CsaliHUN Posted August 12, 2017 Share Posted August 12, 2017 Hi Everyone! Can someone help me, how can I make that, if a fire is created it outputs the chatbox the fire's position (example: "The LSPD is on fire" or "The Hospital is on fire" . The Script Files: FireC.lua local fireElement = {} addEvent("FireServer.rootFireCreate",true) addEventHandler("FireServer.rootFireCreate",getRootElement(),function(rand) local fire = createFire(FirePositions[rand][1], FirePositions[rand][2], FirePositions[rand][3], FirePositions[rand][4], FirePositions[rand][5], FirePositions[rand][6]) fireElement[#fireElement + 1] = fire end) addEventHandler ("onClientResourceStart", getRootElement(), function (res) if res ~= getThisResource() then return end triggerServerEvent("FireServer.loadMe", localPlayer, localPlayer) end) function draw() for k,v in ipairs(getElementsByType("object")) do if getElementData(v, "Fire->object") then local x, y ,z = getElementPosition(v) local wx, wy, wz = getScreenFromWorldPosition(x , y, z+1) if wx and wy then local playerx, playery, playerz = getElementPosition(getLocalPlayer()) if getDistanceBetweenPoints3D(playerx, playery, playerz, wx, wy, wz) <= 5 then dxDrawRectangle(wx-200/2,wy,200,30,tocolor(0,0,0,255/2)) dxDrawRectangle(wx-200/2+5,wy+5,190,20,tocolor(124, 197, 118,255/2)) end end end end end addEventHandler("onClientRender", root, draw) FireG.lua FirePositions = { -- X, Y, Z, Range(FireSize) [1] = {2114.1240234375, -1756.2508544922, 13.3984375, 800}, } FireS.lua local loadedPlayers = {} local fireBar = {} FireServer = {} function FireServer.start(player) loadedPlayers[#loadedPlayers + 1] = player end addEvent("FireServer.loadMe", true) addEventHandler("FireServer.loadMe", root, FireServer.start) function FireServer.FireCreate() if math.random(1, 3) == 2 then local rand = math.random(#FirePositions) if fireBar[rand] then return end for k,v in pairs(loadedPlayers) do triggerClientEvent(v, "FireServer.rootFireCreate", v, rand) fireBar[rand] = createObject(1337, FirePositions[rand][1], FirePositions[rand][2], FirePositions[rand][3] - 1) setElementAlpha(fireBar[rand], 0) setElementCollisionsEnabled(fireBar[rand], false) setElementData(fireBar[rand], "Fire->object", true) end end end setTimer(FireServer.FireCreate, 1000, 0) Link to comment
Administrators Lpsd Posted August 12, 2017 Administrators Share Posted August 12, 2017 (edited) FireC.lua addEvent("FireServer.rootFireCreate",true) addEventHandler("FireServer.rootFireCreate",getRootElement(),function(rand) local fire = createFire(FirePositions[rand][1], FirePositions[rand][2], FirePositions[rand][3], FirePositions[rand][4]) fireElement[#fireElement + 1] = fire outputChatBox(FirePositions[rand].name.." is on fire!") --output to chatbox the name of location end) FireG.lua FirePositions = { -- X, Y, Z, Range(FireSize) [1] = {2114.1240234375, -1756.2508544922, 13.3984375, 800, name = "Location Name"}, --include name of location } Edited August 12, 2017 by LopSided_ Link to comment
CsaliHUN Posted August 13, 2017 Author Share Posted August 13, 2017 thx a lot, now it works beautiful Link to comment
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