Axel Posted August 13, 2017 Share Posted August 13, 2017 (edited) Is there a way to make this in MTA: Edited August 13, 2017 by Axel Link to comment
NeXuS™ Posted August 13, 2017 Share Posted August 13, 2017 Yep, there is a way. Using createObject, attachElement, and maybe the onClientObjectDamage event. Link to comment
Axel Posted August 13, 2017 Author Share Posted August 13, 2017 Can it be used on the actual world trees? Link to comment
NeXuS™ Posted August 13, 2017 Share Posted August 13, 2017 You could, but you'll have to use onClientPlayerWeaponFire and removeWorldModel I think. Link to comment
Axel Posted August 13, 2017 Author Share Posted August 13, 2017 You mean the hitElement would be my target, and use it to remove it Serverside, and then restore it after soome time? Is onClientPlayerWeaponFire accurate? Link to comment
NeXuS™ Posted August 13, 2017 Share Posted August 13, 2017 You'll have to try that out yourself. Link to comment
Axel Posted August 13, 2017 Author Share Posted August 13, 2017 I tested it and it works only on created objects. Is there a way around it to work on real world objects? Link to comment
Simple0x47 Posted August 13, 2017 Share Posted August 13, 2017 Contact me on PM.( Why dont you make a post in the romanian section in order to level up the number of posts there? ) Link to comment
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