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Vice City map crashing at certain place


fusion.

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Posted

Hi. I've got a problem with my Vice City map converted by scene2res. 

So 2 days ago, I've converted Vice City map (from original Vice City) to MTA by scene2res. It worked fine, without lots of bugs. But then I tried to drive under the bridge which connects Mainland with the golf island (idk what's it called) and my game crashed. I think it's an object, but I can't find it.

Crash:

Version = 1.5.4-release-11653.8.001
Time = Wed Aug  9 09:37:39 2017
Module = D:\Kacper\GTA San Andreas\proxy_sa.exe
Code = 0xC0000005
Offset = 0x00332BDC

EAX=3AA3CA48  EBX=00000000  ECX=39C228FF  EDX=3A674CE8  ESI=00AC5434
EDI=00AC5434  EBP=00000005  ESP=0177FD48  EIP=FFFFFFFF  FLG=00010216
CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B

Place where it crashes: (made in MeD Map Editor because I couldn't get there in MTA)

XGdUwhi.jpg

SZkemXO.jpg

 

 

Does anyone know how to fix it?

Please help.

 

Posted

What happens after MTA restart? Is there any dialog about invalid object? If no, you can iterate over all objects to check which one is crashing.

Posted (edited)
1 hour ago, lopezloo said:

What happens after MTA restart? Is there any dialog about invalid object? If no, you can iterate over all objects to check which one is crashing.

I literally crashed the game like 50 times just to get this dialog, but there is nothing there... MTA just starts normally as it always does.

So I think I will have to convert another Vice City Map, or check all objects to see which one is crashing.

But anyway, thanks for the reply.

Edited by Fusion*
Posted

Ok, I found out that it has to be the object from haiti.ide, I've converted it without haiti and it worked fine. Now I'm gonna check all objects from that list.

Posted

And one more question from me, how to fix invalid models? Because the objects that crashed my game are just houses and I really want them in my Vice City.

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