jessiepinkman Posted September 2, 2017 Share Posted September 2, 2017 factions_s local mysql = exports.mysql local result = mysql:query_fetch_assoc("SELECT * FROM factions") if result then outputChatBox ( "Factions OK" ) else outputChatBox ( "There are no factions :(" ) end while true do local row = mysql_fetch_row(result) if (not row) then break end outputChatBox ( row["name"] ) end end mysql/connection -- connection settings local hostname = get( "hostname" ) or "*******" local username = get( "username" ) or "*************" local password = get( "password" ) or "**********" local database = get( "database" ) or "***********" local port = tonumber( get( "port" ) ) or 3306 -- global things. local MySQLConnection = nil local resultPool = { } local queryPool = { } local sqllog = false local countqueries = 0 -- connectToDatabase - Internal function, to spawn a DB connection function connectToDatabase(res) MySQLConnection = mysql_connect(hostname, username, password, database, port) if (not MySQLConnection) then if (res == getThisResource()) then cancelEvent(true, "Cannot connect to the database.") end return nil end return nil end addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), connectToDatabase, false) -- destroyDatabaseConnection - Internal function, kill the connection if theres one. function destroyDatabaseConnection() if (not MySQLConnection) then return nil end mysql_close(MySQLConnection) return nil end addEventHandler("onResourceStop", getResourceRootElement(getThisResource()), destroyDatabaseConnection, false) -- do something usefull here function logSQLError(str) local message = str or 'N/A' outputDebugString("MYSQL ERROR "..mysql_errno(MySQLConnection) .. ": " .. mysql_error(MySQLConnection)) exports['logs']:logMessage("MYSQL ERROR [QUERY] " .. message .. " [ERROR] " .. mysql_errno(MySQLConnection) .. ": " .. mysql_error(MySQLConnection), 24) end function getFreeResultPoolID() local size = #resultPool if (size == 0) then return 1 end for index, query in ipairs(resultPool) do if (query == nil) then return index end end return (size + 1) end ------------ EXPORTED FUNCTIONS --------------- function ping() if (mysql_ping(MySQLConnection) == false) then -- FUU, NO MOAR CONNECTION destroyDatabaseConnection() connectToDatabase(nil) if (mysql_ping(MySQLConnection) == false) then logSQLError() return false end return true end return true end function escape_string(str) if (ping()) then return mysql_escape_string(MySQLConnection, str) end return false end function query(str) if sqllog then exports['logs']:logMessage(str, 24) end countqueries = countqueries + 1 if (ping()) then local result = mysql_query(MySQLConnection, str) if (not result) then logSQLError(str) return false end local resultid = getFreeResultPoolID() resultPool[resultid] = result queryPool[resultid] = str return resultid end return false end function unbuffered_query(str) if sqllog then exports['logs']:logMessage(str, 24) end countqueries = countqueries + 1 if (ping()) then local result = mysql_unbuffered_query(MySQLConnection, str) if (not result) then logSQLError(str) return false end local resultid = getFreeResultPoolID() resultPool[resultid] = result queryPool[resultid] = str return resultid end return false end function query_free(str) local queryresult = query(str) if not (queryresult == false) then free_result(queryresult) return true end return false end function rows_assoc(resultid) if (not resultPool[resultid]) then return false end return mysql_rows_assoc(resultPool[resultid]) end function fetch_assoc(resultid) if (not resultPool[resultid]) then return false end return mysql_fetch_assoc(resultPool[resultid]) end function free_result(resultid) if (not resultPool[resultid]) then return false end mysql_free_result(resultPool[resultid]) table.remove(resultPool, resultid) table.remove(queryPool, resultid) return nil end -- incase a nub wants to use it, FINE function result(resultid, row_offset, field_offset) if (not resultPool[resultid]) then return false end return mysql_result(resultPool[resultid], row_offset, field_offset) end function num_rows(resultid) if (not resultPool[resultid]) then return false end return mysql_num_rows(resultPool[resultid]) end function insert_id() return mysql_insert_id(MySQLConnection) or false end function query_fetch_assoc(str) local queryresult = query(str) if not (queryresult == false) then local result = fetch_assoc(queryresult) free_result(queryresult) return result end return false end function query_rows_assoc(str) local queryresult = query(str) if not (queryresult == false) then local result = rows_assoc(queryresult) free_result(queryresult) return result end return false end function query_insert_free(str) local queryresult = query(str) if not (queryresult == false) then local result = insert_id() free_result(queryresult) return result end return false end function escape_string(str) return mysql_escape_string(MySQLConnection, str) end function debugMode() if (sqllog) then sqllog = false else sqllog = true end return sqllog end function returnQueryStats() return countqueries -- maybe later more end function getOpenQueryStr( resultid ) if (not queryPool[resultid]) then return false end return queryPool[resultid] end Error: factions_s:11 bad argument #1 to 'mysql_fetch_row' (mysqlResult expected, got table) I just want to loop through all the factions, and display their names on chat. 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WorthlessCynomys Posted September 3, 2017 Share Posted September 3, 2017 Do you use sql module? Link to comment
jessiepinkman Posted September 3, 2017 Author Share Posted September 3, 2017 13 hours ago, Randomly said: Do you use sql module? of course Link to comment
WorthlessCynomys Posted September 3, 2017 Share Posted September 3, 2017 Well... MTA now has it's own SQL functions, which are great and easy to use. If you haven't got a script of 2000 lines, I'd recommend to use the MTA's db functions. This module is quite messy. Link to comment
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