DREFTHUN Posted July 16, 2017 Share Posted July 16, 2017 I want to do a Taxi Job on my server, but I can't get it to work. Is there any way to use the enter_passenger control on Peds? --Server taxiNPCk = {} function warpTaxiNPCInTaxi(player, skin, name, vehicle) taxiNPCk[player] = createPed(skin, 0, 0, 0) setElementData(taxiNPCk[player], "pedname", name) warpPedIntoVehicle(taxiNPCk[player], vehicle, math.random(2,3)) end addEvent("warpTaxiNPCInTaxi", true) addEventHandler("warpTaxiNPCInTaxi", root, warpTaxiNPCInTaxi) --Client NPCnevek = { {"Tom"}, {"Patrik"}, } NPCskinek = { {21}, {22}, {23}, } taxiNPCkLS = { {1173.0035400391, -1274.3172607422, 13.546875, 180}, {1313.7718505859, -1389.6131591797, 13.518327713013, 180}, } function taxiRender() if not isPedInVehicle(localPlayer) then return end x, y, z = getElementPosition(localPlayer) x1, y1, z1 = getElementPosition(taxiNPC) distance = getDistanceBetweenPoints3D(x, y, z, x1, y1, z1) outputChatBox(distance) if distance < 7 then ottVan = true end if ottVan then setPedRotation(taxiNPC, findRotation(x1, y1, x, y)) setControlState("handbrake", true) setPedControlState(taxiNPC, "forwards", true) setPedControlState(taxiNPC, "walk", true) if distance < 2.3 then triggerServerEvent("warpTaxiNPCInTaxi", localPlayer, localPlayer, getElementModel(taxiNPC), getElementData(taxiNPC, "pedname"), getPedOccupiedVehicle(localPlayer)) destroyElement(taxiNPC) setControlState("handbrake", false) toggleAllControls(true, true, true) removeEventHandler("onClientRender", root, taxiRender) ottVan = false setPedControlState(taxiNPC, "forwards", false) setPedControlState(taxiNPC, "walk", false) end end end function taxiSpawnNPC() if isElement(taxiNPC) then destroyElement(taxiNPC) end random1 = math.random(1, #taxiNPCkLS) random2 = math.random(1, #NPCnevek) random3 = math.random(1, #NPCskinek) taxiNPC = createPed(NPCskinek[random3][1], taxiNPCkLS[random1][1], taxiNPCkLS[random1][2], taxiNPCkLS[random1][3]) outputChatBox("-- Taxi NPC Spawned --") outputChatBox(" -Skin: "..NPCskinek[random3][1]) outputChatBox(" -Position (X, Y, Z): "..taxiNPCkLS[random1][1]..", ".. taxiNPCkLS[random1][2]..", ".. taxiNPCkLS[random1][3]) setPedRotation(taxiNPC, taxiNPCkLS[random1][4]) outputChatBox(" -Rotation: "..taxiNPCkLS[random1][4]) setElementData(taxiNPC, "pedname", NPCnevek[random2][1].." #7cc576(Pedestrian)") outputChatBox(" -Name: "..NPCnevek[random2][1].." #7cc576(Pedestrian)",255,255,255,true) addEventHandler("onClientRender", root, taxiRenderTeszt) end taxiSpawnNPC() function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end; return t; end This is good enough too, but if possible, I would like to use the enter_passenger. Link to comment
Moderators IIYAMA Posted July 16, 2017 Moderators Share Posted July 16, 2017 not supported. The only thing you can do is create an overwrite, which will take a lot of time. Link to comment
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