStat}, {'btn', id='close', closeswindow=true} }, oncreate = initStats } --------------------------- -- Bookmarks window --------------------------- local bookmarkList local bookmarks function initBookmarks () bookmarkList = wndBookmarks.controls[1].element if bookmarks then return end loadBookmarks () addEventHandler("onClientGUIDoubleClick",bookmarkList,gotoBookmark) end function loadBookmarks () bookmarks = {} local xml = xmlLoadFile("bookmarks.xml") if not xml then xml = xmlCreateFile("bookmarks.xml","catalog") end guiGridListClear(bookmarkList) for i,child in ipairs (xmlNodeGetChildren(xml) or {}) do local row = guiGridListAddRow(bookmarkList) guiGridListSetItemText(bookmarkList,row,1,tostring(xmlNodeGetAttribute(child,"name")),false,false) guiGridListSetItemText(bookmarkList,row,2,tostring(xmlNodeGetAttribute(child,"zone")),false,false) bookmarks[row+1] = {tonumber(xmlNodeGetAttribute(child,"x")),tonumber(xmlNodeGetAttribute(child,"y")),tonumber(xmlNodeGetAttribute(child,"z"))} end end function saveBookmarks () if fileExists("bookmarks.xml") then fileDelete("bookmarks.xml") end local xml = xmlCreateFile("bookmarks.xml","catalog") for row=0,(guiGridListGetRowCount(bookmarkList)-1) do local child = xmlCreateChild(xml,"bookmark") xmlNodeSetAttribute(child,"name",guiGridListGetItemText(bookmarkList,row,1)) xmlNodeSetAttribute(child,"zone",guiGridListGetItemText(bookmarkList,row,2)) xmlNodeSetAttribute(child,"x",tostring(bookmarks[row+1][1])) xmlNodeSetAttribute(child,"y",tostring(bookmarks[row+1][2])) xmlNodeSetAttribute(child,"z",tostring(bookmarks[row+1][3])) end xmlSaveFile(xml) xmlUnloadFile(xml) end function saveLocation () local name = getControlText(wndBookmarks,"bookmarkname") if name ~= "" then local x,y,z = getElementPosition(g_Me) local zone = getZoneName(x,y,z,false) if x and y and z then local row = guiGridListAddRow(bookmarkList) guiGridListSetItemText(bookmarkList,row,1,name,false,false) guiGridListSetItemText(bookmarkList,row,2,zone,false,false) bookmarks[row+1] = {x,y,z} setControlText(wndBookmarks,"bookmarkname","") saveBookmarks() end else outputChatBox("Please enter a name for the bookmark") end end function deleteLocation () local row,column = guiGridListGetSelectedItem(bookmarkList) if row and row ~= -1 then table.remove(bookmarks,row+1) guiGridListRemoveRow(bookmarkList,row) saveBookmarks() end end function gotoBookmark () local row,column = guiGridListGetSelectedItem(bookmarkList) if row and row ~= -1 then fadeCamera(false) if isPedDead(g_Me) then setTimer(server.spawnMe,1000,1,unpack(bookmarks[row+1])) else setTimer(setElementPosition,1000,1,g_Me,unpack(bookmarks[row+1])) end setTimer(function () fadeCamera(true) setCameraTarget(g_Me) end,2000,1) end end wndBookmarks = { 'wnd', text = 'Bookmarks', width = 400, x = -300, y = 0.2, controls = { { 'lst', id='bookmarklist', width=400, columns={ {text='Name', attr='name', width=0.3}, {text='Zone', attr='zone', width=0.6} } }, {'txt', id='bookmarkname', text='', width=225}, {'btn', id='save current location', onclick=saveLocation, width=150}, {'btn', id='delete selected location', onclick=deleteLocation, width=225}, {'btn', id='close', closeswindow=true, width=150} }, oncreate = initBookmarks } --------------------------- -- Jetpack toggle --------------------------- function toggleJetPack() if not doesPedHaveJetPack(g_Me) then server.givePedJetPack(g_Me) guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), true) else server.removePedJetPack(g_Me) guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), false) end end bindKey('j', 'down', toggleJetPack) addCommandHandler('jetpack', toggleJetPack) addCommandHandler('jp', toggleJetPack) --------------------------- -- Fall off bike toggle --------------------------- function toggleFallOffBike() setPedCanBeKnockedOffBike(g_Me, guiCheckBoxGetSelected(getControl(wndMain, 'falloff'))) {'chk', id='togglewarptme', text='Disable Warping', onclick=togglewarptome, width=1000, height = 20}, {'br' }, end --------------------------- -- Set position window --------------------------- do local screenWidth, screenHeight = guiGetScreenSize() g_MapSide = (screenHeight * 0.85) end function setPosInit() local x, y, z = getElementPosition(g_Me) setControlNumbers(wndSetPos, { x = x, y = y, z = z }) addEventHandler('onClientRender', g_Root, updatePlayerBlips) end function fillInPosition(relX, relY, btn) if (btn == 'right') then closeWindow (wndSetPos) return end local x = relX*6000 - 3000 local y = 3000 - relY*6000 local hit, hitX, hitY, hitZ hit, hitX, hitY, hitZ = processLineOfSight(x, y, 3000, x, y, -3000) setControlNumbers(wndSetPos, { x = x, y = y, z = hitZ or 0 }) end function setPosClick() if setPlayerPosition(getControlNumbers(wndSetPos, {'x', 'y', 'z'})) ~= false then if getElementInterior(g_Me) ~= 0 then if getPedOccupiedVehicle(g_Me) and getVehicleController(getPedOccupiedVehicle(g_Me)) == g_Me then server.setElementInterior(getPedOccupiedVehicle(g_Me), 0) end server.setElementInterior(g_Me, 0) end closeWindow(wndSetPos) end end function setPlayerPosition(x, y, z) local elem = getPedOccupiedVehicle(g_Me) local distanceToGround local isVehicle if elem and getPedOccupiedVehicle(g_Me) then local controller = getVehicleController(elem) if controller and controller ~= g_Me then errMsg('Only the driver of the vehicle can set its position.') return false end distanceToGround = getElementDistanceFromCentreOfMassToBaseOfModel(elem) + 3 isVehicle = true else elem = g_Me distanceToGround = 0.4 isVehicle = false end local hit, hitX, hitY, hitZ = processLineOfSight(x, y, 3000, x, y, -3000) if not hit then if isVehicle then server.fadeVehiclePassengersCamera(false) else fadeCamera(false) end if isTimer(g_TeleportMatrixTimer) then killTimer(g_TeleportMatrixTimer) end g_TeleportMatrixTimer = setTimer(setCameraMatrix, 1000, 1, x, y, z) if not grav then grav = getGravity() setGravity(0.001) end if isTimer(g_TeleportTimer) then killTimer(g_TeleportTimer) end g_TeleportTimer = setTimer( function() local hit, groundX, groundY, groundZ = processLineOfSight(x, y, 3000, x, y, -3000) if hit then local waterZ = getWaterLevel(x, y, 100) z = (waterZ and math.max(groundZ, waterZ) or groundZ) + distanceToGround if isPedDead(g_Me) then server.spawnMe(x, y, z) else server.setMyPos(x, y, z) end setCameraPlayerMode() setGravity(grav) if isVehicle then server.fadeVehiclePassengersCamera(true) else fadeCamera(true) end killTimer(g_TeleportTimer) g_TeleportTimer = nil grav = nil end end, 500, 0 ) else if isPedDead(g_Me) then server.spawnMe(x, y, z + distanceToGround) else server.setMyPos(x, y, z + distanceToGround) if isVehicle then setTimer(setElementVelocity, 100, 1, elem, 0, 0, 0) setTimer(setVehicleTurnVelocity, 100, 1, elem, 0, 0, 0) end end end end function updatePlayerBlips() if not g_PlayerData then return end local wnd = isWindowOpen(wndSpawnMap) and wndSpawnMap or wndSetPos local mapControl = getControl(wnd, 'map') for elem,player in pairs(g_PlayerData) do if not player.gui.mapBlip then player.gui.mapBlip = guiCreateStaticImage(0, 0, 9, 9, elem == g_Me and 'localplayerblip.png' or 'playerblip.png', false, mapControl) player.gui.mapLabelShadow = guiCreateLabel(0, 0, 100, 14, player.name, false, mapControl) local labelWidth = guiLabelGetTextExtent(player.gui.mapLabelShadow) guiSetSize(player.gui.mapLabelShadow, labelWidth, 14, false) guiSetFont(player.gui.mapLabelShadow, 'default-bold-small') guiLabelSetColor(player.gui.mapLabelShadow, 255, 255, 255) player.gui.mapLabel = guiCreateLabel(0, 0, labelWidth, 14, player.name, false, mapControl) guiSetFont(player.gui.mapLabel, 'default-bold-small') guiLabelSetColor(player.gui.mapLabel, 0, 0, 0) for i,name in ipairs({'mapBlip', 'mapLabelShadow'}) do addEventHandler('onClientGUIDoubleClick', player.gui[name], function() server.warpMe(elem) closeWindow(wnd) end, false ) end end local x, y = getElementPosition(elem) x = math.floor((x + 3000) * g_MapSide / 6000) - 4 y = math.floor((3000 - y) * g_MapSide / 6000) - 4 guiSetPosition(player.gui.mapBlip, x, y, false) guiSetPosition(player.gui.mapLabelShadow, x + 14, y - 4, false) guiSetPosition(player.gui.mapLabel, x + 13, y - 5, false) end end addEventHandler('onClientPlayerChangeNick', g_Root, function(oldNick, newNick) if (not g_PlayerData) then return end local player = g_PlayerData[source] player.name = newNick if player.gui.mapLabel then guiSetText(player.gui.mapLabelShadow, newNick) guiSetText(player.gui.mapLabel, newNick) local labelWidth = guiLabelGetTextExtent(player.gui.mapLabelShadow) guiSetSize(player.gui.mapLabelShadow, labelWidth, 14, false) guiSetSize(player.gui.mapLabel, labelWidth, 14, false) end end ) function closePositionWindow() removeEventHandler('onClientRender', g_Root, updatePlayerBlips) end wndSetPos = { 'wnd', text = 'Set position', width = g_MapSide + 20, controls = { {'img', id='map', src='map.png', width=g_MapSide, height=g_MapSide, onclick=fillInPosition, ondoubleclick=setPosClick}, {'txt', id='x', text='', width=60}, {'txt', id='y', text='', width=60}, {'txt', id='z', text='', width=60}, {'btn', id='ok', onclick=setPosClick}, {'btn', id='cancel', closeswindow=true}, {'lbl', text='Right click on map to close'} }, oncreate = setPosInit, onclose = closePositionWindow } function getPosCommand(cmd, playerName) local player, sentenceStart if playerName then player = getPlayerFromName(playerName) if not player then errMsg('There is no player named "' .. playerName .. '".') return end playerName = getPlayerName(player) -- make sure case is correct sentenceStart = playerName .. ' is ' else player = g_Me sentenceStart = 'You are ' end local px, py, pz = getElementPosition(player) local vehicle = getPedOccupiedVehicle(player) if vehicle then outputChatBox(sentenceStart .. 'in a ' .. getVehicleName(vehicle), 0, 255, 0) else outputChatBox(sentenceStart .. 'on foot', 0, 255, 0) end outputChatBox(sentenceStart .. 'at (' .. string.format("%.5f", px) .. ' ' .. string.format("%.5f", py) .. ' ' .. string.format("%.5f", pz) .. ')', 0, 255, 0) end addCommandHandler('getpos', getPosCommand) addCommandHandler('gp', getPosCommand) function setPosCommand(cmd, x, y, z, r) -- Handle setpos if used like: x, y, z, r or x,y,z,r local x, y, z, r = string.gsub(x or "", ",", " "), string.gsub(y or "", ",", " "), string.gsub(z or "", ",", " "), string.gsub(r or "", ",", " ") -- Extra handling for x,y,z,r if (x and y == "" and not tonumber(x)) then x, y, z, r = unpack(split(x, " ")) end local px, py, pz = getElementPosition(g_Me) local pr = getPedRotation(g_Me) -- If somebody doesn't provide all XYZ explain that we will use their current X Y or Z. local message = "" if (not tonumber(x)) then message = "X " end if (not tonumber(y)) then message = message.."Y " end if (not tonumber(z)) then message = message.."Z " end if (message ~= "") then outputChatBox(message.."arguments were not provided. Using your current "..message.."values instead.", 255, 255, 0) end setPlayerPosition(tonumber(x) or px, tonumber(y) or py, tonumber(z) or pz) if (isPedInVehicle(g_Me)) then local vehicle = getPedOccupiedVehicle(g_Me) if (vehicle and isElement(vehicle) and getVehicleController(vehicle) == g_Me) then setElementRotation(vehicle, 0, 0, tonumber(r) or pr) end else setPedRotation(g_Me, tonumber(r) or pr) end end addCommandHandler('setpos', setPosCommand) addCommandHandler('sp', setPosCommand) --------------------------- -- Spawn map window --------------------------- function warpMapInit() addEventHandler('onClientRender', g_Root, updatePlayerBlips) end function spawnMapDoubleClick(relX, relY) setPlayerPosition(relX*6000 - 3000, 3000 - relY*6000, 0) closeWindow(wndSpawnMap) end function closeSpawnMap() showCursor(false) removeEventHandler('onClientRender', g_Root, updatePlayerBlips) for elem,data in pairs(g_PlayerData) do for i,name in ipairs({'mapBlip', 'mapLabelShadow', 'mapLabel'}) do if data.gui[name] then destroyElement(data.gui[name]) data.gui[name] = nil end end end end wndSpawnMap = { 'wnd', text = 'Select spawn position', width = g_MapSide + 20, controls = { {'img', id='map', src='map.png', width=g_MapSide, height=g_MapSide, ondoubleclick=spawnMapDoubleClick}, {'lbl', text='Welcome to freeroam. Double click a location on the map to spawn.', width=g_MapSide-60, align='center'}, {'btn', id='close', closeswindow=true} }, oncreate = warpMapInit, onclose = closeSpawnMap } --------------------------- -- Interior window --------------------------- function setInterior(leaf) local vehicle = getPedOccupiedVehicle(g_Me) if vehicle and getVehicleController (vehicle) ~= g_Me then outputChatBox ("* Only the driver may set interior/dimension", 255, 0, 0) return end server.setElementInterior(g_Me, leaf.world) if vehicle then server.setElementInterior(vehicle, leaf.world) for i=0,getVehicleMaxPassengers(vehicle) do local player = getVehicleOccupant(vehicle, i) if player and player ~= g_Me then server.setElementInterior(player, leaf.world) server.setCameraInterior(player, leaf.world) end end end setCameraInterior(leaf.world) setPlayerPosition(leaf.posX, leaf.posY, leaf.posZ + 1) closeWindow(wndSetInterior) end wndSetInterior = { 'wnd', text = 'Set interior', width = 250, controls = { { 'lst', id='interiors', width=230, height=300, columns={ {text='Interior', attr='name'} }, rows={xml='interiors.xml', attrs={'name', 'posX', 'posY', 'posZ', 'world'}}, onitemdoubleclick=setInterior }, {'btn', id='close', closeswindow=true} } } --------------------------- -- Create vehicle window --------------------------- function createSelectedVehicle(leaf) if not leaf then leaf = getSelectedGridListLeaf(wndCreateVehicle, 'vehicles') if not leaf then return end end server.giveMeVehicles(leaf.id) end wndCreateVehicle = { 'wnd', text = 'Create vehicle', width = 300, controls = { { 'lst', id='vehicles', width=280, height=340, columns={ {text='Vehicle', attr='name'} }, rows={xml='vehicles.xml', attrs={'id', 'name'}}, onitemdoubleclick=createSelectedVehicle }, {'btn', id='create', onclick=createSelectedVehicle}, {'btn', id='close', closeswindow=true} } } function createVehicleCommand(cmd, ...) if isCommandOnCD(cmd) then return end local vehID local vehiclesToCreate = {} local args = { ... } for i,v in ipairs(args) do vehID = tonumber(v) if not vehID then vehID = getVehicleModelFromName(v) end if vehID then table.insert(vehiclesToCreate, math.floor(vehID)) end end server.giveMeVehicles(vehiclesToCreate) end addCommandHandler('createvehicle', createVehicleCommand) addCommandHandler('cv', createVehicleCommand) --------------------------- -- Repair vehicle --------------------------- function repairVehicle() local vehicle = getPedOccupiedVehicle(g_Me) if vehicle then server.fixVehicle(vehicle) end end addCommandHandler('repair', repairVehicle) addCommandHandler('rp', repairVehicle) --------------------------- -- Flip vehicle --------------------------- function flipVehicle() local vehicle = getPedOccupiedVehicle(g_Me) if vehicle then local rX, rY, rZ = getElementRotation(vehicle) server['set' .. 'VehicleRotation'](vehicle, 0, 0, (rX > 90 and rX < 270) and (rZ + 180) or rZ) end end addCommandHandler('flip', flipVehicle) addCommandHandler('f', flipVehicle) --------------------------- -- Vehicle upgrades --------------------------- function upgradesInit() local vehicle = getPedOccupiedVehicle(g_Me) if not vehicle then errMsg('Please enter a vehicle to change the upgrades of.') closeWindow(wndUpgrades) return end local installedUpgrades = getVehicleUpgrades(vehicle) local compatibleUpgrades = {} local slotName, group for i,upgrade in ipairs(getVehicleCompatibleUpgrades(vehicle)) do slotName = getVehicleUpgradeSlotName(upgrade) group = table.find(compatibleUpgrades, 'name', slotName) if not group then group = { 'group', name = slotName, children = {} } table.insert(compatibleUpgrades, group) else group = compatibleUpgrades[group] end table.insert(group.children, { id = upgrade, installed = table.find(installedUpgrades, upgrade) ~= false }) end table.sort(compatibleUpgrades, function(a, b) return a.name < b.name end) bindGridListToTable(wndUpgrades, 'upgradelist', compatibleUpgrades, true) end function selectUpgrade(leaf) setControlText(wndUpgrades, 'addremove', leaf.installed and 'remove' or 'add') end function addRemoveUpgrade(selUpgrade) -- Add or remove selected upgrade local vehicle = getPedOccupiedVehicle(g_Me) if not vehicle then return end if not selUpgrade then selUpgrade = getSelectedGridListLeaf(wndUpgrades, 'upgradelist') if not selUpgrade then return end end if selUpgrade.installed then -- remove upgrade selUpgrade.installed = false setControlText(wndUpgrades, 'addremove', 'add') server.removeVehicleUpgrade(vehicle, selUpgrade.id) else -- add upgrade local prevUpgradeIndex = table.find(selUpgrade.siblings, 'installed', true) if prevUpgradeIndex then selUpgrade.siblings[prevUpgradeIndex].installed = false end selUpgrade.installed = true setControlText(wndUpgrades, 'addremove', 'remove') server.addVehicleUpgrade(vehicle, selUpgrade.id) end end wndUpgrades = { 'wnd', text = 'Vehicle upgrades', width = 300, x = -20, y = 0.3, controls = { { 'lst', id='upgradelist', width=280, height=340, columns={ {text='Upgrade', attr='id', width=0.6}, {text='Installed', attr='installed', width=0.3, enablemodify=true} }, onitemclick=selectUpgrade, onitemdoubleclick=addRemoveUpgrade }, {'btn', id='addremove', text='add', width=60, onclick=addRemoveUpgrade}, {'btn', id='ok', closeswindow=true} }, oncreate = upgradesInit } function addUpgradeCommand(cmd, upgrade) local vehicle = getPedOccupiedVehicle(g_Me) if vehicle and upgrade then server.addVehicleUpgrade(vehicle, tonumber(upgrade) or 0) end end addCommandHandler('addupgrade', addUpgradeCommand) addCommandHandler('au', addUpgradeCommand) function removeUpgradeCommand(cmd, upgrade) local vehicle = getPedOccupiedVehicle(g_Me) if vehicle and upgrade then server.removeVehicleUpgrade(vehicle, tonumber(upgrade) or 0) end end addCommandHandler('removeupgrade', removeUpgradeCommand) addCommandHandler('ru', removeUpgradeCommand) --------------------------- -- Toggle lights --------------------------- function forceLightsOn() local vehicle = getPedOccupiedVehicle(g_Me) if not vehicle then return end if guiCheckBoxGetSelected(getControl(wndMain, 'lightson')) then server.setVehicleOverrideLights(vehicle, 2) guiCheckBoxSetSelected(getControl(wndMain, 'lightsoff'), false) else server.setVehicleOverrideLights(vehicle, 0) end end function forceLightsOff() local vehicle = getPedOccupiedVehicle(g_Me) if not vehicle then return end if guiCheckBoxGetSelected(getControl(wndMain, 'lightsoff')) then server.setVehicleOverrideLights(vehicle, 1) guiCheckBoxSetSelected(getControl(wndMain, 'lightson'), false) else server.setVehicleOverrideLights(vehicle, 0) end end --------------------------- -- Color --------------------------- function setColorCommand(cmd, ...) local vehicle = getPedOccupiedVehicle(g_Me) if not vehicle then return end local colors = { getVehicleColor(vehicle) } local args = { ... } for i=1,12 do colors = args and tonumber(args) or colors end server.setVehicleColor(vehicle, unpack(colors)) end addCommandHandler('color', setColorCommand) addCommandHandler('cl', setColorCommand) function openColorPicker() editingVehicle = getPedOccupiedVehicle(localPlayer) if (editingVehicle) then colorPicker.openSelect(colors) end end function closedColorPicker() local r1, g1, b1, r2, g2, b2, r3, g3, b3, r4, g4, b4 = getVehicleColor(editingVehicle, true) server.setVehicleColor(editingVehicle, r1, g1, b1, r2, g2, b2, r3, g3, b3, r4, g4, b4) local r, g, b = getVehicleHeadLightColor(editingVehicle) server.setVehicleHeadLightColor(editingVehicle, r, g, b) editingVehicle = nil end function updateColor() if (not colorPicker.isSelectOpen) then return end local r, g, b = colorPicker.updateTempColors() if (editingVehicle and isElement(editingVehicle)) then local r1, g1, b1, r2, g2, b2, r3, g3, b3, r4, g4, b4 = getVehicleColor(editingVehicle, true) if (guiCheckBoxGetSelected(checkColor1)) then r1, g1, b1 = r, g, b end if (guiCheckBoxGetSelected(checkColor2)) then r2, g2, b2 = r, g, b end if (guiCheckBoxGetSelected(checkColor3)) then r3, g3, b3 = r, g, b end if (guiCheckBoxGetSelected(checkColor4)) then r4, g4, b4 = r, g, b end if (guiCheckBoxGetSelected(checkColor5)) then setVehicleHeadLightColor(editingVehicle, r, g, b) end setVehicleColor(editingVehicle, r1, g1, b1, r2, g2, b2, r3, g3, b3, r4, g4, b4) end end addEventHandler("onClientRender", root, updateColor) --------------------------- -- Paintjob --------------------------- function paintjobInit() local vehicle = getPedOccupiedVehicle(g_Me) if not vehicle then errMsg('You need to be in a car to change its paintjob.') closeWindow(wndPaintjob) return end local paint = getVehiclePaintjob(vehicle) if paint then guiGridListSetSelectedItem(getControl(wndPaintjob, 'paintjoblist'), paint+1, 1) end end function applyPaintjob(paint) server.setVehiclePaintjob(getPedOccupiedVehicle(g_Me), paint.id) end wndPaintjob = { 'wnd', text = 'Car paintjob', width = 220, x = -20, y = 0.3, controls = { { 'lst', id='paintjoblist', width=200, height=130, columns={ {text='Paintjob ID', attr='id'} }, rows={ {id=0}, {id=1}, {id=2}, {id=3} }, onitemclick=applyPaintjob, ondoubleclick=function() closeWindow(wndPaintjob) end }, {'btn', id='close', closeswindow=true}, }, oncreate = paintjobInit } function setPaintjobCommand(cmd, paint) local vehicle = getPedOccupiedVehicle(g_Me) paint = paint and tonumber(paint) if not paint or not vehicle then return end server.setVehiclePaintjob(vehicle, paint) end addCommandHandler('paintjob', setPaintjobCommand) addCommandHandler('pj', setPaintjobCommand) --------------------------- -- Time --------------------------- function timeInit() local hours, minutes = getTime() setControlNumbers(wndTime, { hours = hours, minutes = minutes }) end function selectTime(leaf) setControlNumbers(wndTime, { hours = leaf.h, minutes = leaf.m }) end function applyTime() local hours, minutes = getControlNumbers(wndTime, { 'hours', 'minutes' }) server.setTime(hours, minutes) closeWindow(wndTime) end wndTime = { 'wnd', text = 'Set time', width = 220, controls = { { 'lst', id='timelist', width=200, height=150, columns={ {text='Time', attr='name'} }, rows={ {name='Midnight', h=0, m=0}, {name='Dawn', h=5, m=0}, {name='Morning', h=9, m=0}, {name='Noon', h=12, m=0}, {name='Afternoon', h=15, m=0}, {name='Evening', h=20, m=0}, {name='Night', h=22, m=0} }, onitemclick=selectTime, ondoubleclick=applyTime }, {'txt', id='hours', text='', width=40}, {'lbl', text=':'}, {'txt', id='minutes', text='', width=40}, {'btn', id='ok', onclick=applyTime}, {'btn', id='cancel', closeswindow=true} }, oncreate = timeInit } function setTimeCommand(cmd, hours, minutes) if not hours then return end local curHours, curMinutes = getTime() hours = tonumber(hours) or curHours minutes = minutes and tonumber(minutes) or curMinutes setTime(hours, minutes) end addCommandHandler('settime', setTimeCommand) addCommandHandler('st', setTimeCommand) function toggleFreezeTime() local state = guiCheckBoxGetSelected(getControl(wndMain, 'freezetime')) guiCheckBoxSetSelected(getControl(wndMain, 'freezetime'), not state) server.setTimeFrozen(state) end function setTimeFrozen(state, h, m, w) guiCheckBoxSetSelected(getControl(wndMain, 'freezetime'), state) if state then if not g_TimeFreezeTimer then g_TimeFreezeTimer = setTimer(function() setTime(h, m) setWeather(w) end, 5000, 0) setMinuteDuration(9001) end else if g_TimeFreezeTimer then killTimer(g_TimeFreezeTimer) g_TimeFreezeTimer = nil end setMinuteDuration(1000) end end --------------------------- -- Weather --------------------------- function applyWeather(leaf) if not leaf then leaf = getSelectedGridListLeaf(wndWeather, 'weatherlist') if not leaf then return end end server.setWeather(leaf.id) closeWindow(wndWeather) end wndWeather = { 'wnd', text = 'Set weather', width = 250, controls = { { 'lst', id='weatherlist', width=230, height=290, columns = { {text='Weather type', attr='name'} }, rows={xml='weather.xml', attrs={'id', 'name'}}, onitemdoubleclick=applyWeather }, {'btn', id='ok', onclick=applyWeather}, {'btn', id='cancel', closeswindow=true} } } function setWeatherCommand(cmd, weather) weather = weather and tonumber(weather) if weather then setWeather(weather) end end addCommandHandler('setweather', setWeatherCommand) addCommandHandler('sw', setWeatherCommand) --------------------------- -- Game speed --------------------------- function gameSpeedInit() setControlNumber(wndGameSpeed, 'speed', getGameSpeed()) end function selectGameSpeed(leaf) setControlNumber(wndGameSpeed, 'speed', leaf.id) end function applyGameSpeed() speed = getControlNumber(wndGameSpeed, 'speed') if speed then server.setMyGameSpeed(speed) end closeWindow(wndGameSpeed) end wndGameSpeed = { 'wnd', text = 'Set game speed', width = 220, controls = { { 'lst', id='speedlist', width=200, height=150, columns={ {text='Speed', attr='name'} }, rows={ {id=3, name='3x'}, {id=2, name='2x'}, {id=1, name='1x'}, {id=0.5, name='0.5x'} }, onitemclick=selectGameSpeed, ondoubleclick=applyGameSpeed }, {'txt', id='speed', text='', width=40}, {'btn', id='ok', onclick=applyGameSpeed}, {'btn', id='cancel', closeswindow=true} }, oncreate = gameSpeedInit } function setGameSpeedCommand(cmd, speed) speed = speed and tonumber(speed) if speed then server.setMyGameSpeed(speed) end end addCommandHandler('setgamespeed', setGameSpeedCommand) addCommandHandler('speed', setGameSpeedCommand) --------------------------- -- Main window --------------------------- function updateGUI(updateVehicle) -- update position local x, y, z = getElementPosition(g_Me) setControlNumbers(wndMain, {xpos=math.ceil(x), ypos=math.ceil(y), zpos=math.ceil(z)}) -- update jetpack toggle guiCheckBoxSetSelected( getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me) ) if updateVehicle then -- update current vehicle local vehicle = getPedOccupiedVehicle(g_Me) if vehicle and isElement(vehicle) then setControlText(wndMain, 'curvehicle', getVehicleName(vehicle)) else setControlText(wndMain, 'curvehicle', 'On foot') end end end function mainWndShow() if not getPedOccupiedVehicle(g_Me) then hideControls(wndMain, 'repair', 'flip', 'upgrades', 'color', 'paintjob', 'lightson', 'lightsoff') end updateTimer = updateTimer or setTimer(updateGUI, 2000, 0) updateGUI(true) end function mainWndClose() killTimer(updateTimer) updateTimer = nil colorPicker.closeSelect() end function onEnterVehicle(vehicle) setControlText(wndMain, 'curvehicle', getVehicleName(vehicle)) showControls(wndMain, 'repair', 'flip', 'upgrades', 'color', 'paintjob', 'lightson', 'lightsoff') guiCheckBoxSetSelected(getControl(wndMain, 'lightson'), getVehicleOverrideLights(vehicle) == 2) guiCheckBoxSetSelected(getControl(wndMain, 'lightsoff'), getVehicleOverrideLights(vehicle) == 1) end function onExitVehicle(vehicle) setControlText(wndMain, 'curvehicle', 'On foot') hideControls(wndMain, 'repair', 'flip', 'upgrades', 'color', 'paintjob', 'lightson', 'lightsoff') closeWindow(wndUpgrades) closeWindow(wndColor) end function killLocalPlayer() server.killPed(g_Me) end function alphaCommand(command, alpha) alpha = alpha and tonumber(alpha) if alpha then server.setElementAlpha(g_Me, alpha) end end addCommandHandler('alpha', alphaCommand) addCommandHandler('ap', alphaCommand) addCommandHandler('kill', killLocalPlayer) wndMain = { 'wnd', text = 'FR GUI', x = 10, y = 150, width = 280, controls = { {'lbl', text='Local player'}, {'br'}, {'btn', id='kill', onclick=killLocalPlayer}, {'btn', id='skin', window=wndSkin}, {'btn', id='anim', window=wndAnim}, {'btn', id='weapon', window=wndWeapon}, {'btn', id='clothes', window=wndClothes}, {'btn', id='playergrav', text='grav', window=wndGravity}, {'btn', id='warp', window=wndWarp}, {'btn', id='stats', window=wndStats}, {'btn', id='bookmarks', window=wndBookmarks}, {'br'}, {'chk', id='jetpack', onclick=toggleJetPack}, {'chk', id='falloff', text='fall off bike', onclick=toggleFallOffBike}, {'br'}, {'lbl', text='Pos:'}, {'lbl', id='xpos', text='x', width=45}, {'lbl', id='ypos', text='y', width=45}, {'lbl', id='zpos', text='z', width=45}, {'btn', id='setpos', text='map', window=wndSetPos}, {'btn', id='setinterior', text='int', window=wndSetInterior}, {'br'}, {'br'}, {'lbl', text='Vehicles'}, {'br'}, {'lbl', text='Current:'}, {'lbl', id='curvehicle'}, {'br'}, {'btn', id='createvehicle', window=wndCreateVehicle, text='create'}, {'btn', id='repair', onclick=repairVehicle}, {'btn', id='flip', onclick=flipVehicle}, {'btn', id='upgrades', window=wndUpgrades}, {'btn', id='color', onclick=openColorPicker}, {'btn', id='paintjob', window=wndPaintjob}, {'br'}, {'chk', id='lightson', text='Lights on', onclick=forceLightsOn}, {'chk', id='lightsoff', text='Lights off', onclick=forceLightsOff}, {'br'}, {'br'}, {'lbl', text='Environment'}, {'br'}, {'btn', id='time', window=wndTime}, {'chk', id='freezetime', text='freeze', onclick=toggleFreezeTime}, {'btn', id='weather', window=wndWeather}, {'btn', id='speed', window=wndGameSpeed} }, oncreate = mainWndShow, onclose = mainWndClose } function errMsg(msg) outputChatBox(msg, 255, 0, 0) end addEventHandler('onClientResourceStart', g_ResRoot, function() fadeCamera(true) setTimer(getPlayers, 1000, 1) bindKey('f1', 'down', toggleFRWindow) createWindow(wndMain) hideAllWindows() guiCheckBoxSetSelected(getControl(wndMain, 'jetpack'), doesPedHaveJetPack(g_Me)) guiCheckBoxSetSelected(getControl(wndMain, 'falloff'), canPedBeKnockedOffBike(g_Me)) setJetpackMaxHeight ( 9001 ) triggerServerEvent('onLoadedAtClient', g_ResRoot) end ) function showWelcomeMap() createWindow(wndSpawnMap) showCursor(true) end function showMap() createWindow(wndSetPos) showCursor(true) end function toggleFRWindow() if isWindowOpen(wndMain) then showCursor(false) hideAllWindows() colorPicker.closeSelect() else showCursor(true) showAllWindows() end end addCommandHandler('fr', toggleFRWindow) function getPlayers() g_PlayerData = {} table.each(getElementsByType('player'), joinHandler) end function joinHandler(player) if (not g_PlayerData) then return end g_PlayerData[player or source] = { name = getPlayerName(player or source), gui = {} } end addEventHandler('onClientPlayerJoin', g_Root, joinHandler) addEventHandler('onClientPlayerQuit', g_Root, function() if (not g_PlayerData) then return end table.each(g_PlayerData[source].gui, destroyElement) g_PlayerData[source] = nil end ) addEventHandler('onClientPlayerWasted', g_Me, function() onExitVehicle(g_Me) end ) addEventHandler('onClientPlayerVehicleEnter', g_Me, onEnterVehicle) addEventHandler('onClientPlayerVehicleExit', g_Me, onExitVehicle) addEventHandler('onClientResourceStop', g_ResRoot, function() showCursor(false) setPedAnimation(g_Me, false) end ) Link to comment
TalatPlays Posted September 17, 2017 Share Posted September 17, 2017 (edited) Try this : https://pastebin.com/ZRDE9tAc try to warp to yourself when the warp is disabled Edited September 17, 2017 by Moha|M| 1 Link to comment
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